Make wizardry-specific overloads package-private where possible to avoid confusion
This commit is contained in:
@@ -547,7 +547,7 @@ public abstract class ParticleWizardry extends Particle {
|
||||
|
||||
/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int, int)} which uses wizardry's
|
||||
* mod ID automatically. */
|
||||
public static ResourceLocation[][] generateTextures(String stem, int m, int n){
|
||||
static ResourceLocation[][] generateTextures(String stem, int m, int n){
|
||||
return generateTextures(Wizardry.MODID, stem, m, n);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user