Added methods for retrieving entities within a cylinder, replaced radius-based methods, implemented DPS check for heal aura, adjusted targeting criteria for summoned creatures, tweaked heal method, fixed flamecatcher ammo loss, updated Enrage target and expanded spellcasting item compatibility for movement speed charm. - by ipdnaeip (#864)

Added getEntitiesWithinCylinder and getLivingWithinCylinder methods to return all entities within a cylinder.

Replaced getLivingWithinRadius for spells that should use a cylinder instead. The height of the cylinder is determined by the height of the entities.

Added a DPS checker on the heal aura damage just in case someone has damage immunity disabled.

Modified the AllyDesignationSystem and Wizard classes to no longer target summoned creatures automatically. They will still target hostile summoned creatures or creatures from players that have aggressed on them.

Modified the heal method in the Heal class to not reduce absorption amount. It should never really happen, but just in case.

Modified the flamecatcher to no longer lose ammo if it was used but no arrow was fired.

Enrage now targets EntityLiving instead of EntityCreature.

The movement speed charm now works with any spellcasting item as opposed to just wands.
This commit is contained in:
ipdnaeip
2024-03-27 17:11:29 -04:00
committed by GitHub
parent ca7e9034ed
commit 0cb2165ddf
13 changed files with 88 additions and 40 deletions
@@ -35,8 +35,8 @@ public class EntityDecay extends EntityMagicConstruct {
0.6F + rand.nextFloat() * 0.15F);
if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
this.posZ, this.world);
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(this.width/2f, this.posX, this.posY,
this.posZ, this.height, this.world);
for(EntityLivingBase target : targets){
if(target != this.getCaster()){
// If this check wasn't here the potion would be reapplied every tick and hence the entity would be
@@ -34,7 +34,7 @@ public class EntityFireRing extends EntityScaledConstruct {
if(this.ticksExisted % 5 == 0 && !this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY, this.posZ, this.world);
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(this.width/2, this.posX, this.posY, this.posZ, this.height, this.world);
for(EntityLivingBase target : targets){
@@ -34,7 +34,7 @@ public class EntityFireSigil extends EntityScaledConstruct {
if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, posX, posY, posZ, world);
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(this.width/2, this.posX, this.posY, this.posZ, this.height, this.world);
for(EntityLivingBase target : targets){
@@ -36,8 +36,8 @@ public class EntityFrostSigil extends EntityScaledConstruct {
if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY,
this.posZ, this.world);
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(width/2, this.posX, this.posY,
this.posZ, this.height, this.world);
for(EntityLivingBase target : targets){
@@ -33,30 +33,32 @@ public class EntityHealAura extends EntityScaledConstruct {
if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, posX, posY, posZ, world);
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(width/2, posX, posY, posZ, this.height, world);
for(EntityLivingBase target : targets){
if(this.isValidTarget(target)){
if(target.isEntityUndead()){
if(target.isEntityUndead()) {
double velX = target.motionX;
double velY = target.motionY;
double velZ = target.motionZ;
if(this.getCaster() != null){
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.RADIANT),
Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
}else{
target.attackEntityFrom(DamageSource.MAGIC, Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
}
if (this.ticksExisted % 10 == 1) {
if (this.getCaster() != null) {
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.RADIANT),
Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
} else {
target.attackEntityFrom(DamageSource.MAGIC, Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
}
// Removes knockback
target.motionX = velX;
target.motionY = velY;
target.motionZ = velZ;
// Removes knockback
target.motionX = velX;
target.motionY = velY;
target.motionZ = velZ;
}
}
}else if(target.getHealth() < target.getMaxHealth() && target.ticksExisted % 5 == 0){
@@ -39,8 +39,8 @@ public class EntityLightningSigil extends EntityScaledConstruct {
this.setDead();
}
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY,
this.posZ, this.world);
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(this.width/2, this.posX, this.posY,
this.posZ, this.height, this.world);
for(EntityLivingBase target : targets){
@@ -130,8 +130,12 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(entity != null && !entity.isInvisible()
&& AllyDesignationSystem.isValidTarget(EntityWizard.this, entity)){
// ... and is a mob, a summoned creature ...
if((entity instanceof IMob || entity instanceof ISummonedCreature
// ... and is a non summoned creature mob ...
if((entity instanceof IMob && !(entity instanceof ISummonedCreature)
// or is a summoned creature with a mob owner or an owner who has attacked the wizard ...
|| entity instanceof ISummonedCreature && (((ISummonedCreature)entity).getOwner() instanceof IMob || ((ISummonedCreature)entity).getOwner() == this.getRevengeTarget() || ((ISummonedCreature) entity).getOwner() == this.getAttackTarget())
// ... or in the whitelist ...
|| Arrays.asList(Wizardry.settings.summonedCreatureTargetsWhitelist)
.contains(EntityList.getKey(entity.getClass())))