Reduce spells tracked for wand progression from 10 to 5
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@@ -6,6 +6,7 @@ import electroblob.wizardry.enchantment.Imbuement;
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import electroblob.wizardry.entity.living.ISummonedCreature;
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import electroblob.wizardry.event.SpellCastEvent;
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import electroblob.wizardry.event.SpellCastEvent.Source;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.packet.PacketCastContinuousSpell;
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import electroblob.wizardry.packet.PacketPlayerSync;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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@@ -71,7 +72,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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private static final Set<IStoredVariable> storedVariables = new HashSet<>();
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/** The maximum number of recent spells to track. */
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public static final int MAX_RECENT_SPELLS = 10;
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public static final int MAX_RECENT_SPELLS = ItemWand.BASE_SPELL_SLOTS;
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/** The player this WizardData instance belongs to. */
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private final EntityPlayer player;
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@@ -140,7 +141,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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// All players can recognise magic missile. This is not done using discoverSpell because that seems to cause
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// a crash on load occasionally (probably something to do with achievements being initialised)
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this.spellsDiscovered.add(Spells.magic_missile);
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this.recentSpells = EvictingQueue.create(MAX_RECENT_SPELLS); // Only keeps a reference to the last 10 spells cast
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this.recentSpells = EvictingQueue.create(MAX_RECENT_SPELLS); // Only keeps a reference to the last 5 spells cast
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this.castCommandSpell = Spells.none;
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this.castCommandModifiers = new SpellModifiers();
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this.castCommandTick = 0;
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@@ -272,7 +273,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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* @param spell The spell to count casts for.
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*/
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public int countRecentCasts(Spell spell){
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return (int)this.recentSpells.stream().filter(s -> s == spell).count(); // We know this can't be more than 10
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return (int)this.recentSpells.stream().filter(s -> s == spell).count(); // We know this can't be more than 5
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}
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// Imbuements
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