Add radiant totem spell
This commit is contained in:
@@ -813,6 +813,7 @@ public class ClientProxy extends CommonProxy {
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RenderingRegistry.registerEntityRenderingHandler(EntityIceSpike.class, RenderIceSpike::new);
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RenderingRegistry.registerEntityRenderingHandler(EntityForcefield.class, RenderForcefield::new);
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RenderingRegistry.registerEntityRenderingHandler(EntityZombieSpawner.class, RenderZombieSpawner::new);
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RenderingRegistry.registerEntityRenderingHandler(EntityRadiantTotem.class, RenderRadiantTotem::new);
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//RenderingRegistry.registerEntityRenderingHandler(EntityContainmentField.class, RenderContainmentField::new);
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// Stuff that doesn't render
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@@ -245,24 +245,4 @@ public class RenderContainmentField {
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buffer.pos(x, y, z).tex(u, v).color(1, 1, 1, f * alpha).endVertex();
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}
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// Useful to keep this mapping in case I ever want to draw cubes again
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// Vec3d[] vertices = WizardryUtilities.getVertices(entity.getEntityBoundingBox().offset(entity.getPositionVector().scale(-1)));
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//
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// // Outside
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// drawFace(tessellator, vertices[0], vertices[1], vertices[3], vertices[2], u1, v1, u2, v2); // Bottom
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// drawFace(tessellator, vertices[6], vertices[7], vertices[2], vertices[3], u1, v1, u2, v2); // South
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// drawFace(tessellator, vertices[5], vertices[6], vertices[1], vertices[2], u1, v1, u2, v2); // East
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// drawFace(tessellator, vertices[4], vertices[5], vertices[0], vertices[1], u1, v1, u2, v2); // North
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// drawFace(tessellator, vertices[7], vertices[4], vertices[3], vertices[0], u1, v1, u2, v2); // West
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// drawFace(tessellator, vertices[5], vertices[4], vertices[6], vertices[7], u1, v1, u2, v2); // Top
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//
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// // Inside
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// drawFace(tessellator, vertices[1], vertices[0], vertices[2], vertices[3], u1, v1, u2, v2); // Bottom
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// drawFace(tessellator, vertices[7], vertices[6], vertices[3], vertices[2], u1, v1, u2, v2); // South
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// drawFace(tessellator, vertices[6], vertices[5], vertices[2], vertices[1], u1, v1, u2, v2); // East
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// drawFace(tessellator, vertices[5], vertices[4], vertices[1], vertices[0], u1, v1, u2, v2); // North
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// drawFace(tessellator, vertices[4], vertices[7], vertices[0], vertices[3], u1, v1, u2, v2); // West
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// drawFace(tessellator, vertices[4], vertices[5], vertices[7], vertices[6], u1, v1, u2, v2); // Top
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}
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@@ -0,0 +1,145 @@
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package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.DrawingUtils;
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import electroblob.wizardry.entity.construct.EntityRadiantTotem;
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import electroblob.wizardry.util.GeometryUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.Vec3d;
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import org.lwjgl.opengl.GL11;
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import javax.annotation.Nullable;
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public class RenderRadiantTotem extends Render<EntityRadiantTotem> {
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private static final ResourceLocation FLARE_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/radiant_totem/flare.png");
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private static final ResourceLocation[] CUBE_TEXTURES = new ResourceLocation[14];
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static {
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for(int i = 0; i< CUBE_TEXTURES.length; i++) CUBE_TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/radiant_totem/cube_" + i + ".png");
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}
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public RenderRadiantTotem(RenderManager manager){
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super(manager);
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}
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@Nullable
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@Override
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protected ResourceLocation getEntityTexture(EntityRadiantTotem entity){
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return CUBE_TEXTURES[entity.ticksExisted % CUBE_TEXTURES.length];
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}
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@Override
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public void doRender(EntityRadiantTotem entity, double x, double y, double z, float entityYaw, float partialTicks){
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Tessellator tessellator = Tessellator.getInstance();
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
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GlStateManager.depthMask(false);
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GlStateManager.disableCull();
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GlStateManager.translate(x, y + entity.height/2, z);
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float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(s, s, s);
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drawFlare(tessellator);
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drawCube(entity, tessellator, partialTicks);
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.depthMask(true);
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GlStateManager.enableCull();
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GlStateManager.popMatrix();
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}
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private void drawFlare(Tessellator tessellator){
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BufferBuilder buffer = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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bindTexture(FLARE_TEXTURE);
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// This counteracts the reverse rotation behaviour when in front f5 view.
