Fix conjured items not disappearing in offhand (actually fixes #493)
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.util;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.EntityEquipmentSlot;
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@@ -10,6 +11,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.NonNullList;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.Arrays;
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@@ -142,4 +144,28 @@ public final class InventoryUtils {
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&& ItemStack.areItemStackTagsEqual(stack1, stack2);
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}
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/**
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* A version of {@link Entity#replaceItemInInventory(int, ItemStack)} that takes a slot index specific to the main,
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* armour and offhand inventories, as passed to {@link Item#onUpdate(ItemStack, World, Entity, int, boolean)},
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* rather than the proper slot index used everywhere else (just <i>why</i>, Mojang?).
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* @param entity The entity to replace the item for
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* @param slot The slot index to replace
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* @param original The item stack currently in the slot (required for technical reasons)
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* @param replacement The new item stack
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* @return True if an item was replaced, false if not
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*/
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public static boolean replaceItemInInventory(Entity entity, int slot, ItemStack original, ItemStack replacement){
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// Check slots that aren't in the main inventory first by comparing with the existing item
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if(entity instanceof EntityLivingBase){
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for(EntityEquipmentSlot eslot : EntityEquipmentSlot.values()){
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if(((EntityLivingBase)entity).getItemStackFromSlot(eslot) == original){
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entity.setItemStackToSlot(eslot, replacement);
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return true;
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}
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}
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}
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// Otherwise use the normal behaviour
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return entity.replaceItemInInventory(slot, replacement);
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}
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}
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