Replace branch with old 1.7.10 code and assets
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package electroblob.wizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.EntityMeteor;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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@SideOnly(Side.CLIENT)
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public class RenderMeteor extends Render
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{
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private final RenderBlocks sandRenderBlocks = new RenderBlocks();
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public RenderMeteor()
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{
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this.shadowSize = 0.5F;
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}
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/**
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* The actual render method that is used in doRender
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*/
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public void doRenderFallingSand(EntityMeteor par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9)
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{
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World world = par1EntityFallingSand.getWorld();
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Block block = Wizardry.meteor;
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GL11.glPushMatrix();
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GL11.glTranslatef((float)par2, (float)par4 + 0.5f, (float)par6);
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this.bindEntityTexture(par1EntityFallingSand);
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GL11.glDisable(GL11.GL_LIGHTING);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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par1EntityFallingSand.width = 0.98f;
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par1EntityFallingSand.height = 0.98f;
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this.sandRenderBlocks.setRenderBoundsFromBlock(block);
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this.sandRenderBlocks.renderBlockSandFalling(block, world, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), 0);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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protected ResourceLocation getFallingSandTextures(EntityMeteor par1Entity)
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{
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return TextureMap.locationBlocksTexture;
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}
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/**
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* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
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*/
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protected ResourceLocation getEntityTexture(Entity par1Entity)
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{
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return this.getFallingSandTextures((EntityMeteor)par1Entity);
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}
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/**
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* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
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* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
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* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
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* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
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*/
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public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
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{
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this.doRenderFallingSand((EntityMeteor)par1Entity, par2, par4, par6, par8, par9);
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}
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}
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