Handbook rewrite part 1: Formatting and JSON-ification!

- Everything is now defined in a JSON file
- Formatting is now done dynamically and content wraps properly no matter what font is used
- Added inline hyperlinks
- Added a movable bookmark for quick access to a specific page
- Added next section and previous section buttons to flip through entire sections at once
- Added a contents button visible on every page, which navigates directly to the main contents
This commit is contained in:
Electroblob77
2019-01-05 22:38:06 +00:00
parent 78189ed862
commit 13569058ae
16 changed files with 2819 additions and 785 deletions
@@ -0,0 +1,528 @@
{
"ruler_text": "--------------------",
"colours": {
"text": "#000000",
"caption": "#666666",
"hyperlink": "#601ba0",
"highlight": "#dd4c1d"
},
"images": {
"workbench": {
"location": "ebwizardry:textures/gui/arcane_workbench_picture.png",
"caption": "The Arcane Workbench",
"u": 0,
"v": 0,
"width": 110,
"height": 110
},
"crystal_ore": {
"location": "ebwizardry:textures/gui/ore_picture.png",
"caption": "Crystal Ore",
"u": 0,
"v": 0,
"width": 64,
"height": 64
},
"magic_crystal": {
"location": "ebwizardry:textures/items/crystal_magic.png",
"caption": "A Magic Crystal",
"u": 6,
"v": 6,
"width": 36,
"height": 33,
"texture_width": 48,
"texture_height": 48
},
"magic_wand": {
"location": "ebwizardry:textures/items/wand_basic.png",
"caption": "A Magic Wand",
"u": 0,
"v": 0,
"width": 64,
"height": 64
},
"crystal_flower": {
"location": "ebwizardry:textures/gui/flower_picture.png",
"caption": "A Crystal Flower",
"u": 0,
"v": 0,
"width": 64,
"height": 64
}
},
"recipes": {
"arcane_workbench": {
"location": "ebwizardry:arcane_workbench"
},
"magic_wand": {
"location": "ebwizardry:magic_wand"
},
"magic_missile_spell_book": {
"location": "ebwizardry:magic_missile_spell_book"
},
"wizard_handbook": {
"location": "ebwizardry:wizard_handbook"
},
"crystal_flower_to_crystals": {
"location": "ebwizardry:crystal_flower_to_crystals"
},
"mana_flask": {
"location": "ebwizardry:mana_flask"
},
"transportation_stone": {
"location": "ebwizardry:transportation_stone"
},
"magic_silk": {
"location": "ebwizardry:magic_silk"
},
"wizard_hat": {
"location": "ebwizardry:wizard_hat"
},
"wizard_robe": {
"location": "ebwizardry:wizard_robe"
},
"wizard_leggings": {
"location": "ebwizardry:wizard_leggings"
},
"wizard_boots": {
"location": "ebwizardry:wizard_boots"
},
"blank_scroll": {
"location": "ebwizardry:blank_scroll"
},
"firebomb": {
"location": "ebwizardry:firebomb"
},
"poison_bomb": {
"location": "ebwizardry:poison_bomb"
},
"smoke_bomb": {
"location": "ebwizardry:smoke_bomb"
}
},
"sections": {
"inside_cover": {
"centre": {
"x": true,
"y": true
},
"text": [
"The Wizard's Handbook",
"By Electroblob"
]
},
"introduction": {
"title": "Introduction",
"text": [
"Greetings, wizard! This book explains the many ways of the arcane and how to use them. This is no ordinary book, though - its pages will materialise before you as you discover more about the magical world.",
"Use the arrow buttons to turn between pages, and the double-arrow buttons to quickly flip between sections. Use the central menu button to return to the main contents page.",
"Click on any purple link text to jump straight to the relevant page. Right-click the bookmark to move it to the current page, and left-click to return to the bookmarked page."
]
},
"main_contents": {
"title": "Contents",
"contents": {
"id": "main_contents",
"hyperlinks": true,
"page_numbers": true,
"separator": "."
}
},
"setting_up": {
"title": "Setting Up",
"include_in_contents": "main_contents",
"text": [
"To get started with wizardry, you will need a few things:",
"- A magic wand, crafted with a gold nugget, a stick, and a magic crystal.",
"- An @arcane_workbench arcane workbench@, crafted with 3 stone, 1 lapis lazuli block, 2 magic crystals, 2 gold nuggets and 1 purple carpet.",
"- A @spells spell@ book. These can be found in chests, dropped as loot, purchased from wizards, or you can make a beginner's spell, magic missile, with a book and 4 magic crystals.",
"You will also need a bunch more magic crystals to supply your wand with @mana@."
