Fix light level detection for petrified creatures breaking out
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.tileentity;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.block.Block;
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import net.minecraft.entity.EntityList;
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import net.minecraft.entity.EntityLiving;
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@@ -107,8 +108,7 @@ public class TileEntityStatue extends TileEntity implements ITickable {
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// Breaks the block at light levels of 7 or below, with a higher chance the lower the light level.
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// The chance is (8 - light level)/12, so at light 0 the chance is 3/4 and at light 7 the chance is 1/12.
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if(!this.world.isRemote && this.timer % 200 == 0 && this.timer > lifetime && !this.isIce && this.position == 1){
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// TESTME: There are about 10 different light-related methods in world now... is this the right one?
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if(this.world.getLight(pos) < this.world.rand.nextInt(12) - 3){
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if(WizardryUtilities.getLightLevel(world, pos) < this.world.rand.nextInt(12) - 3){
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// This is all that is needed because destroyBlock invokes the breakBlock function in
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// BlockPetrifiedStone
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// and that function handles all the spawning and stuff.
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