Reorganise block registry
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@@ -43,28 +43,33 @@ public final class WizardryBlocks {
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public static final Block arcane_workbench = placeholder();
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public static final Block crystal_ore = placeholder();
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public static final Block crystal_flower = placeholder();
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public static final Block transportation_stone = placeholder();
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public static final Block crystal_block = placeholder();
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public static final Block petrified_stone = placeholder();
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public static final Block ice_statue = placeholder();
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public static final Block magic_light = placeholder();
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public static final Block crystal_flower = placeholder();
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public static final Block snare = placeholder();
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public static final Block transportation_stone = placeholder();
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public static final Block spectral_block = placeholder();
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public static final Block crystal_block = placeholder();
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public static final Block meteor = placeholder();
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public static final Block vanishing_cobweb = placeholder();
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public static final Block runestone = placeholder();
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public static final Block runestone_pedestal = placeholder();
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public static final Block thorns = placeholder();
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public static final Block obsidian_crust = placeholder();
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public static final Block dry_frosted_ice = placeholder();
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public static final Block runestone = placeholder();
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public static final Block runestone_pedestal = placeholder();
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public static final Block gilded_wood = placeholder();
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public static final Block oak_bookshelf = placeholder();
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public static final Block spruce_bookshelf = placeholder();
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public static final Block birch_bookshelf = placeholder();
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public static final Block jungle_bookshelf = placeholder();
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public static final Block acacia_bookshelf = placeholder();
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public static final Block dark_oak_bookshelf = placeholder();
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public static final Block oak_lectern = placeholder();
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public static final Block spruce_lectern = placeholder();
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public static final Block birch_lectern = placeholder();
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@@ -95,28 +100,33 @@ public final class WizardryBlocks {
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registerBlock(registry, "arcane_workbench", new BlockArcaneWorkbench().setHardness(1.0F).setCreativeTab(WizardryTabs.WIZARDRY));
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registerBlock(registry, "crystal_ore", new BlockCrystalOre(Material.ROCK).setHardness(3.0F).setCreativeTab(WizardryTabs.WIZARDRY));
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registerBlock(registry, "crystal_flower", new BlockCrystalFlower(Material.PLANTS).setHardness(0.0F).setCreativeTab(WizardryTabs.WIZARDRY));
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registerBlock(registry, "transportation_stone", new BlockTransportationStone(Material.ROCK).setHardness(0.3F).setLightLevel(0.5f).setLightOpacity(0).setCreativeTab(WizardryTabs.WIZARDRY));
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registerBlock(registry, "crystal_block", new BlockCrystal(Material.IRON).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
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registerBlock(registry, "petrified_stone", new BlockStatue(Material.ROCK).setHardness(1.5F).setResistance(10.0F));
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registerBlock(registry, "ice_statue", new BlockStatue(Material.ICE).setHardness(0.5F).setLightOpacity(3));
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registerBlock(registry, "magic_light", new BlockMagicLight(Material.CIRCUITS));
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registerBlock(registry, "crystal_flower", new BlockCrystalFlower(Material.PLANTS).setHardness(0.0F).setCreativeTab(WizardryTabs.WIZARDRY));
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registerBlock(registry, "snare", new BlockSnare(Material.PLANTS).setHardness(0.0F));
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registerBlock(registry, "transportation_stone", new BlockTransportationStone(Material.ROCK).setHardness(0.3F).setLightLevel(0.5f).setLightOpacity(0).setCreativeTab(WizardryTabs.WIZARDRY));
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registerBlock(registry, "spectral_block", new BlockSpectral(Material.GLASS).setLightOpacity(1).setBlockUnbreakable().setResistance(6000000.0F));
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registerBlock(registry, "crystal_block", new BlockCrystal(Material.IRON).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
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registerBlock(registry, "meteor", new Block(Material.ROCK).setLightLevel(1));
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registerBlock(registry, "vanishing_cobweb", new BlockVanishingCobweb(Material.WEB).setLightOpacity(1).setHardness(4.0F));
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registerBlock(registry, "runestone", new BlockRunestone(Material.ROCK));
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registerBlock(registry, "runestone_pedestal", new BlockPedestal(Material.ROCK));
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registerBlock(registry, "thorns", new BlockThorns());
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registerBlock(registry, "obsidian_crust", new BlockObsidianCrust());
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registerBlock(registry, "dry_frosted_ice", new BlockDryFrostedIce());
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registerBlock(registry, "runestone", new BlockRunestone(Material.ROCK));
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registerBlock(registry, "runestone_pedestal", new BlockPedestal(Material.ROCK));
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registerBlock(registry, "gilded_wood", new BlockGildedWood());
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registerBlock(registry, "oak_bookshelf", new BlockBookshelf());
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registerBlock(registry, "spruce_bookshelf", new BlockBookshelf());
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registerBlock(registry, "birch_bookshelf", new BlockBookshelf());
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registerBlock(registry, "jungle_bookshelf", new BlockBookshelf());
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registerBlock(registry, "acacia_bookshelf", new BlockBookshelf());
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registerBlock(registry, "dark_oak_bookshelf", new BlockBookshelf());
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registerBlock(registry, "oak_lectern", new BlockLectern());
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registerBlock(registry, "birch_lectern", new BlockLectern());
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registerBlock(registry, "spruce_lectern", new BlockLectern());
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