Add radiant totem spell

This commit is contained in:
Electroblob77
2020-06-26 17:46:47 +01:00
parent 1ea6355a9e
commit 080022127c
29 changed files with 351 additions and 56 deletions
@@ -245,24 +245,4 @@ public class RenderContainmentField {
buffer.pos(x, y, z).tex(u, v).color(1, 1, 1, f * alpha).endVertex();
}
// Useful to keep this mapping in case I ever want to draw cubes again
// Vec3d[] vertices = WizardryUtilities.getVertices(entity.getEntityBoundingBox().offset(entity.getPositionVector().scale(-1)));
//
// // Outside
// drawFace(tessellator, vertices[0], vertices[1], vertices[3], vertices[2], u1, v1, u2, v2); // Bottom
// drawFace(tessellator, vertices[6], vertices[7], vertices[2], vertices[3], u1, v1, u2, v2); // South
// drawFace(tessellator, vertices[5], vertices[6], vertices[1], vertices[2], u1, v1, u2, v2); // East
// drawFace(tessellator, vertices[4], vertices[5], vertices[0], vertices[1], u1, v1, u2, v2); // North
// drawFace(tessellator, vertices[7], vertices[4], vertices[3], vertices[0], u1, v1, u2, v2); // West
// drawFace(tessellator, vertices[5], vertices[4], vertices[6], vertices[7], u1, v1, u2, v2); // Top
//
// // Inside
// drawFace(tessellator, vertices[1], vertices[0], vertices[2], vertices[3], u1, v1, u2, v2); // Bottom
// drawFace(tessellator, vertices[7], vertices[6], vertices[3], vertices[2], u1, v1, u2, v2); // South
// drawFace(tessellator, vertices[6], vertices[5], vertices[2], vertices[1], u1, v1, u2, v2); // East
// drawFace(tessellator, vertices[5], vertices[4], vertices[1], vertices[0], u1, v1, u2, v2); // North
// drawFace(tessellator, vertices[4], vertices[7], vertices[0], vertices[3], u1, v1, u2, v2); // West
// drawFace(tessellator, vertices[4], vertices[5], vertices[7], vertices[6], u1, v1, u2, v2); // Top
}