]
},
"mana": {
"title": "Mana",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:crystal"
],
"text": [
"Mana is the arcane energy that gives wizards their powers. It is not a physical substance in its own right; rather, it is an everpresent aura which permeates everything in the world. In particular, it manifests itself in naturally occurring crystals, which can be found embedded in rocks underground. @wands Wands@ can store mana within them, and this mana is channelled into the @spells@ that you cast. Different spells require different amounts of mana, depending on how powerful they are and how long they last.",
"#image crystal_ore",
"#image magic_crystal",
"It is widely accepted that mana cannot be created or destroyed, and that when a spell is cast, the mana it channels is simply dissipated into the surroundings. Indeed, this is how the vast majority of mana exists - spread thinly throughout the world. However, to be of any use, it must be concentrated, either naturally over thousands of years, as is the case with crystals underground, or artificially - an advanced subject covered later in this book. There also exist various ways of making spells more mana-efficient and recovering some of the mana dissipated during spellcasting."
]
},
"wands": {
"title": "Wands",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:arcane_initiate"
],
"text": [
"The wand is the implement of choice for a wizard. With it, you can cast any @spells spell@ provided the wand can contain its power (see @tiers Tiers@). Wands come in many different varieties but you will almost certainly start with a basic magic wand.",
"#image magic_wand",
"Most wands begin their life as a simple arrangement of a magic crystal of some sort attached to a wooden stick, with a gold nugget affixed to the other end. The crystal is, of course, the source of the wand's power, as it provides the focus necessary to channel @spells@. The rest of the wand is important too though, as it provides not only a means with which to hold the wand, but also a path through which @mana@ can be channelled and directed.",
"As more spells are cast with a wand, it grows more effective at channelling @spells@, and can therefore cast spells of greater power. This effect can be discerned from subtle changes that occur in the shape and appearance of the wand itself: as a wand grows more powerful, its crystal will become more vibrant, it may change in colour depending on its element, and after a while, the wood from which it is made will start to grow and twist into more complex shapes.",
"When holding a wand, a small heads-up display will show in the corner of the screen. This indicates the spell that is currently selected along with a pictorial representation of it, and, if the spell has been cast, a cooldown bar indicating the time until that spell can be cast again. It also shows the names of the next and previous spells bound to the wand. To switch between spells, use the #next_spell_key and #previous_spell_key keys (these can be changed in options -> controls). You can also switch spells by scrolling the mouse wheel while sneaking.",
"When viewing an inventory, hovering over a wand will display how much @mana@ is stored in it, along with its currently selected @spells spell@ and any specific abilities it may have. More in-depth information about a wand can be viewed by placing it in an @arcane_workbench arcane workbench@."
]
},
"spells": {
"title": "Spells",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:handbook/spells"
],
"text": [
"A @wands wand@ is useless without spells to cast with it. Spells are recorded in two forms: in books, which are permanent, and in scrolls, which are temporary.",
"Spell books are of little use on their own; instead they are used to bind the spell they contain to @wands@. Spell books can be found throughout the world and it will not take long for you to come across one. When you do find one, you can mouse over the spell book to see basic information about the spell at a glance. You can also right-click whilst holding a spell book to read more detailed information about the spell.",
"Scrolls, on the other hand, serve a different purpose: right-clicking whilst holding one will cast the spell that is bound to it, destroying the scroll in the process. Like spell books, scrolls can be found throughout the world, but you can also make them yourself by crafting a blank scroll from a piece of paper and some string. You can then bind a spell to the scroll using the @arcane_workbench arcane workbench@, but only if you have knowledge of that spell (see @enchanting_scrolls Enchanting Scrolls@). Scrolls are quite useful when you need to use a spell once or twice on a particular quest but don't want it to take up a slot on your @wands wand@. It should be noted, however, that scrolls are at best an inefficient method of casting spells.",
"To the untrained eye, the magical runes with which spells are written are unreadable. In order to identify a spell, you could, of course, cast it and see what happens - though doing so may cause unwanted side-effects, and many spells need certain conditions in order to work. A safer and more reliable option is to use a scroll of identification, which can be found in chests or purchased from a wizard. Right-clicking whilst holding one will identify the first unknown spell book or scroll on your hotbar, consuming the scroll of identification in the process."
]
},
"arcane_workbench": {
"title": "Arcane Workbench",
"include_in_contents": "main_contents",
"contents": {
"id": "arcane_workbench_subsections",
"hyperlinks": true,
"page_numbers": true,
"separator": "."
