Make all radiant damage set fire to undead entities
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@@ -107,11 +107,6 @@ public class EntityRadiantTotem extends EntityScaledConstruct {
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float damage = Spells.radiant_totem.getProperty(Spell.DAMAGE).floatValue();
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if(target.isEntityUndead()){
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target.setFire(Spells.radiant_totem.getProperty(Spell.BURN_DURATION).intValue());
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// damage *= getProperty(UNDEAD_DAMAGE_MULTIPLIER).floatValue();
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}
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EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this,
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getCaster(), DamageType.RADIANT), damage);
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}
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