Files
Applied-Energistics-2/src/main/java/appeng/client/ClientHelper.java
T

305 lines
10 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client;
import java.io.IOException;
import java.util.*;
import appeng.client.render.effects.*;
import appeng.core.AEConfig;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.PacketAssemblerAnimation;
import appeng.core.sync.packets.PacketValueConfig;
import com.mojang.blaze3d.platform.GlStateManager;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import appeng.api.parts.CableRenderMode;
import appeng.api.util.AEColor;
import appeng.block.AEBaseBlock;
import appeng.core.AELog;
import appeng.core.AppEng;
import appeng.helpers.IMouseWheelItem;
import appeng.server.ServerHelper;
import appeng.util.Platform;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.ForgeRegistries;
public class ClientHelper extends ServerHelper
{
private final static String KEY_CATEGORY = "key.appliedenergistics2.category";
private final EnumMap<ActionKey, KeyBinding> bindings = new EnumMap<>( ActionKey.class );
@Override
public void preinit()
{
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientInit);
MinecraftForge.EVENT_BUS.addListener(this::postPlayerRender);
MinecraftForge.EVENT_BUS.addListener(this::wheelEvent);
// Do not register the Fullbright hacks if Optifine is present or if the Forge lighting is disabled
// FIXME if( !FMLClientHandler.instance().hasOptifine() && ForgeModContainer.forgeLightPipelineEnabled )
// FIXME {
// FIXME ModelLoaderRegistry.registerLoader( UVLModelLoader.INSTANCE );
// FIXME }
// FIXME RenderingRegistry.registerEntityRenderingHandler( EntityTinyTNTPrimed.class, manager -> new RenderTinyTNTPrimed( manager ) );
// FIXME RenderingRegistry.registerEntityRenderingHandler( EntityFloatingItem.class, manager -> new RenderFloatingItem( manager ) );
}
private void clientInit(FMLClientSetupEvent event)
{
for( ActionKey key : ActionKey.values() )
{
final KeyBinding binding = new KeyBinding( key.getTranslationKey(), key.getDefaultKey(), KEY_CATEGORY );
ClientRegistry.registerKeyBinding( binding );
this.bindings.put( key, binding );
}
}
@Override
public World getWorld()
{
if( Platform.isClient() )
{
return Minecraft.getInstance().world;
}
else
{
return super.getWorld();
}
}
@Override
public void bindTileEntitySpecialRenderer( final Class<? extends TileEntity> tile, final AEBaseBlock blk )
{
}
@Override
public List<? extends PlayerEntity> getPlayers()
{
if( Platform.isClient() )
{
return Collections.singletonList(Minecraft.getInstance().player);
}
else
{
return super.getPlayers();
}
}
// FIXME: Instead of doing a custom packet and this dispatcher, we can use the vanilla particle system
@Override
public void spawnEffect( final EffectType effect, final World world, final double posX, final double posY, final double posZ, final Object o )
{
if( AEConfig.instance().isEnableEffects() )
{
switch( effect )
{
case Assembler:
this.spawnAssembler( world, posX, posY, posZ, o );
return;
case Vibrant:
this.spawnVibrant( world, posX, posY, posZ );
return;
case Crafting:
this.spawnCrafting( world, posX, posY, posZ );
return;
case Energy:
this.spawnEnergy( world, posX, posY, posZ );
return;
case Lightning:
this.spawnLightning( world, posX, posY, posZ );
return;
case LightningArc:
this.spawnLightningArc( world, posX, posY, posZ, (Vec3d) o );
return;
default:
}
}
}
@Override
public boolean shouldAddParticles( final Random r )
{
switch (Minecraft.getInstance().gameSettings.particles) {
default:
case ALL:
return true;
case DECREASED:
return r.nextBoolean();
case MINIMAL:
return false;
}
}
@Override
public RayTraceResult getRTR()
{
return Minecraft.getInstance().objectMouseOver;
}
@Override
public void postInit()
{
}
@Override
public CableRenderMode getRenderMode()
{
if( Platform.isServer() )
{
return super.getRenderMode();
}
final Minecraft mc = Minecraft.getInstance();
final PlayerEntity player = mc.player;
return this.renderModeForPlayer( player );
}
@Override
public void triggerUpdates()
{
final Minecraft mc = Minecraft.getInstance();
if( mc.player == null || mc.world == null )
{
return;
}
final PlayerEntity player = mc.player;
final int x = (int) player.getPosX();
final int y = (int) player.getPosY();
final int z = (int) player.getPosZ();
final int range = 16 * 16;
mc.worldRenderer.markBlockRangeForRenderUpdate( x - range, y - range, z - range, x + range, y + range, z + range );
}
private void postPlayerRender( final RenderLivingEvent.Pre p )
{
// FIXME final PlayerColor player = TickHandler.INSTANCE.getPlayerColors().get( p.getEntity().getEntityId() );
// FIXME if( player != null )
// FIXME {
// FIXME final AEColor col = player.myColor;
// FIXME final float r = 0xff & ( col.mediumVariant >> 16 );
// FIXME final float g = 0xff & ( col.mediumVariant >> 8 );
// FIXME final float b = 0xff & ( col.mediumVariant );
// FIXME // FIXME: This is most certainly not going to work!
