Make all radiant damage set fire to undead entities

This commit is contained in:
Electroblob77
2020-06-30 16:10:46 +01:00
parent 429f74393e
commit 02ab4a9014
7 changed files with 14 additions and 14 deletions
@@ -107,11 +107,6 @@ public class EntityRadiantTotem extends EntityScaledConstruct {
float damage = Spells.radiant_totem.getProperty(Spell.DAMAGE).floatValue();
if(target.isEntityUndead()){
target.setFire(Spells.radiant_totem.getProperty(Spell.BURN_DURATION).intValue());
// damage *= getProperty(UNDEAD_DAMAGE_MULTIPLIER).floatValue();
}
EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this,
getCaster(), DamageType.RADIANT), damage);
}