From 09967ac25663897f45137eafde11eecb912122de Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Thu, 4 Jun 2020 15:53:16 +0100 Subject: [PATCH] This was indeed no longer necessary - presumably a hangover from older versions --- .../wizardry/client/renderer/LayerTiledOverlay.java | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/src/main/java/electroblob/wizardry/client/renderer/LayerTiledOverlay.java b/src/main/java/electroblob/wizardry/client/renderer/LayerTiledOverlay.java index 0ab001d5..2aee5dea 100644 --- a/src/main/java/electroblob/wizardry/client/renderer/LayerTiledOverlay.java +++ b/src/main/java/electroblob/wizardry/client/renderer/LayerTiledOverlay.java @@ -5,7 +5,6 @@ import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelPlayer; import net.minecraft.client.renderer.GlStateManager; -import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderLivingBase; import net.minecraft.client.renderer.entity.RenderPlayer; @@ -97,18 +96,8 @@ public abstract class LayerTiledOverlay implements L float ageInTicks, float netHeadYaw, float headPitch, float scale){ if(shouldRender(entity, partialTicks)){ - - GlStateManager.enableLighting(); - // TODO: Why is this here? Why don't other layers have it? What does RenderLivingBase do about brightness? - // And why was there a partialTicks parameter? - int i = getBlockBrightnessForEntity(entity); - int j = i % 65536; - int k = i / 65536; - OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F); - this.renderer.bindTexture(getTexture(entity, partialTicks)); - this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, - headPitch, scale); + this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale); } }