Add bookshelves

This commit is contained in:
Electroblob77
2020-03-25 14:29:27 +00:00
parent d9c3d15b9b
commit 004c4c09e3
89 changed files with 1572 additions and 314 deletions
@@ -0,0 +1,275 @@
package electroblob.wizardry.inventory;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.event.SpellBindEvent;
import electroblob.wizardry.item.IWorkbenchItem;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
import electroblob.wizardry.util.WandHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.common.MinecraftForge;
import java.util.HashSet;
import java.util.Set;
public class ContainerArcaneWorkbench extends Container {
/** The arcane workbench tile entity associated with this container. */
public TileEntityArcaneWorkbench tileentity;
public static final ResourceLocation EMPTY_SLOT_CRYSTAL = new ResourceLocation(Wizardry.MODID, "gui/empty_slot_crystal");
public static final ResourceLocation EMPTY_SLOT_UPGRADE = new ResourceLocation(Wizardry.MODID, "gui/empty_slot_upgrade");
public static final int CRYSTAL_SLOT = 8;
public static final int CENTRE_SLOT = 9;
public static final int UPGRADE_SLOT = 10;
public static final int SLOT_RADIUS = 42;
public ContainerArcaneWorkbench(IInventory inventory, TileEntityArcaneWorkbench tileentity){
this.tileentity = tileentity;
ItemStack wand = tileentity.getStackInSlot(CENTRE_SLOT);
for(int i = 0; i < 8; i++){
Slot slot = new SlotItemClassList(tileentity, i, -999, -999, 1, ItemSpellBook.class);
this.addSlotToContainer(slot);
}
this.addSlotToContainer(new SlotItemList(tileentity, CRYSTAL_SLOT, 13, 101, 64,
WizardryItems.magic_crystal, WizardryItems.crystal_shard, WizardryItems.grand_crystal))
.setBackgroundName(EMPTY_SLOT_CRYSTAL.toString());
this.addSlotToContainer(new SlotWorkbenchItem(tileentity, CENTRE_SLOT, 80, 64, this));
Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades()); // Can't be done statically.
upgrades.add(WizardryItems.arcane_tome);
upgrades.add(WizardryItems.armour_upgrade);
this.addSlotToContainer(new SlotItemList(tileentity, UPGRADE_SLOT, 147, 17, 1, upgrades.toArray(new Item[0])))
.setBackgroundName(EMPTY_SLOT_UPGRADE.toString());
for(int x = 0; x < 9; x++){
this.addSlotToContainer(new Slot(inventory, x, 8 + x * 18, 196));
}
for(int y = 0; y < 3; y++){
for(int x = 0; x < 9; x++){
this.addSlotToContainer(new Slot(inventory, 9 + x + y * 9, 8 + x * 18, 138 + y * 18));
}
}
this.onSlotChanged(CENTRE_SLOT, wand, null);
}
@Override
public boolean canInteractWith(EntityPlayer player){
return this.tileentity.isUsableByPlayer(player);
}
/**
* Shows the given slot in the container GUI at the given position. Intended to do the opposite of
* {@link ContainerArcaneWorkbench#hideSlot(int, EntityPlayer)}.
* @param index The index of the slot to show.
* @param x The x position to put the slot in.
* @param y The y position to put the slot in.
*/
private void showSlot(int index, int x, int y){
Slot slot = this.getSlot(index);
slot.xPos = x;
slot.yPos = y;
}
/**
* Hides the given slot from the container GUI (moves it off the screen) and returns its contents to the given
* player. If some or all of the items do not fit in the player's inventory, or if the player is null, they are
* dropped on the floor.
* @param index The index of the slot to hide.
* @param player The player that is using this container.
*/
private void hideSlot(int index, EntityPlayer player){
Slot slot = this.getSlot(index);
// 'Removes' the slot from the container (moves it off the screen)
slot.xPos = -999;
slot.yPos = -999;
ItemStack stack = slot.getStack();
// This doesn't cause an infinite loop because slot i can never be a SlotWandArmour. In effect, it's
// exactly the same as shift-clicking the slot, so why re-invent the wheel?
ItemStack remainder = this.transferStackInSlot(player, index);
if(remainder == ItemStack.EMPTY && stack != ItemStack.EMPTY){
slot.putStack(ItemStack.EMPTY);
// The second parameter is never used...
if(player != null) player.dropItem(stack, false);
}
}
/** Called from the central wand/armour slot when its item is changed or removed. */
// In case I forget again and think it should have @Override: I wrote this!
public void onSlotChanged(int slotNumber, ItemStack stack, EntityPlayer player){
if(slotNumber == CENTRE_SLOT){
if(stack.isEmpty()){
// If the stack has been removed, hide all the spell book slots
for(int i = 0; i < CRYSTAL_SLOT; i++){
this.hideSlot(i, player);
}
}else{
if(stack.getItem() instanceof IWorkbenchItem){ // Should always be true here.
int spellSlots = ((IWorkbenchItem)stack.getItem()).getSpellSlotCount(stack);
int centreX = this.getSlot(CENTRE_SLOT).xPos;
int centreY = this.getSlot(CENTRE_SLOT).yPos;
// Show however many spell book slots are necessary
for(int i = 0; i < spellSlots; i++){
float angle = i * (2 * (float)Math.PI)/spellSlots;
int x = centreX + Math.round(SLOT_RADIUS * MathHelper.sin(angle));
// -cos because +y is downwards
int y = centreY + Math.round(SLOT_RADIUS * -MathHelper.cos(angle));
showSlot(i, x, y);
}
// Hide the rest
for(int i = spellSlots; i < CRYSTAL_SLOT; i++){
hideSlot(i, player);
}
}
}
}
// FIXME: It only seems to be syncing correctly when a stack is put into the slot, not taken out.
