Add radiant totem spell

This commit is contained in:
Electroblob77
2020-06-26 17:46:47 +01:00
parent 1ea6355a9e
commit 080022127c
29 changed files with 351 additions and 56 deletions
@@ -243,6 +243,7 @@ public final class Spells {
public static final Spell blinding_flash = placeholder();
public static final Spell stormcloud = placeholder();
public static final Spell radiant_totem = placeholder();
public static final Spell firestorm = placeholder();
public static final Spell zombie_apocalypse = placeholder();
@@ -451,6 +452,7 @@ public final class Spells {
registry.register(new BlindingFlash());
registry.register(new Stormcloud());
registry.register(new RadiantTotem());
registry.register(new Firestorm());
registry.register(new ZombieApocalypse());
@@ -147,6 +147,7 @@ public class WizardryEntities {
registry.register(createEntry(EntityHealAura.class, "healing_aura", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityDecay.class, "decay", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityZombieSpawner.class, "zombie_spawner", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityRadiantTotem.class, "radiant_totem", TrackingType.CONSTRUCT).build());
// These ones don't render, currently that makes no difference here but we might as well separate them
registry.register(createEntry(EntityArrowRain.class, "arrow_rain", TrackingType.CONSTRUCT).build());