Files
Applied-Energistics-2/src/main/java/appeng/block/misc/BlockQuartzFixture.java
T
2020-06-19 16:09:06 +02:00

210 lines
7.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.EnumMap;
import java.util.Map;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseBlock;
import appeng.client.render.effects.LightningFX;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.helpers.MetaRotation;
public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock {
// Cache VoxelShapes for each facing
private static final Map<Direction, VoxelShape> SHAPES;
static {
SHAPES = new EnumMap<>(Direction.class);
for (Direction facing : Direction.values()) {
final double xOff = -0.3 * facing.getXOffset();
final double yOff = -0.3 * facing.getYOffset();
final double zOff = -0.3 * facing.getZOffset();
VoxelShape shape = VoxelShapes
.create(new AxisAlignedBB(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
SHAPES.put(facing, shape);
}
}
// Cannot use the vanilla FACING property here because it excludes facing DOWN
public static final DirectionProperty FACING = BlockStateProperties.FACING;
// Used to alternate between two variants of the fixture on adjacent blocks
public static final BooleanProperty ODD = BooleanProperty.create("odd");
public BlockQuartzFixture() {
super(defaultProps(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0).lightValue(14)
.sound(SoundType.GLASS));
this.setDefaultState(getDefaultState().with(FACING, Direction.UP).with(ODD, false));
this.setFullSize(false);
this.setOpaque(false);
}
@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
builder.add(FACING, ODD);
}
// For reference, see WallTorchBlock
@Override
@Nullable
public BlockState getStateForPlacement(BlockItemUseContext context) {
BlockState blockstate = super.getStateForPlacement(context);
BlockPos pos = context.getPos();
// Set the even/odd property
boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0;
blockstate = blockstate.with(ODD, oddPlacement);
IWorldReader iworldreader = context.getWorld();
Direction[] adirection = context.getNearestLookingDirections();
for (Direction direction : adirection) {
if (canPlaceAt(iworldreader, pos, direction)) {
return blockstate.with(FACING, direction.getOpposite());
}
}
return null;
}
// Break the fixture if the block it is attached to is changed so that it could
// no longer be placed
@Override
public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, IWorld worldIn,
BlockPos pos, BlockPos facingPos) {
Direction fixtureFacing = state.get(FACING);
if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) {
return Blocks.AIR.getDefaultState();
}
return state;
}
@Override
public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up) {
// FIXME: I think this entire method -> not required, but not sure... are quartz
// fixtures rotateable???
return this.canPlaceAt(w, pos, up.getOpposite());
}
private boolean canPlaceAt(final IWorldReader w, final BlockPos pos, final Direction dir) {
final BlockPos test = pos.offset(dir);
BlockState blockstate = w.getBlockState(test);
return blockstate.isSolidSide(w, test, dir.getOpposite());
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
Direction facing = state.get(FACING);
return SHAPES.get(facing);
}
@Override
@OnlyIn(Dist.CLIENT)
public void animateTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
if (!AEConfig.instance().isEnableEffects()) {
return;
}
if (r.nextFloat() < 0.98) {
return;
}
final Direction up = this.getOrientable(w, pos).getUp();
final double xOff = -0.3 * up.getXOffset();
final double yOff = -0.3 * up.getYOffset();
final double zOff = -0.3 * up.getZOffset();
for (int bolts = 0; bolts < 3; bolts++) {
if (AppEng.proxy.shouldAddParticles(r)) {
w.addParticle(LightningFX.TYPE, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(),
zOff + 0.5 + pos.getZ(), 0, 0, 0);
}
}
}
// FIXME: Replaced by the postPlaceupdate stuff above, but check item drops!
@Override
public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final Direction up = this.getOrientable(world, pos).getUp();
if (!this.canPlaceAt(world, pos, up.getOpposite())) {
this.dropTorch(world, pos);
}
}
private void dropTorch(final World w, final BlockPos pos) {
final BlockState prev = w.getBlockState(pos);
w.destroyBlock(pos, true);
w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3);
}
@Override
public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) {
for (final Direction dir : Direction.values()) {
if (this.canPlaceAt(w, pos, dir)) {
return true;
}
}
return false;
}
@Override
public IOrientable getOrientable(final IBlockReader w, final BlockPos pos) {
return new MetaRotation(w, pos, FACING);
}
@Override
public boolean isOpaque() {
return false;
}
}