// This is because markDirty isn't called in the tileentity, I think.
// You can simulate this using hoppers!
this.tileentity.sync();
}
// FIXME: Shift-clicking a stack of special upgrades when in the arcane workbench causes the whole stack to be
// transferred when it should be just one (this is a bug with vanilla as well - try putting a stack of
// bottles into a brewing stand). I have at least made it so only one gets used now, so it has no impact on
// the game.
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int clickedSlotId){
ItemStack remainder = ItemStack.EMPTY;
Slot slot = this.inventorySlots.get(clickedSlotId);
if(slot != null && slot.getHasStack()){
ItemStack stack = slot.getStack(); // The stack that was there originally
remainder = stack.copy(); // A copy of that stack
// Workbench -> inventory
if(clickedSlotId <= UPGRADE_SLOT){
// Tries to move the stack into the player's inventory. If this fails...
if(!this.mergeItemStack(stack, UPGRADE_SLOT + 1, this.inventorySlots.size(), true)){
return ItemStack.EMPTY; // ...nothing else happens.
}
}
// Inventory -> workbench
else{
// The following logic prevents shift-clicking transferring the items to the wrong slot.
int minSlotId = 0;
int maxSlotId = UPGRADE_SLOT;
if(stack.getItem() instanceof ItemSpellBook){
minSlotId = 0;
maxSlotId = CRYSTAL_SLOT - 1;
}else if(getSlot(CRYSTAL_SLOT).isItemValid(stack)){
minSlotId = CRYSTAL_SLOT;
maxSlotId = CRYSTAL_SLOT;
}else if(getSlot(CENTRE_SLOT).isItemValid(stack)){
minSlotId = CENTRE_SLOT;
maxSlotId = CENTRE_SLOT;
}else if(getSlot(UPGRADE_SLOT).isItemValid(stack)){
minSlotId = UPGRADE_SLOT;
maxSlotId = UPGRADE_SLOT;
}else{
// If none of the above cases were true, then the item won't fit in the workbench.
return ItemStack.EMPTY;
}
if(!this.mergeItemStack(stack, minSlotId, maxSlotId + 1, false)){
return ItemStack.EMPTY;
}
}
if(stack.getCount() == 0){
slot.putStack(ItemStack.EMPTY);
}else{
slot.onSlotChanged();
}
if(stack.getCount() == remainder.getCount()){
return ItemStack.EMPTY;
}
slot.onTake(player, stack);
}
return remainder;
}
// Overridden to stop stacks merging into 'removed' slots.
@Override
protected boolean mergeItemStack(ItemStack stack, int minSlotID, int maxSlotID, boolean p_75135_4_){
for(int i = minSlotID; i < maxSlotID; i++){
// System.out.println(this.getSlot(i).xDisplayPosition);
if(this.getSlot(i).xPos >= 0 && this.getSlot(i).yPos >= 0 && !this.getSlot(i).getHasStack()){
return super.mergeItemStack(stack, minSlotID, maxSlotID, p_75135_4_);
}
}
// Only returns false if none of the slots given are enabled and empty
return false;
}
/**
* Called (via {@link electroblob.wizardry.packet.PacketControlInput PacketControlInput}) when the apply button in
* the arcane workbench GUI is pressed.
*/
// As of 2.1, for the sake of events and neatness of code, this was moved here from TileEntityArcaneWorkbench.
// As of 4.2, the spell binding/charging/upgrading code was delegated (via IWorkbenchItem) to the items themselves.
public void onApplyButtonPressed(EntityPlayer player){
if(MinecraftForge.EVENT_BUS.post(new SpellBindEvent(player, this))) return;
Slot centre = this.getSlot(CENTRE_SLOT);
if(centre.getStack().getItem() instanceof IWorkbenchItem){ // Should always be true, but no harm in checking.
Slot[] spellBooks = this.inventorySlots.subList(0, 8).toArray(new Slot[8]);
if(((IWorkbenchItem)centre.getStack().getItem())
.onApplyButtonPressed(player, centre, this.getSlot(CRYSTAL_SLOT), this.getSlot(UPGRADE_SLOT), spellBooks)){
if(player instanceof EntityPlayerMP){
WizardryAdvancementTriggers.arcane_workbench.trigger((EntityPlayerMP)player, centre.getStack());
}
}
}
}
}