fix: Fixed potion effect desyncs in the codebase (lingering clientside-only potion effects with 0 duration)

This commit is contained in:
WinDanesz
2026-05-11 16:35:12 +00:00
parent ba71f2ae4a
commit 032f1aa1a3
25 changed files with 115 additions and 71 deletions
@@ -42,9 +42,11 @@ public class Freeze extends SpellRay {
if(!world.isRemote && caster instanceof EntityPlayer) ((EntityPlayer)caster).sendStatusMessage(
new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()), true);
}else{
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.frost,
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
getProperty(EFFECT_STRENGTH).intValue()));
if(!world.isRemote){
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.frost,
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
getProperty(EFFECT_STRENGTH).intValue()));
}
}
if(target.isBurning()) target.extinguish();