},
"triggers": [
"ebwizardry:handbook/arcane_workbench"
],
"text": [
"The arcane workbench is a block similar in appearance to the enchantment table where you can charge, upgrade, and bind @spells@ to your @wands wand@. Simply place it anywhere and right click, and you will see something like this:",
"#image workbench"
],
"sections": {
"binding_spells": {
"title": "Binding Spells",
"include_in_contents": "arcane_workbench_subsections",
"text": [
"To bind a spell to your wand, simply place your wand in the central slot of the workbench, then place the spell book in one of the surrounding slots and press apply. You will notice that the spell book is left untouched during this process - this is because the act of spell binding does not 'take' the spell from the spell book; rather, it attunes the wand to the spell. As such, you may change the spells bound to your wand as much as you wish by simply repeating the spell binding process. You can bind up to five spells to a wand at one time, though this number may be increased with attunement upgrades."
]
},
"charging_wands": {
"title": "Charging Wands",
"include_in_contents": "arcane_workbench_subsections",
"text": [
"To charge your wand, place the wand in the central slot of the arcane workbench and place some magic crystals in the upper of the two slots on the left, and then press apply. Each crystal is worth #mana_per_crystal mana, and the wand will only take what it needs, so you can keep a supply of crystals in the workbench for when you need them. However, bear in mind that the wand can only take a whole number of crystals so if the wand needs, for example, 30 more mana, #mana_per_crystal_minus_30 mana will be lost when charging it."
]
},
"upgrading_wands": {
"title": "Upgrading Wands",
"include_in_contents": "arcane_workbench_subsections",
"text": [
"To upgrade your wand, you will need a tome of arcana of the appropriate tier (see @tiers Tiers@) or a special wand upgrade. Both of these can be found as loot or purchased from a wizard. To upgrade your wand, place it in the central slot and the upgrade in the lower of the two slots on the left, then press apply.",
"Special wand upgrades improve a particular aspect of a wand. Each type of upgrade can stack up to three times, and the total number of upgrades that a wand can take depends on its tier. Upgrades cannot be removed."
]
},
"enchanting_scrolls": {
"title": "Enchanting Scrolls",
"include_in_contents": "arcane_workbench_subsections",
"text": [
"The arcane workbench can also be used to enchant spell scrolls. To do so, you will require a blank scroll, crafted from a piece of paper and some string, a spell book for your chosen spell, and enough magic crystals to provide mana to cast it. Place the crystals in the upper left-hand slot, the blank scroll in the central slot, and the spell book in the single slot that appears above it, then press apply to enchant the scroll."
]
}
}
},
"wizard_armour": {
"title": "Wizard Armour",
"include_in_contents": "main_contents",
"text": [
"As a wizard, you will need something to protect you from the creatures you fight. No ordinary armour will do though. To make the most of your spells, you will need wizard armour: hat, robes, leggings and boots. Unlike ordinary armour, these will not break. Instead, they use arcane energy to shield the wearer. This of course means that they must be charged with magic crystals, just like wands. Fortunately, these garments do not consume much mana. Charge them as you would a wand in the arcane workbench or with a mana flask, but be careful - if they run out of mana, you will find yourself defenceless.",
"You can obtain wizard armour by crafting it from magical silk, obtained by crafting string with a magic crystal.",
"Those wizards who devote themselves to the practice of one element sometimes wear special garments which grant bonuses for that element. Full sets of such garments are very sought after among wizards and are not easy to find.",
"Legend speaks of an arcane seal used by the most powerful wizards to greatly improve their armour."
]
},
"magical_world": {
"title": "Magic in the World",
"include_in_contents": "main_contents",
"contents": {
"id": "magical_world_subsections",
"hyperlinks": true,
"page_numbers": true,
"separator": "."
},
"text": [
"One cannot master the arcane just by staying at home - there is a world full of magic out there to explore! Ancient ruins, relics and mysterious beings good and bad await discovery - if you know where to look. The greatest wizards are also the most curious, and gain much of their knowledge and power through exploration of the environment around them, and experimenting with what they find.",
"Whilst much of a wizard's time is inevitably spent alone, the sharing of knowledge is also vital to learning the arcane arts. Seek out fellow practicioners of magic, and learn as much as you can from them: communication is arguably the greatest power of all."
