Make wizardry-specific overloads package-private where possible to avoid confusion

This commit is contained in:
Electroblob77
2020-04-25 13:00:40 +01:00
parent 301ec86c27
commit 0354f99bd2
2 changed files with 2 additions and 2 deletions
@@ -547,7 +547,7 @@ public abstract class ParticleWizardry extends Particle {
/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int, int)} which uses wizardry's
* mod ID automatically. */
public static ResourceLocation[][] generateTextures(String stem, int m, int n){
static ResourceLocation[][] generateTextures(String stem, int m, int n){
return generateTextures(Wizardry.MODID, stem, m, n);
}