fix: Increased the tick rate of continuous spells (#849)
... and added some checks to make sure the spells don't deal too much with mods that interact with the hurt resistance timer.
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@@ -47,7 +47,7 @@ public class LifeDrain extends SpellRay {
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if(EntityUtils.isLiving(target)){
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if(ticksInUse % 12 == 0){
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if(ticksInUse % 10 == 0){
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float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
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