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// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
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float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2
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? Minecraft.getMinecraft().getRenderManager().playerViewX
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: -Minecraft.getMinecraft().getRenderManager().playerViewX;
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GlStateManager.rotate(180.0F - Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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float r = 0.5f;
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buffer.pos(-r, r, 0).tex(0, 0).endVertex();
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buffer.pos( r, r, 0).tex(1, 0).endVertex();
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buffer.pos( r, -r, 0).tex(1, 1).endVertex();
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buffer.pos(-r, -r, 0).tex(0, 1).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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private void drawCube(EntityRadiantTotem entity, Tessellator tessellator, float partialTicks){
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BufferBuilder buffer = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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float age = entity.ticksExisted + partialTicks;
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float rotationSpeed = 2;
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// GlStateManager.rotate(age * rotationSpeed/2, 0.0F, 1.0F, 0.0F);
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// GlStateManager.rotate(60.0F, 0.7071F, 0.0F, 0.7071F);
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// GlStateManager.rotate(age * rotationSpeed, 0.0F, 1.0F, 0.0F);
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GlStateManager.scale(0.5, 0.5, 0.5);
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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bindEntityTexture(entity);
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Vec3d[] vertices = GeometryUtils.getVertices(entity.getEntityBoundingBox().offset(entity.getPositionVector()
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.add(0, entity.height/2, 0).scale(-1)));
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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// Outside
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drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0.5f, 0, 0.75f, 0.5f); // Bottom
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drawFace(buffer, vertices[6], vertices[7], vertices[2], vertices[3], 0.75f, 0.5f, 1, 1); // South
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drawFace(buffer, vertices[5], vertices[6], vertices[1], vertices[2], 0, 0.5f, 0.25f, 1); // East
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drawFace(buffer, vertices[4], vertices[5], vertices[0], vertices[1], 0.25f, 0.5f, 0.5f, 1); // North
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drawFace(buffer, vertices[7], vertices[4], vertices[3], vertices[0], 0.5f, 0.5f, 0.75f, 1); // West
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drawFace(buffer, vertices[5], vertices[4], vertices[6], vertices[7], 0.25f, 0, 0.5f, 0.5f); // Top
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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private static void drawFace(BufferBuilder buffer, Vec3d topLeft, Vec3d topRight, Vec3d bottomLeft, Vec3d bottomRight, float u1, float v1, float u2, float v2){
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buffer.pos(topLeft.x, topLeft.y, topLeft.z).tex(u1, v1).endVertex();
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buffer.pos(topRight.x, topRight.y, topRight.z).tex(u2, v1).endVertex();
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buffer.pos(bottomRight.x, bottomRight.y, bottomRight.z).tex(u2, v2).endVertex();
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buffer.pos(bottomLeft.x, bottomLeft.y, bottomLeft.z).tex(u1, v2).endVertex();
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}
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}
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@@ -241,23 +241,12 @@ public class EntityHammer extends EntityMagicConstruct {
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public void writeSpawnData(ByteBuf data){
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super.writeSpawnData(data);
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data.writeBoolean(spin);
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if(getCaster() != null) data.writeInt(getCaster().getEntityId());
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}
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@Override
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public void readSpawnData(ByteBuf data){
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super.readSpawnData(data);
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spin = data.readBoolean();
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if(!data.isReadable()) return;
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Entity entity = world.getEntityByID(data.readInt());
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if(entity instanceof EntityLivingBase){
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setCaster((EntityLivingBase)entity);
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}else{
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Wizardry.logger.warn("Lightning hammer caster with ID in spawn data not found");
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}
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}
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@Override
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@@ -35,7 +35,7 @@ import java.util.UUID;
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*/
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public abstract class EntityMagicConstruct extends Entity implements IEntityOwnable, IEntityAdditionalSpawnData {
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/** The UUID of the caster. As of Wizardry 4.2, this <b>is</b> synced, and rather than storing the caster
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/** The UUID of the caster. As of Wizardry 4.3, this <b>is</b> synced, and rather than storing the caster
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* instance via a weak reference, it is fetched from the UUID each time it is needed in
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* {@link EntityMagicConstruct#getCaster()}. */
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private UUID casterUUID;
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@@ -120,11 +120,26 @@ public abstract class EntityMagicConstruct extends Entity implements IEntityOwna