],
"sections": {
"crystal_flowers": {
"title": "Crystal Flowers",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:handbook/crystal_flowers"
],
"text": [
"During your travels, you will probably come across curious glowing flowers growing in the wild from time to time. These distinctive blooms are known as crystal flowers, and they are strangely effective at concentrating mana - to this day, nobody is quite sure why. We do know, however, that they can be harvested and crafted to extract the mana as crystals, making them a rather useful above-ground source of mana. The amount of mana obtainable this way is limited, though, by the small size of the flowers and due to them only growing in small patches.",
"#image crystal_flower"
]
},
"wizard_towers": {
"title": "Wizard Towers",
"include_in_contents": "magical_world_subsections",
"text": [
"Fear not - you are not the only practicioner of magic in this world. On your travels, you may well encounter a tall tower or two with a distinctive pointed roof. This is the residence of a fellow wizard. A life of solitude can make wizards a little grumpy at times, but they are usually friendly folk who are willing to share their knowledge with you - albeit for a price. Expect to pay precious metals and gems, and in return you will recieve many a great arcane wonder. If, however, it is a master spell you seek, you will need to speak to a specialist.",
"Unfortunately, there are a few wizards out there who do not welcome visitors. These wizards are typically outcasts, and are hostile to anyone crossing their path. Approach these individuals with caution, and be prepared to defend yourself against powerful magic. Defeat them however, and their knowledge is yours for the taking.",
"It should also be noted that no wizard will take kindly to being attacked or stolen from - and will readily take the law into their own hands."
]
},
"obelisks": {
"title": "Obelisks",
"include_in_contents": "magical_world_subsections",
"text": [
"Vestiges of ancient magic are scattered throughout the world, the most notable of which are carved stone structures which bear a great many symbols and runes. These ruins are all that remain of what appears to have been some kind of ancient civilisation. Whoever, or whatever, built them, they clearly had a considerable knowledge of magic, and used it to place protective enchantments over such locations that still persist to this day.",
"These stuctures fit broadly into two types. The first, and more common, of these are obelisks: tall spikes of carved stone, known as runestone, with an open structure at the bottom that usually contains minor arcane relics from the forgotten past. These structures are typically protected by an enchantment that summons hostile magical creatures should any human stray too close. Fend off these creatures and destroy their source, and the relics are yours."
]
},
"shrines": {
"title": "Shrines",
"include_in_contents": "magical_world_subsections",
"text": [
"The second, and rarer, kind of structure is known as a shrine. These structures consist of a circle of runestone pillars surrounding a central platform, upon which sits a chest filled with ancient artefacts. This chest is typically protected by an arcane lock enchantment, preventing anyone except the owner from opening it. The entire structure is also protected by a containment field, which prevents anything that strays too close from escaping.",
"Due to their great arcane power and significance, not to mention the riches within, these structures are particularly attractive to any aspiring wizard - but be cautious. There are numerous reports of wizards becoming trapped within containment fields and slowly being driven insane, perhaps by claustrophobia. A growing number, however, believe such occurences to be a deliberate part of the shrine's protective magic, and that the wizards trapped within are in fact being controlled to protect the structure. A chilling prospect, surely, for anyone who dares to venture near..."
]
},
"creatures": {
"title": "Magical Creatures",
"include_in_contents": "magical_world_subsections",
"text": [
"Besides wizards, a multitude of other creatures also use magic. Many of these creatures are arcane in origin, and most can be summoned using certain magical spells. One may encounter these creatures guarding an obelisk, or perhaps a powerful summoner. Lesser arcane beings are even found occasionally in the wilderness."
]
},
"artefacts": {
"title": "Artefacts",
"include_in_contents": "magical_world_subsections",
"text": [
"When exploring a shrine, you may be lucky enough to uncover some kind of ancient magical artefact - an object capable of granting its wearer unique and powerful buffs and special powers. Three types are known to have been found: rings, which grant bonuses and effects to spells, amulets, which improve defensive abilities, and trinkets, which give utility effects. These artefacts appear to function only when worn appropriately; simply having them on one's person is insufficient."
]
}
}
},
"tiers": {
"title": "Tiers",
"include_in_contents": "main_contents",
"text":[
"Wands and spells come in four tiers: #colour_novicenovice#colour_reset, #colour_apprenticeapprentice#colour_reset, #colour_advancedadvanced #colour_resetand #colour_mastermaster#colour_reset. Each tier is more powerful than the last.",
"#colour_noviceNovice #colour_resetwands are the ones that can be crafted. They hold up to #novice_max_charge mana, and can only cast novice spells. Novice spells are simple enough to be cast by anyone and they do not usually cost much mana. This does not necessarily mean that they are useless at higher tiers however; their low cost makes some novice spells useful even when you have access to master spells.",
"#colour_apprenticeApprentice #colour_resetwands are the next tier up from novice wands. They hold up to #apprentice_max_charge mana and can cast novice and apprentice spells. Apprentice spells are a little more impressive than novice spells but usually cost more.",
"#colour_advancedAdvanced #colour_resetwands are quite rare and are much more powerful. They can cast all spells except master spells, and hold #advanced_max_charge mana. Advanced spells can grant superhuman powers such as invisibility and wreak havoc on enemies.",
"#colour_masterMaster #colour_resetwands are the most powerful wands in existence. They hold up to #master_max_charge mana, and can cast any spell. Master spell books are very rare and the spells can cause complete devastation not only to enemies but even the world itself. Use with caution."
