Add radiant totem spell

This commit is contained in:
Electroblob77
2020-06-26 17:46:47 +01:00
parent 1ea6355a9e
commit 080022127c
29 changed files with 351 additions and 56 deletions
@@ -813,6 +813,7 @@ public class ClientProxy extends CommonProxy {
RenderingRegistry.registerEntityRenderingHandler(EntityIceSpike.class, RenderIceSpike::new);
RenderingRegistry.registerEntityRenderingHandler(EntityForcefield.class, RenderForcefield::new);
RenderingRegistry.registerEntityRenderingHandler(EntityZombieSpawner.class, RenderZombieSpawner::new);
RenderingRegistry.registerEntityRenderingHandler(EntityRadiantTotem.class, RenderRadiantTotem::new);
//RenderingRegistry.registerEntityRenderingHandler(EntityContainmentField.class, RenderContainmentField::new);
// Stuff that doesn't render
@@ -245,24 +245,4 @@ public class RenderContainmentField {
buffer.pos(x, y, z).tex(u, v).color(1, 1, 1, f * alpha).endVertex();
}
// Useful to keep this mapping in case I ever want to draw cubes again
// Vec3d[] vertices = WizardryUtilities.getVertices(entity.getEntityBoundingBox().offset(entity.getPositionVector().scale(-1)));
//
// // Outside
// drawFace(tessellator, vertices[0], vertices[1], vertices[3], vertices[2], u1, v1, u2, v2); // Bottom
// drawFace(tessellator, vertices[6], vertices[7], vertices[2], vertices[3], u1, v1, u2, v2); // South
// drawFace(tessellator, vertices[5], vertices[6], vertices[1], vertices[2], u1, v1, u2, v2); // East
// drawFace(tessellator, vertices[4], vertices[5], vertices[0], vertices[1], u1, v1, u2, v2); // North
// drawFace(tessellator, vertices[7], vertices[4], vertices[3], vertices[0], u1, v1, u2, v2); // West
// drawFace(tessellator, vertices[5], vertices[4], vertices[6], vertices[7], u1, v1, u2, v2); // Top
//
// // Inside
// drawFace(tessellator, vertices[1], vertices[0], vertices[2], vertices[3], u1, v1, u2, v2); // Bottom
// drawFace(tessellator, vertices[7], vertices[6], vertices[3], vertices[2], u1, v1, u2, v2); // South
// drawFace(tessellator, vertices[6], vertices[5], vertices[2], vertices[1], u1, v1, u2, v2); // East
// drawFace(tessellator, vertices[5], vertices[4], vertices[1], vertices[0], u1, v1, u2, v2); // North
// drawFace(tessellator, vertices[4], vertices[7], vertices[0], vertices[3], u1, v1, u2, v2); // West
// drawFace(tessellator, vertices[4], vertices[5], vertices[7], vertices[6], u1, v1, u2, v2); // Top
}
@@ -0,0 +1,145 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.entity.construct.EntityRadiantTotem;
import electroblob.wizardry.util.GeometryUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.opengl.GL11;
import javax.annotation.Nullable;
public class RenderRadiantTotem extends Render<EntityRadiantTotem> {
private static final ResourceLocation FLARE_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/radiant_totem/flare.png");
private static final ResourceLocation[] CUBE_TEXTURES = new ResourceLocation[14];
static {
for(int i = 0; i< CUBE_TEXTURES.length; i++) CUBE_TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/radiant_totem/cube_" + i + ".png");
}
public RenderRadiantTotem(RenderManager manager){
super(manager);
}
@Nullable
@Override
protected ResourceLocation getEntityTexture(EntityRadiantTotem entity){
return CUBE_TEXTURES[entity.ticksExisted % CUBE_TEXTURES.length];
}
@Override
public void doRender(EntityRadiantTotem entity, double x, double y, double z, float entityYaw, float partialTicks){
Tessellator tessellator = Tessellator.getInstance();
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.depthMask(false);