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@Override
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public void writeSpawnData(ByteBuf data){
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data.writeInt(lifetime);
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data.writeInt(getCaster() == null ? -1 : getCaster().getEntityId());
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}
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@Override
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public void readSpawnData(ByteBuf data){
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lifetime = data.readInt();
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int id = data.readInt();
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if(id == -1){
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setCaster(null);
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}else{
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Entity entity = world.getEntityByID(id);
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if(entity instanceof EntityLivingBase){
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setCaster((EntityLivingBase)entity);
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}else{
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Wizardry.logger.warn("Construct caster with ID in spawn data not found");
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}
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}
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}
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@Nullable
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@@ -0,0 +1,130 @@
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package electroblob.wizardry.entity.construct;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.spell.RadiantTotem;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.BlockUtils.SurfaceCriteria;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import java.util.Comparator;
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import java.util.List;
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import java.util.stream.Collectors;
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public class EntityRadiantTotem extends EntityMagicConstruct {
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private static final int PERIMETER_PARTICLE_DENSITY = 6;
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public EntityRadiantTotem(World world){
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super(world);
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this.setSize(1, 1);
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}
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@Override
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public void onUpdate(){
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if(this.ticksExisted % 25 == 1){
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// TODO: Sound
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}
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super.onUpdate();
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double radius = Spells.radiant_totem.getProperty(Spell.EFFECT_RADIUS).floatValue(); // TODO: Blast modifiers
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if(world.isRemote){
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ParticleBuilder.create(Type.DUST, rand, posX, posY + 0.2, posZ, 0.3, false)
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.vel(0, -0.02 - world.rand.nextFloat() * 0.01, 0).clr(0xffffff).fade(0xffec90).spawn(world);
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for(int i=0; i<PERIMETER_PARTICLE_DENSITY; i++){
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float angle = ((float)Math.PI * 2)/PERIMETER_PARTICLE_DENSITY * (i + rand.nextFloat());
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double x = posX + radius * MathHelper.sin(angle);
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double z = posZ + radius * MathHelper.cos(angle);
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Integer y = BlockUtils.getNearestSurface(world, new BlockPos(x, posY, z), EnumFacing.UP, 5, true, SurfaceCriteria.COLLIDABLE);
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if(y != null){
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ParticleBuilder.create(Type.DUST).pos(x, y, z).vel(0, 0.01, 0).clr(0xffffff).fade(0xffec90).spawn(world);
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}
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}
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}
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List<EntityLivingBase> nearby = EntityUtils.getLivingWithinRadius(radius, posX, posY, posZ, world);
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nearby.sort(Comparator.comparingDouble(e -> e.getDistanceSq(this)));
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List<EntityLivingBase> nearbyAllies = nearby.stream().filter(e -> e == getCaster()
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|| AllyDesignationSystem.isAllied(getCaster(), e)).collect(Collectors.toList());
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nearby.removeAll(nearbyAllies);
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int targetsRemaining = Spells.radiant_totem.getProperty(RadiantTotem.MAX_TARGETS).intValue()
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+ (int)((damageMultiplier - 1) / Constants.POTENCY_INCREASE_PER_TIER);
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while(!nearbyAllies.isEmpty() && targetsRemaining > 0){
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EntityLivingBase ally = nearbyAllies.remove(0);
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if(ally.getHealth() < ally.getMaxHealth()){
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// Slightly slower than healing aura, and it only does 1 at a time (without potency modifiers)
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if(ally.ticksExisted % 8 == 0) ally.heal(Spells.radiant_totem.getProperty(Spell.HEALTH).floatValue());
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targetsRemaining--;
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if(world.isRemote){
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ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector()).target(ally)
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.clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
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}
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}
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}
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while(!nearby.isEmpty() && targetsRemaining > 0){
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EntityLivingBase target = nearby.remove(0);
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if(EntityUtils.isLiving(target)){
