Refactor to split client from server
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@@ -0,0 +1,39 @@
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pub mod grpc;
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use std::net::SocketAddr;
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use anyhow::{Result, anyhow};
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use async_trait::async_trait;
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use tokio::sync::broadcast::Receiver;
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use crate::server::state::ServerState;
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use crate::server::watcher::ChangeEvent;
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/// Transport-agnostic musicfs server. A single implementation is wired in
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/// today (`grpc`); the factory in [`build`] is the seam where additional
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/// transports (HTTP/3, raw QUIC, in-process for tests, ...) get plugged in
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/// without touching the binary.
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///
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/// `run` consumes `self` — a transport serves exactly once. It receives the
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/// shared [`ServerState`] and a fresh broadcast receiver for change events.
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#[async_trait]
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pub trait MusicTransport: Send + Sync + 'static {
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async fn run(self: Box<Self>, state: ServerState, events: Receiver<ChangeEvent>) -> Result<()>;
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}
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/// Arguments every transport understands. Transports may extend this with
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/// their own configuration via their constructors.
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#[derive(Debug, Clone, Copy)]
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pub struct TransportArgs {
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pub listen: SocketAddr,
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}
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/// Construct the named transport. The list of accepted names is intentionally
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/// discoverable (a single match arm) so adding a transport means adding an
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/// arm here plus a module under `transport/`.
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pub fn build(name: &str, args: TransportArgs) -> Result<Box<dyn MusicTransport>> {
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return match name {
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"grpc" => Ok(Box::new(grpc::GrpcTransport::new(args))),
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other => Err(anyhow!("unknown transport: {other}")),
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};
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}
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