GlStateManager.disableCull();
GlStateManager.translate(x, y + entity.height/2, z);
float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
GlStateManager.scale(s, s, s);
drawFlare(tessellator);
drawCube(entity, tessellator, partialTicks);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.depthMask(true);
GlStateManager.enableCull();
GlStateManager.popMatrix();
}
private void drawFlare(Tessellator tessellator){
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
bindTexture(FLARE_TEXTURE);
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2
? Minecraft.getMinecraft().getRenderManager().playerViewX
: -Minecraft.getMinecraft().getRenderManager().playerViewX;
GlStateManager.rotate(180.0F - Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
float r = 0.5f;
buffer.pos(-r, r, 0).tex(0, 0).endVertex();
buffer.pos( r, r, 0).tex(1, 0).endVertex();
buffer.pos( r, -r, 0).tex(1, 1).endVertex();
buffer.pos(-r, -r, 0).tex(0, 1).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
private void drawCube(EntityRadiantTotem entity, Tessellator tessellator, float partialTicks){
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
float age = entity.ticksExisted + partialTicks;
float rotationSpeed = 2;
// GlStateManager.rotate(age * rotationSpeed/2, 0.0F, 1.0F, 0.0F);
// GlStateManager.rotate(60.0F, 0.7071F, 0.0F, 0.7071F);
// GlStateManager.rotate(age * rotationSpeed, 0.0F, 1.0F, 0.0F);
GlStateManager.scale(0.5, 0.5, 0.5);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
bindEntityTexture(entity);
Vec3d[] vertices = GeometryUtils.getVertices(entity.getEntityBoundingBox().offset(entity.getPositionVector()
.add(0, entity.height/2, 0).scale(-1)));
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
// Outside
drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0.5f, 0, 0.75f, 0.5f); // Bottom
drawFace(buffer, vertices[6], vertices[7], vertices[2], vertices[3], 0.75f, 0.5f, 1, 1); // South
drawFace(buffer, vertices[5], vertices[6], vertices[1], vertices[2], 0, 0.5f, 0.25f, 1); // East
drawFace(buffer, vertices[4], vertices[5], vertices[0], vertices[1], 0.25f, 0.5f, 0.5f, 1); // North
drawFace(buffer, vertices[7], vertices[4], vertices[3], vertices[0], 0.5f, 0.5f, 0.75f, 1); // West
drawFace(buffer, vertices[5], vertices[4], vertices[6], vertices[7], 0.25f, 0, 0.5f, 0.5f); // Top
tessellator.draw();
GlStateManager.popMatrix();
}
private static void drawFace(BufferBuilder buffer, Vec3d topLeft, Vec3d topRight, Vec3d bottomLeft, Vec3d bottomRight, float u1, float v1, float u2, float v2){
buffer.pos(topLeft.x, topLeft.y, topLeft.z).tex(u1, v1).endVertex();
buffer.pos(topRight.x, topRight.y, topRight.z).tex(u2, v1).endVertex();
buffer.pos(bottomRight.x, bottomRight.y, bottomRight.z).tex(u2, v2).endVertex();
buffer.pos(bottomLeft.x, bottomLeft.y, bottomLeft.z).tex(u1, v2).endVertex();
}
}
@@ -241,23 +241,12 @@ public class EntityHammer extends EntityMagicConstruct {
public void writeSpawnData(ByteBuf data){
super.writeSpawnData(data);
data.writeBoolean(spin);
if(getCaster() != null) data.writeInt(getCaster().getEntityId());
}
@Override
public void readSpawnData(ByteBuf data){
super.readSpawnData(data);
spin = data.readBoolean();
if(!data.isReadable()) return;
Entity entity = world.getEntityByID(data.readInt());
if(entity instanceof EntityLivingBase){
setCaster((EntityLivingBase)entity);
}else{
Wizardry.logger.warn("Lightning hammer caster with ID in spawn data not found");
}
}
@Override
@@ -35,7 +35,7 @@ import java.util.UUID;
*/
public abstract class EntityMagicConstruct extends Entity implements IEntityOwnable, IEntityAdditionalSpawnData {