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if(target.ticksExisted % target.maxHurtResistantTime == 1){
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float damage = Spells.radiant_totem.getProperty(Spell.DAMAGE).floatValue();
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if(target.isEntityUndead()){
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target.setFire(Spells.radiant_totem.getProperty(Spell.BURN_DURATION).intValue());
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// damage *= getProperty(UNDEAD_DAMAGE_MULTIPLIER).floatValue();
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}
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EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this,
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getCaster(), DamageType.RADIANT), damage);
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}
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targetsRemaining--;
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if(world.isRemote){
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ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector().add(0, height/2, 0))
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.target(target).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
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}
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}
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}
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}
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// Usually damage multipliers don't need syncing, but here we're using it for the non-standard purpose of targeting
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@Override
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public void writeSpawnData(ByteBuf data){
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super.writeSpawnData(data);
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data.writeFloat(damageMultiplier);
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}
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@Override
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public void readSpawnData(ByteBuf data){
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super.readSpawnData(data);
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damageMultiplier = data.readFloat();
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}
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}
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@@ -95,28 +95,4 @@ public class EntityStormcloud extends EntityMagicConstruct {
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}
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// Need to sync the caster so they don't have particles spawned at them
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@Override
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public void writeSpawnData(ByteBuf data){
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super.writeSpawnData(data);
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if(getCaster() != null) data.writeInt(getCaster().getEntityId());
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}
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@Override
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public void readSpawnData(ByteBuf data){
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super.readSpawnData(data);
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if(!data.isReadable()) return;
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Entity entity = world.getEntityByID(data.readInt());
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if(entity instanceof EntityLivingBase){
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setCaster((EntityLivingBase)entity);
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}else{
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Wizardry.logger.warn("Stormcloud caster with ID in spawn data not found");
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}
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}
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}
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@@ -243,6 +243,7 @@ public final class Spells {
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public static final Spell blinding_flash = placeholder();
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public static final Spell stormcloud = placeholder();
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public static final Spell radiant_totem = placeholder();
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public static final Spell firestorm = placeholder();
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public static final Spell zombie_apocalypse = placeholder();
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@@ -451,6 +452,7 @@ public final class Spells {
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registry.register(new BlindingFlash());
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registry.register(new Stormcloud());
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registry.register(new RadiantTotem());
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registry.register(new Firestorm());
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||||
registry.register(new ZombieApocalypse());
|
||||
|
||||
@@ -147,6 +147,7 @@ public class WizardryEntities {
|
||||
registry.register(createEntry(EntityHealAura.class, "healing_aura", TrackingType.CONSTRUCT).build());
|
||||
registry.register(createEntry(EntityDecay.class, "decay", TrackingType.CONSTRUCT).build());
|
||||
registry.register(createEntry(EntityZombieSpawner.class, "zombie_spawner", TrackingType.CONSTRUCT).build());
|
||||
registry.register(createEntry(EntityRadiantTotem.class, "radiant_totem", TrackingType.CONSTRUCT).build());
|
||||
|
||||
// These ones don't render, currently that makes no difference here but we might as well separate them
|
||||
registry.register(createEntry(EntityArrowRain.class, "arrow_rain", TrackingType.CONSTRUCT).build());
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
package electroblob.wizardry.spell;
|
||||
|
||||
import electroblob.wizardry.entity.construct.EntityRadiantTotem;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public class RadiantTotem extends SpellConstructRanged<EntityRadiantTotem> {
|
||||
|
||||
public static final String MAX_TARGETS = "max_targets";
|
||||
|
||||
public RadiantTotem(){
|
||||
super("radiant_totem", EntityRadiantTotem::new, false);
|
||||
this.addProperties(EFFECT_RADIUS, MAX_TARGETS, HEALTH, DAMAGE, BURN_DURATION);
|
||||
this.floor(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void addConstructExtras(EntityRadiantTotem construct, EnumFacing side, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
|
||||
construct.posY += 1.2;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user