]
},
"elements": {
"title": "Elements",
"include_in_contents": "main_contents",
"text": [
"Spells belong to different elements, which describe the nature of the spell and also have perks when used with certain wands.",
"#colour_fireFire#colour_reset \nPerhaps the most destructive element, fire concerns burning, lava, and explosions. A powerful pyromancer will unleash hell upon their enemies and probably set the world alight in the process. Most fire attack spells set fire to their target, causing ongoing damage over time. However, be wary that fire spells may have no effect on nether mobs.",
"#colour_iceIce#colour_reset \nThe element of ice is made of all that is cold. Frost spells often slow enemies down or freeze them completely, and are especially effective on creatures of fire. Frost magic can prove equally useful outside of combat, such as freezing water to cross a river.",
"#colour_lightningLightning#colour_reset \nThis element concerns lightning, storms, and the weather. A powerful storm mage is a force to be reckoned with, and some posess the ability to call down lightning at will. Lightning spells often damage multiple enemies at once and usually seek their target, making them an effective attack against any mob... but beware of creepers.",
"#colour_necromancyNecromancy#colour_reset \nNecromancy is the element of darkness, chaos and the undead. Necromancers are mysterious and often regarded as evil, though this is usually not the case. Necromancy spells are commonly used to summon creatures to fight for you or even bend the will of your enemies.",
"#colour_earthEarth#colour_reset \nThe element of earth is focused on the natural world: animals, plants, the wind, and such like. Earth magic is diverse and takes a wide variety of forms, from poisoning enemies to unleashing the fury of the weather. Earth spells are a mixture of attack, defence and utility.",
"#colour_sorcerySorcery#colour_reset \nSorcery is the element of force and change. Sorcerers manipulate light, gravity and even reality itself to fit their needs. Sorcery spells can be used, among other things, to grant their caster magical powers or move objects to their will.",
"#colour_healingHealing#colour_reset \nThe element of healing is concerned with defence and regeneration. Healers seek to protect themselves and their allies as much as possible and as such can be very difficult opponents. Though generally not used as an attack, the purifying light of some healing spells will do considerable damage to the undead. Healing spells are indispensable when in combat.",
"The boundaries between the different elements are not always distinct, and some spells bear traits of elements other than their own.",
"If you are lucky, you may happen upon an elemental wand. These wands will allow you to cast spells of the right element for more potency than usual."
]
},
"growing_crystals": {
"title": "Growing Crystals",
"include_in_contents": "main_contents",
"text": [
"Magic crystals normally form naturally underground over thousands of years, by gradually drawing latent mana from the surrounding rock as they grow. Crystalline structures are very good at absorbing and holding mana, hence the mana is naturally drawn towards them. Given the right conditions, however, it is possible to greatly speed up this process. This has given rise to the advanced technique of crystal growing, which requires both great patience and attention to detail.",
"In order to encourage crystal growth, one must begin with a crystal seed. The most effective seeds have proven to be crystal shards, obtained by simply shattering a magic crystal into pieces. A crystal seed must then be planted into some kind of substrate, usually rock, although other materials are also viable. Left alone, this would produce a sizeable crystal in hundreds of years, depending on the conditions.",
"To reduce this length of time, several things can be done. Immersing the seed and substrate in mineral-rich water helps with crystal growth, but not with concentrating mana. To concentrate mana more quickly, two techniques can be employed: firstly, surrounding the growth site with lesser mana-gathering objects allows the crystal to draw from them, meaning the surrounding environment is constantly replenished with mana. Too many, however, and they begin to draw mana away from the growing crystal. Secondly, mana can be drawn through some materials better than others: air is very poor at this, whereas dense materials tend to be much better. Some wizards have taken to experimentation with exotic, magical, or even otherworldy materials to try and improve crystal growth. Some even claim to have altered the type of crystal that is formed in this way.",
"If conditions are exactly right, it is even possible for crystals to grow far beyond their natural size. Such crystals are known as grand magic crystals, and besides containing a great quantity of mana, they have a few specific uses."