/** The UUID of the caster. As of Wizardry 4.2, this <b>is</b> synced, and rather than storing the caster
/** The UUID of the caster. As of Wizardry 4.3, this <b>is</b> synced, and rather than storing the caster
* instance via a weak reference, it is fetched from the UUID each time it is needed in
* {@link EntityMagicConstruct#getCaster()}. */
private UUID casterUUID;
@@ -120,11 +120,26 @@ public abstract class EntityMagicConstruct extends Entity implements IEntityOwna
@Override
public void writeSpawnData(ByteBuf data){
data.writeInt(lifetime);
data.writeInt(getCaster() == null ? -1 : getCaster().getEntityId());
}
@Override
public void readSpawnData(ByteBuf data){
lifetime = data.readInt();
int id = data.readInt();
if(id == -1){
setCaster(null);
}else{
Entity entity = world.getEntityByID(id);
if(entity instanceof EntityLivingBase){
setCaster((EntityLivingBase)entity);
}else{
Wizardry.logger.warn("Construct caster with ID in spawn data not found");
}
}
}
@Nullable
@@ -0,0 +1,130 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.RadiantTotem;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.*;
import electroblob.wizardry.util.BlockUtils.SurfaceCriteria;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder.Type;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
public class EntityRadiantTotem extends EntityMagicConstruct {
private static final int PERIMETER_PARTICLE_DENSITY = 6;
public EntityRadiantTotem(World world){
super(world);
this.setSize(1, 1);
}
@Override
public void onUpdate(){
if(this.ticksExisted % 25 == 1){
// TODO: Sound
}
super.onUpdate();
double radius = Spells.radiant_totem.getProperty(Spell.EFFECT_RADIUS).floatValue(); // TODO: Blast modifiers
if(world.isRemote){
ParticleBuilder.create(Type.DUST, rand, posX, posY + 0.2, posZ, 0.3, false)
.vel(0, -0.02 - world.rand.nextFloat() * 0.01, 0).clr(0xffffff).fade(0xffec90).spawn(world);
for(int i=0; i<PERIMETER_PARTICLE_DENSITY; i++){
float angle = ((float)Math.PI * 2)/PERIMETER_PARTICLE_DENSITY * (i + rand.nextFloat());
double x = posX + radius * MathHelper.sin(angle);
double z = posZ + radius * MathHelper.cos(angle);
Integer y = BlockUtils.getNearestSurface(world, new BlockPos(x, posY, z), EnumFacing.UP, 5, true, SurfaceCriteria.COLLIDABLE);
if(y != null){
ParticleBuilder.create(Type.DUST).pos(x, y, z).vel(0, 0.01, 0).clr(0xffffff).fade(0xffec90).spawn(world);
}
}
}
List<EntityLivingBase> nearby = EntityUtils.getLivingWithinRadius(radius, posX, posY, posZ, world);
nearby.sort(Comparator.comparingDouble(e -> e.getDistanceSq(this)));
List<EntityLivingBase> nearbyAllies = nearby.stream().filter(e -> e == getCaster()
|| AllyDesignationSystem.isAllied(getCaster(), e)).collect(Collectors.toList());
nearby.removeAll(nearbyAllies);
int targetsRemaining = Spells.radiant_totem.getProperty(RadiantTotem.MAX_TARGETS).intValue()
+ (int)((damageMultiplier - 1) / Constants.POTENCY_INCREASE_PER_TIER);
while(!nearbyAllies.isEmpty() && targetsRemaining > 0){
EntityLivingBase ally = nearbyAllies.remove(0);
if(ally.getHealth() < ally.getMaxHealth()){
// Slightly slower than healing aura, and it only does 1 at a time (without potency modifiers)
if(ally.ticksExisted % 8 == 0) ally.heal(Spells.radiant_totem.getProperty(Spell.HEALTH).floatValue());
targetsRemaining--;
if(world.isRemote){
ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector()).target(ally)
.clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
}
}
}
while(!nearby.isEmpty() && targetsRemaining > 0){
