Make wizardry-specific overloads package-private where possible to avoid confusion
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@@ -547,7 +547,7 @@ public abstract class ParticleWizardry extends Particle {
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/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int, int)} which uses wizardry's
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/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int, int)} which uses wizardry's
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* mod ID automatically. */
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* mod ID automatically. */
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public static ResourceLocation[][] generateTextures(String stem, int m, int n){
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static ResourceLocation[][] generateTextures(String stem, int m, int n){
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return generateTextures(Wizardry.MODID, stem, m, n);
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return generateTextures(Wizardry.MODID, stem, m, n);
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}
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}
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@@ -188,7 +188,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
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* @param action The vanilla usage action to be displayed when casting this spell.
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* @param action The vanilla usage action to be displayed when casting this spell.
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* @param isContinuous Whether this spell is continuous, meaning you cast it for a length of time by holding the
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* @param isContinuous Whether this spell is continuous, meaning you cast it for a length of time by holding the
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*/
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*/
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public Spell(String name, EnumAction action, boolean isContinuous){
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Spell(String name, EnumAction action, boolean isContinuous){
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this(Wizardry.MODID, name, action, isContinuous);
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this(Wizardry.MODID, name, action, isContinuous);
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}
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}
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