]
},
"miscellaneous": {
"title": "Miscellaneous",
"include_in_contents": "main_contents",
"contents": {
"id": "miscellaneous_subsections",
"hyperlinks": true,
"page_numbers": true,
"separator": "."
},
"sections": {
"mana_flasks": {
"title": "Mana Flasks",
"include_in_contents": "miscellaneous_subsections",
"text": [
"Arkendur's Arcane Supplies Co. - magical items for your every need!",
"Need to recharge your wand on the go? No problem! Mana can now be bottled.** Simply craft a mana flask with a glass bottle and eight magic crystals and take it with you. When you need to use it, simply craft it with your wand and it will restore some of the charge.*",
"NEW! Introducing the brand-new large*** and small mana flasks - now you can choose a size of mana flask to meet your needs!",
"* This process will consume the bottle.",
"** Some mana is lost during bottling.",
"*** Large mana flask requires grand magic crystals."
]
},
"throwable_items": {
"title": "Throwable Items",
"include_in_contents": "miscellaneous_subsections",
"text": [
"Various spells conjure physical items, some of which can also be crafted directly. Firebombs, poison bombs, spark bombs and smoke bombs can all be crafted."
]
},
"automated_casting": {
"title": "Automated Casting",
"include_in_contents": "miscellaneous_subsections",
"text": [
"Recent experimentation has revealed that it is possible to automate spell casting, to a degree, using nothing more than a simple dispenser. Nobody is quite sure why, but it would appear that the strange properties of redstone even extend to triggering the activation of spell scrolls. Placing a few into a dispenser and powering it ought to do the trick..."
]
}
}
},
"crafting_recipes": {
"title": "Crafting Recipes",
"include_in_contents": "main_contents",
"text": [
"#recipe arcane_workbench",
"#recipe magic_wand",
"#recipe magic_missile_spell_book",
"#recipe wizard_handbook",
"#recipe crystal_flower_to_crystals",
"#recipe mana_flask",
"#recipe transportation_stone",
"#recipe magic_silk",
"#recipe wizard_hat",
"#recipe wizard_robe",
"#recipe wizard_leggings",
"#recipe wizard_boots",
"#recipe blank_scroll",
"#recipe firebomb",
"#recipe poison_bomb",
"#recipe smoke_bomb"
]
},
"credits": {
"title": "Credits",
"include_in_contents": "main_contents",
"text": [
"Electroblob's Wizardry \nVersion #version \nFor Minecraft #mcversion",
"For more information, check out the @https://github.com/Electroblob77/Wizardry/wiki wiki@.",
"Designed, coded and textured by Electroblob",
"Thanks to Minecraft Forge and MCP, without which this mod would not have been possible.",
"Thanks also to the Minecraft modding community, which always has an answer to my modding problems!",
"In addition, I'd like to thank the following individuals for their contributions to the mod:",
"Code:",
"- Corail31 \n- 12foo \n- Shadows-of-Fire",
"Translations:",
"- Russian: VilagVil \n- Spanish and Mexican Spanish: MadWrist \n- Chinese: ZHENGLOC",
"Lightning ray sound effect from OhhWowProductions"
]
}
}
}
@@ -0,0 +1,528 @@
{
"ruler_text": "--------------------",
"colours": {
"text": "#000000",
"caption": "#666666",
"hyperlink": "#601ba0",
"highlight": "#dd4c1d"
},
"images": {
"workbench": {
"location": "ebwizardry:textures/gui/arcane_workbench_picture.png",
"caption": "The Arcane Workbench",
"u": 0,
"v": 0,
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"crystal_ore": {
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"magic_crystal": {
"location": "ebwizardry:textures/items/crystal_magic.png",
"caption": "A Magic Crystal",
"u": 6,
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"width": 36,
"height": 33,
"texture_width": 48,
"texture_height": 48
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"magic_wand": {
"location": "ebwizardry:textures/items/wand_basic.png",
"caption": "A Magic Wand",
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"arcane_workbench": {
"location": "ebwizardry:arcane_workbench"
},
"magic_wand": {
"location": "ebwizardry:magic_wand"
},
"magic_missile_spell_book": {
"location": "ebwizardry:magic_missile_spell_book"
},
"wizard_handbook": {
"location": "ebwizardry:wizard_handbook"
},
"crystal_flower_to_crystals": {
"location": "ebwizardry:crystal_flower_to_crystals"
},
"mana_flask": {
"location": "ebwizardry:mana_flask"
},
"transportation_stone": {
"location": "ebwizardry:transportation_stone"
},
"magic_silk": {
"location": "ebwizardry:magic_silk"
},
"wizard_hat": {
"location": "ebwizardry:wizard_hat"
},
"wizard_robe": {
"location": "ebwizardry:wizard_robe"
},
"wizard_leggings": {
"location": "ebwizardry:wizard_leggings"
},
"wizard_boots": {
"location": "ebwizardry:wizard_boots"
},
"blank_scroll": {
"location": "ebwizardry:blank_scroll"
},
"firebomb": {
"location": "ebwizardry:firebomb"
},
"poison_bomb": {
"location": "ebwizardry:poison_bomb"
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"smoke_bomb": {
"location": "ebwizardry:smoke_bomb"
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"sections": {
"inside_cover": {
"centre": {
"x": true,
"y": true
},
"text": [
"The Wizard's Handbook",
"By Electroblob"
]
},
"introduction": {
"title": "Introduction",
"text": [
"Greetings, wizard! This book explains the many ways of the arcane and how to use them. This is no ordinary book, though - its pages will materialize before you as you discover more about the magical world.",
"Use the arrow buttons to turn between pages, and the double-arrow buttons to quickly flip between sections. Use the central menu button to return to the main contents page.",
"Click on any purple link text to jump straight to the relevant page. Right-click the bookmark to move it to the current page, and left-click to return to the bookmarked page."
