fix: Fixed potion effect desyncs in the codebase (lingering clientside-only potion effects with 0 duration)

This commit is contained in:
WinDanesz
2026-05-11 16:35:12 +00:00
parent ba71f2ae4a
commit 032f1aa1a3
25 changed files with 115 additions and 71 deletions
@@ -35,9 +35,11 @@ public class SixthSense extends Spell {
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
caster.addPotionEffect(new PotionEffect(WizardryPotions.sixth_sense,
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
(int)((modifiers.get(WizardryItems.range_upgrade) - 1f) / Constants.RANGE_INCREASE_PER_LEVEL)));
if(!world.isRemote){
caster.addPotionEffect(new PotionEffect(WizardryPotions.sixth_sense,
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
(int)((modifiers.get(WizardryItems.range_upgrade) - 1f) / Constants.RANGE_INCREASE_PER_LEVEL)));
}
if(world.isRemote){
Wizardry.proxy.loadShader(caster, SHADER);