210 lines
7.6 KiB
Java
210 lines
7.6 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.block.misc;
|
|
|
|
import java.util.EnumMap;
|
|
import java.util.Map;
|
|
import java.util.Random;
|
|
|
|
import javax.annotation.Nullable;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.BlockState;
|
|
import net.minecraft.block.Blocks;
|
|
import net.minecraft.block.SoundType;
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.item.BlockItemUseContext;
|
|
import net.minecraft.state.BooleanProperty;
|
|
import net.minecraft.state.DirectionProperty;
|
|
import net.minecraft.state.StateContainer;
|
|
import net.minecraft.state.properties.BlockStateProperties;
|
|
import net.minecraft.util.Direction;
|
|
import net.minecraft.util.math.AxisAlignedBB;
|
|
import net.minecraft.util.math.BlockPos;
|
|
import net.minecraft.util.math.shapes.ISelectionContext;
|
|
import net.minecraft.util.math.shapes.VoxelShape;
|
|
import net.minecraft.util.math.shapes.VoxelShapes;
|
|
import net.minecraft.world.IBlockReader;
|
|
import net.minecraft.world.IWorld;
|
|
import net.minecraft.world.IWorldReader;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.api.distmarker.Dist;
|
|
import net.minecraftforge.api.distmarker.OnlyIn;
|
|
|
|
import appeng.api.util.IOrientable;
|
|
import appeng.api.util.IOrientableBlock;
|
|
import appeng.block.AEBaseBlock;
|
|
import appeng.client.render.effects.LightningFX;
|
|
import appeng.core.AEConfig;
|
|
import appeng.core.AppEng;
|
|
import appeng.helpers.MetaRotation;
|
|
|
|
public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock {
|
|
|
|
// Cache VoxelShapes for each facing
|
|
private static final Map<Direction, VoxelShape> SHAPES;
|
|
|
|
static {
|
|
SHAPES = new EnumMap<>(Direction.class);
|
|
|
|
for (Direction facing : Direction.values()) {
|
|
final double xOff = -0.3 * facing.getXOffset();
|
|
final double yOff = -0.3 * facing.getYOffset();
|
|
final double zOff = -0.3 * facing.getZOffset();
|
|
VoxelShape shape = VoxelShapes
|
|
.create(new AxisAlignedBB(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
|
|
SHAPES.put(facing, shape);
|
|
}
|
|
}
|
|
|
|
// Cannot use the vanilla FACING property here because it excludes facing DOWN
|
|
public static final DirectionProperty FACING = BlockStateProperties.FACING;
|
|
|
|
// Used to alternate between two variants of the fixture on adjacent blocks
|
|
public static final BooleanProperty ODD = BooleanProperty.create("odd");
|
|
|
|
public BlockQuartzFixture() {
|
|
super(defaultProps(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0).lightValue(14)
|
|
.sound(SoundType.GLASS));
|
|
|
|
this.setDefaultState(getDefaultState().with(FACING, Direction.UP).with(ODD, false));
|
|
this.setFullSize(false);
|
|
this.setOpaque(false);
|
|
}
|
|
|
|
@Override
|
|
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
|
|
builder.add(FACING, ODD);
|
|
}
|
|
|
|
// For reference, see WallTorchBlock
|
|
@Override
|
|
@Nullable
|
|
public BlockState getStateForPlacement(BlockItemUseContext context) {
|
|
BlockState blockstate = super.getStateForPlacement(context);
|
|
BlockPos pos = context.getPos();
|
|
|
|
// Set the even/odd property
|
|
boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0;
|
|
blockstate = blockstate.with(ODD, oddPlacement);
|
|
|
|
IWorldReader iworldreader = context.getWorld();
|
|
Direction[] adirection = context.getNearestLookingDirections();
|
|
|
|
for (Direction direction : adirection) {
|
|
if (canPlaceAt(iworldreader, pos, direction)) {
|
|
return blockstate.with(FACING, direction.getOpposite());
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// Break the fixture if the block it is attached to is changed so that it could
|
|
// no longer be placed
|
|
@Override
|
|
public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, IWorld worldIn,
|
|
BlockPos pos, BlockPos facingPos) {
|
|
Direction fixtureFacing = state.get(FACING);
|
|
if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) {
|
|
return Blocks.AIR.getDefaultState();
|
|
}
|
|
return state;
|
|
}
|
|
|
|
@Override
|
|
public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up) {
|
|
// FIXME: I think this entire method -> not required, but not sure... are quartz
|
|
// fixtures rotateable???
|
|
return this.canPlaceAt(w, pos, up.getOpposite());
|
|
}
|
|
|
|
private boolean canPlaceAt(final IWorldReader w, final BlockPos pos, final Direction dir) {
|
|
final BlockPos test = pos.offset(dir);
|
|
BlockState blockstate = w.getBlockState(test);
|
|
return blockstate.isSolidSide(w, test, dir.getOpposite());
|
|
}
|
|
|
|
@Override
|
|
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
|
Direction facing = state.get(FACING);
|
|
return SHAPES.get(facing);
|
|
}
|
|
|
|
@Override
|
|
@OnlyIn(Dist.CLIENT)
|
|
public void animateTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
|
|
if (!AEConfig.instance().isEnableEffects()) {
|
|
return;
|
|
}
|
|
|
|
if (r.nextFloat() < 0.98) {
|
|
return;
|
|
}
|
|
|
|
final Direction up = this.getOrientable(w, pos).getUp();
|
|
final double xOff = -0.3 * up.getXOffset();
|
|
final double yOff = -0.3 * up.getYOffset();
|
|
final double zOff = -0.3 * up.getZOffset();
|
|
for (int bolts = 0; bolts < 3; bolts++) {
|
|
if (AppEng.proxy.shouldAddParticles(r)) {
|
|
w.addParticle(LightningFX.TYPE, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(),
|
|
zOff + 0.5 + pos.getZ(), 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME: Replaced by the postPlaceupdate stuff above, but check item drops!
|
|
@Override
|
|
public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
|
boolean isMoving) {
|
|
final Direction up = this.getOrientable(world, pos).getUp();
|
|
if (!this.canPlaceAt(world, pos, up.getOpposite())) {
|
|
this.dropTorch(world, pos);
|
|
}
|
|
}
|
|
|
|
private void dropTorch(final World w, final BlockPos pos) {
|
|
final BlockState prev = w.getBlockState(pos);
|
|
w.destroyBlock(pos, true);
|
|
w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3);
|
|
}
|
|
|
|
@Override
|
|
public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) {
|
|
for (final Direction dir : Direction.values()) {
|
|
if (this.canPlaceAt(w, pos, dir)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public IOrientable getOrientable(final IBlockReader w, final BlockPos pos) {
|
|
return new MetaRotation(w, pos, FACING);
|
|
}
|
|
|
|
@Override
|
|
public boolean isOpaque() {
|
|
return false;
|
|
}
|
|
|
|
}
|