]
},
"main_contents": {
"title": "Contents",
"contents": {
"id": "main_contents",
"hyperlinks": true,
"page_numbers": true,
"separator": "."
}
},
"setting_up": {
"title": "Setting Up",
"include_in_contents": "main_contents",
"text": [
"To get started with wizardry, you will need a few things:",
"- A magic wand, crafted with a gold nugget, a stick, and a magic crystal.",
"- An @arcane_workbench arcane workbench@, crafted with 3 stone, 1 lapis lazuli block, 2 magic crystals, 2 gold nuggets and 1 purple carpet.",
"- A @spells spell@ book. These can be found in chests, dropped as loot, purchased from wizards, or you can make a beginner's spell, magic missile, with a book and 4 magic crystals.",
"You will also need a bunch more magic crystals to supply your wand with @mana@."
]
},
"mana": {
"title": "Mana",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:crystal"
],
"text": [
"Mana is the arcane energy that gives wizards their powers. It is not a physical substance in its own right; rather, it is an everpresent aura which permeates everything in the world. In particular, it manifests itself in naturally occurring crystals, which can be found embedded in rocks underground. @wands Wands@ can store mana within them, and this mana is channeled into the @spells@ that you cast. Different spells require different amounts of mana, depending on how powerful they are and how long they last.",
"#image crystal_ore",
"#image magic_crystal",
"It is widely accepted that mana cannot be created or destroyed, and that when a spell is cast, the mana it channels is simply dissipated into the surroundings. Indeed, this is how the vast majority of mana exists - spread thinly throughout the world. However, to be of any use, it must be concentrated, either naturally over thousands of years, as is the case with crystals underground, or artificially - an advanced subject covered later in this book. There also exist various ways of making spells more mana-efficient and recovering some of the mana dissipated during spellcasting."
]
},
"wands": {
"title": "Wands",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:arcane_initiate"
],
"text": [
"The wand is the implement of choice for a wizard. With it, you can cast any @spells spell@ provided the wand can contain its power (see @tiers Tiers@). Wands come in many different varieties but you will almost certainly start with a basic magic wand.",
"#image magic_wand",
"Most wands begin their life as a simple arrangement of a magic crystal of some sort attached to a wooden stick, with a gold nugget affixed to the other end. The crystal is, of course, the source of the wand's power, as it provides the focus necessary to channel @spells@. The rest of the wand is important too though, as it provides not only a means with which to hold the wand, but also a path through which @mana@ can be channeled and directed.",
"As more spells are cast with a wand, it grows more effective at channeling @spells@, and can therefore cast spells of greater power. This effect can be discerned from subtle changes that occur in the shape and appearance of the wand itself: as a wand grows more powerful, its crystal will become more vibrant, it may change in color depending on its element, and after a while, the wood from which it is made will start to grow and twist into more complex shapes.",
"When holding a wand, a small heads-up display will show in the corner of the screen. This indicates the spell that is currently selected along with a pictorial representation of it, and, if the spell has been cast, a cooldown bar indicating the time until that spell can be cast again. It also shows the names of the next and previous spells bound to the wand. To switch between spells, use the #next_spell_key and #previous_spell_key keys (these can be changed in options -> controls). You can also switch spells by scrolling the mouse wheel while sneaking.",
"When viewing an inventory, hovering over a wand will display how much @mana@ is stored in it, along with its currently selected @spells spell@ and any specific abilities it may have. More in-depth information about a wand can be viewed by placing it in an @arcane_workbench arcane workbench@."
