Replace branch with old 1.7.10 code and assets
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package electroblob.wizardry.client.renderer;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import electroblob.wizardry.entity.living.EntitySilverfishMinion;
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import net.minecraft.client.model.ModelSilverfish;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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@SideOnly(Side.CLIENT)
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public class RenderSilverfishMinion extends RenderLiving
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{
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private static final ResourceLocation silverfishTextures = new ResourceLocation("textures/entity/silverfish.png");
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private static final String __OBFID = "CL_00001022";
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public RenderSilverfishMinion()
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{
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super(new ModelSilverfish(), 0.3F);
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}
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protected float getDeathMaxRotation(EntitySilverfishMinion p_77037_1_)
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{
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return 180.0F;
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}
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/**
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* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
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* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
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* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
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* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
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*/
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public void doRender(EntitySilverfishMinion p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
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{
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super.doRender((EntityLiving)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
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}
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/**
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* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
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*/
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protected ResourceLocation getEntityTexture(EntitySilverfishMinion p_110775_1_)
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{
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return silverfishTextures;
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}
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/**
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* Queries whether should render the specified pass or not.
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*/
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protected int shouldRenderPass(EntitySilverfishMinion p_77032_1_, int p_77032_2_, float p_77032_3_)
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{
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return -1;
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}
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/**
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* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
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* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
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* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
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* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
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*/
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public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
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{
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this.doRender((EntitySilverfishMinion)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
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}
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protected float getDeathMaxRotation(EntityLivingBase p_77037_1_)
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{
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return this.getDeathMaxRotation((EntitySilverfishMinion)p_77037_1_);
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}
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/**
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* Queries whether should render the specified pass or not.
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*/
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protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
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{
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return this.shouldRenderPass((EntitySilverfishMinion)p_77032_1_, p_77032_2_, p_77032_3_);
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}
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/**
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* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
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* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
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* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
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* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
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*/
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public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
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{
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this.doRender((EntitySilverfishMinion)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
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}
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/**
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* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
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*/
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protected ResourceLocation getEntityTexture(Entity p_110775_1_)
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{
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return this.getEntityTexture((EntitySilverfishMinion)p_110775_1_);
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}
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/**
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* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
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* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
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* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
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* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
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*/
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public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
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{
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this.doRender((EntitySilverfishMinion)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
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}
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}
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