EntityLivingBase target = nearby.remove(0);
if(EntityUtils.isLiving(target)){
if(target.ticksExisted % target.maxHurtResistantTime == 1){
float damage = Spells.radiant_totem.getProperty(Spell.DAMAGE).floatValue();
if(target.isEntityUndead()){
target.setFire(Spells.radiant_totem.getProperty(Spell.BURN_DURATION).intValue());
// damage *= getProperty(UNDEAD_DAMAGE_MULTIPLIER).floatValue();
}
EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this,
getCaster(), DamageType.RADIANT), damage);
}
targetsRemaining--;
if(world.isRemote){
ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector().add(0, height/2, 0))
.target(target).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
}
}
}
}
// Usually damage multipliers don't need syncing, but here we're using it for the non-standard purpose of targeting
@Override
public void writeSpawnData(ByteBuf data){
super.writeSpawnData(data);
data.writeFloat(damageMultiplier);
}
@Override
public void readSpawnData(ByteBuf data){
super.readSpawnData(data);
damageMultiplier = data.readFloat();
}
}
@@ -95,28 +95,4 @@ public class EntityStormcloud extends EntityMagicConstruct {
}
// Need to sync the caster so they don't have particles spawned at them
@Override
public void writeSpawnData(ByteBuf data){
super.writeSpawnData(data);
if(getCaster() != null) data.writeInt(getCaster().getEntityId());
}
@Override
public void readSpawnData(ByteBuf data){
super.readSpawnData(data);
if(!data.isReadable()) return;
Entity entity = world.getEntityByID(data.readInt());
if(entity instanceof EntityLivingBase){
setCaster((EntityLivingBase)entity);
}else{
Wizardry.logger.warn("Stormcloud caster with ID in spawn data not found");
}
}
}
@@ -243,6 +243,7 @@ public final class Spells {
public static final Spell blinding_flash = placeholder();
public static final Spell stormcloud = placeholder();
public static final Spell radiant_totem = placeholder();
public static final Spell firestorm = placeholder();
public static final Spell zombie_apocalypse = placeholder();
@@ -451,6 +452,7 @@ public final class Spells {
registry.register(new BlindingFlash());
registry.register(new Stormcloud());
registry.register(new RadiantTotem());
registry.register(new Firestorm());
registry.register(new ZombieApocalypse());
@@ -147,6 +147,7 @@ public class WizardryEntities {
registry.register(createEntry(EntityHealAura.class, "healing_aura", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityDecay.class, "decay", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityZombieSpawner.class, "zombie_spawner", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityRadiantTotem.class, "radiant_totem", TrackingType.CONSTRUCT).build());
// These ones don't render, currently that makes no difference here but we might as well separate them
registry.register(createEntry(EntityArrowRain.class, "arrow_rain", TrackingType.CONSTRUCT).build());
@@ -0,0 +1,24 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.entity.construct.EntityRadiantTotem;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumFacing;
import javax.annotation.Nullable;
public class RadiantTotem extends SpellConstructRanged<EntityRadiantTotem> {
public static final String MAX_TARGETS = "max_targets";
public RadiantTotem(){
super("radiant_totem", EntityRadiantTotem::new, false);
this.addProperties(EFFECT_RADIUS, MAX_TARGETS, HEALTH, DAMAGE, BURN_DURATION);
this.floor(false);
}
@Override
protected void addConstructExtras(EntityRadiantTotem construct, EnumFacing side, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
construct.posY += 1.2;
}
}