// FIXME GlStateManager.color4f( r / 255.0f, g / 255.0f, b / 255.0f, 1.0f );
// FIXME }
}
// FIXME: double check all of these particle spawns, also move any of these that are triggered as part of a packet to the vanilla way of spawning particles from the server directly
private void spawnAssembler( final World world, final double posX, final double posY, final double posZ, final Object o )
{
final PacketAssemblerAnimation paa = (PacketAssemblerAnimation) o;
final AssemblerFX fx = new AssemblerFX( world, posX, posY, posZ, 0.0D, 0.0D, 0.0D, paa.rate, paa.is.asItemStackRepresentation() );
Minecraft.getInstance().particles.addEffect( fx );
}
private void spawnVibrant( final World w, final double x, final double y, final double z )
{
if( AppEng.proxy.shouldAddParticles( Platform.getRandom() ) )
{
final double d0 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
final double d1 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
final double d2 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
Minecraft.getInstance().particles.addParticle(VibrantFX.TYPE, x + d0, y + d1, z + d2, 0.0D, 0.0D, 0.0D);
}
}
private void spawnCrafting( final World w, final double posX, final double posY, final double posZ )
{
final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
Minecraft.getInstance().particles.addParticle(CraftingFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.2, -y * 0.2, -z * 0.2);
}
private void spawnEnergy( final World w, final double posX, final double posY, final double posZ )
{
final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
Minecraft.getInstance().particles.addParticle(EnergyFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.1, -y * 0.1, -z * 0.1);
}
private void spawnLightning( final World world, final double posX, final double posY, final double posZ )
{
Minecraft.getInstance().particles.addParticle(LightningFX.TYPE, posX, posY + 0.3f, posZ, 0.0f, 0.0f, 0.0f);
}
private void spawnLightningArc( final World world, final double posX, final double posY, final double posZ, final Vec3d second )
{
final LightningFX fx = new LightningArcFX( world, posX, posY, posZ, second.x, second.y, second.z, 0.0f, 0.0f, 0.0f );
Minecraft.getInstance().particles.addEffect( fx );
}
private void wheelEvent( final InputEvent.MouseScrollEvent me )
{
if( me.getScrollDelta() == 0 )
{
return;
}
final Minecraft mc = Minecraft.getInstance();
final PlayerEntity player = mc.player;
if( player.isCrouching() )
{
final boolean mainHand = player.getHeldItem( Hand.MAIN_HAND ).getItem() instanceof IMouseWheelItem;
final boolean offHand = player.getHeldItem( Hand.OFF_HAND ).getItem() instanceof IMouseWheelItem;
if( mainHand || offHand )
{
NetworkHandler.instance().sendToServer( new PacketValueConfig( "Item", me.getScrollDelta() > 0 ? "WheelUp" : "WheelDown" ) );
me.setCanceled( true );
}
}
}
@Override
public boolean isActionKey( ActionKey key, InputMappings.Input pressedKey )
{
return this.bindings.get( key ).isActiveAndMatches( pressedKey );
}
}