Fix conjured items not disappearing in offhand (actually fixes #493)
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@@ -1,11 +1,11 @@
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package electroblob.wizardry.item;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.DrawingUtils;
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import electroblob.wizardry.entity.projectile.EntityFlamecatcherArrow;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.spell.Flamecatcher;
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import electroblob.wizardry.util.InventoryUtils;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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@@ -111,7 +111,7 @@ public class ItemFlamecatcher extends ItemBow implements IConjuredItem {
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
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int damage = stack.getItemDamage();
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if(damage > stack.getMaxDamage()) entity.replaceItemInInventory(slot, ItemStack.EMPTY);
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if(damage > stack.getMaxDamage()) InventoryUtils.replaceItemInInventory(entity, slot, stack, ItemStack.EMPTY);
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stack.setItemDamage(damage + 1);
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}
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