fix: Fixed potion effect desyncs in the codebase (lingering clientside-only potion effects with 0 duration)

This commit is contained in:
WinDanesz
2026-05-11 16:35:12 +00:00
parent ba71f2ae4a
commit 032f1aa1a3
25 changed files with 115 additions and 71 deletions
@@ -38,9 +38,11 @@ public class ForestsCurse extends SpellAreaEffect {
int duration = (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
int amplifier = (int)(getProperty(EFFECT_STRENGTH).floatValue() + bonusAmplifier);
target.addPotionEffect(new PotionEffect(MobEffects.POISON, duration, amplifier));
target.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, duration, amplifier));
target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, duration, amplifier));
if(!world.isRemote){
target.addPotionEffect(new PotionEffect(MobEffects.POISON, duration, amplifier));
target.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, duration, amplifier));
target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, duration, amplifier));
}
}
return true;