Make wizardry-specific overloads package-private where possible to avoid confusion

This commit is contained in:
Electroblob77
2020-04-25 13:00:40 +01:00
parent 301ec86c27
commit 0354f99bd2
2 changed files with 2 additions and 2 deletions
@@ -547,7 +547,7 @@ public abstract class ParticleWizardry extends Particle {
/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int, int)} which uses wizardry's /** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int, int)} which uses wizardry's
* mod ID automatically. */ * mod ID automatically. */
public static ResourceLocation[][] generateTextures(String stem, int m, int n){ static ResourceLocation[][] generateTextures(String stem, int m, int n){
return generateTextures(Wizardry.MODID, stem, m, n); return generateTextures(Wizardry.MODID, stem, m, n);
} }
@@ -188,7 +188,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
* @param action The vanilla usage action to be displayed when casting this spell. * @param action The vanilla usage action to be displayed when casting this spell.
* @param isContinuous Whether this spell is continuous, meaning you cast it for a length of time by holding the * @param isContinuous Whether this spell is continuous, meaning you cast it for a length of time by holding the
*/ */
public Spell(String name, EnumAction action, boolean isContinuous){ Spell(String name, EnumAction action, boolean isContinuous){
this(Wizardry.MODID, name, action, isContinuous); this(Wizardry.MODID, name, action, isContinuous);
} }