Fix : when rendering models that don't have any entries in the boxList (Such as Lycanite's mobs) this function throws and exception and the renderer goes crazy.
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@@ -112,7 +112,7 @@ public class LayerFrost implements LayerRenderer<EntityLivingBase> {
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double scaleX = 1, scaleY = 1;
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double scaleX = 1, scaleY = 1;
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// It's more logical to use the model's texture size, but some classes don't bother setting it properly
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// It's more logical to use the model's texture size, but some classes don't bother setting it properly
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// (e.g. ModelVillager), so to get the correct dimensions I'm getting them from the first box instead.
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// (e.g. ModelVillager), so to get the correct dimensions I'm getting them from the first box instead.
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if(model.boxList != null && model.boxList.get(0) != null){
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if(model.boxList != null && model.boxList.size() >= 1 && model.boxList.get(0) != null){
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scaleX = (double)model.boxList.get(0).textureWidth / 16d;
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scaleX = (double)model.boxList.get(0).textureWidth / 16d;
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scaleY = (double)model.boxList.get(0).textureHeight / 16d;
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scaleY = (double)model.boxList.get(0).textureHeight / 16d;
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}else{ // Fallback to model fields; should never be needed
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}else{ // Fallback to model fields; should never be needed
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