]
},
"spells": {
"title": "Spells",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:handbook/spells"
],
"text": [
"A @wands wand@ is useless without spells to cast with it. Spells are recorded in two forms: in books, which are permanent, and in scrolls, which are temporary.",
"Spell books are of little use on their own; instead they are used to bind the spell they contain to @wands@. Spell books can be found throughout the world and it will not take long for you to come across one. When you do find one, you can mouse over the spell book to see basic information about the spell at a glance. You can also right-click whilst holding a spell book to read more detailed information about the spell.",
"Scrolls, on the other hand, serve a different purpose: right-clicking whilst holding one will cast the spell that is bound to it, destroying the scroll in the process. Like spell books, scrolls can be found throughout the world, but you can also make them yourself by crafting a blank scroll from a piece of paper and some string. You can then bind a spell to the scroll using the @arcane_workbench arcane workbench@, but only if you have knowledge of that spell (see @enchanting_scrolls Enchanting Scrolls@). Scrolls are quite useful when you need to use a spell once or twice on a particular quest but don't want it to take up a slot on your @wands wand@. It should be noted, however, that scrolls are at best an inefficient method of casting spells.",
"To the untrained eye, the magical runes with which spells are written are unreadable. In order to identify a spell, you could, of course, cast it and see what happens - though doing so may cause unwanted side-effects, and many spells need certain conditions in order to work. A safer and more reliable option is to use a scroll of identification, which can be found in chests or purchased from a wizard. Right-clicking whilst holding one will identify the first unknown spell book or scroll on your hotbar, consuming the scroll of identification in the process."
]
},
"arcane_workbench": {
"title": "Arcane Workbench",
"include_in_contents": "main_contents",
"contents": {
"id": "arcane_workbench_subsections",
"hyperlinks": true,
"page_numbers": true,
"separator": "."
},
"triggers": [
"ebwizardry:handbook/arcane_workbench"
],
"text": [
"The arcane workbench is a block similar in appearance to the enchantment table where you can charge, upgrade, and bind @spells@ to your @wands wand@. Simply place it anywhere and right click, and you will see something like this:",
"#image workbench"
],
"sections": {
"binding_spells": {
"title": "Binding Spells",
"include_in_contents": "arcane_workbench_subsections",
"text": [
"To bind a spell to your wand, simply place your wand in the central slot of the workbench, then place the spell book in one of the surrounding slots and press apply. You will notice that the spell book is left untouched during this process - this is because the act of spell binding does not 'take' the spell from the spell book; rather, it attunes the wand to the spell. As such, you may change the spells bound to your wand as much as you wish by simply repeating the spell binding process. You can bind up to five spells to a wand at one time, though this number may be increased with attunement upgrades."
]
},
"charging_wands": {
"title": "Charging Wands",
"include_in_contents": "arcane_workbench_subsections",
"text": [
"To charge your wand, place the wand in the central slot of the arcane workbench and place some magic crystals in the upper of the two slots on the left, and then press apply. Each crystal is worth #mana_per_crystal mana, and the wand will only take what it needs, so you can keep a supply of crystals in the workbench for when you need them. However, bear in mind that the wand can only take a whole number of crystals so if the wand needs, for example, 30 more mana, #mana_per_crystal_minus_30 mana will be lost when charging it."
]
},
"upgrading_wands": {
"title": "Upgrading Wands",
"include_in_contents": "arcane_workbench_subsections",
"text": [
"To upgrade your wand, you will need a tome of arcana of the appropriate tier (see @tiers Tiers@) or a special wand upgrade. Both of these can be found as loot or purchased from a wizard. To upgrade your wand, place it in the central slot and the upgrade in the lower of the two slots on the left, then press apply.",
"Special wand upgrades improve a particular aspect of a wand. Each type of upgrade can stack up to three times, and the total number of upgrades that a wand can take depends on its tier. Upgrades cannot be removed."
]
},
"enchanting_scrolls": {
"title": "Enchanting Scrolls",
"include_in_contents": "arcane_workbench_subsections",
"text": [
"The arcane workbench can also be used to enchant spell scrolls. To do so, you will require a blank scroll, crafted from a piece of paper and some string, a spell book for your chosen spell, and enough magic crystals to provide mana to cast it. Place the crystals in the upper left-hand slot, the blank scroll in the central slot, and the spell book in the single slot that appears above it, then press apply to enchant the scroll."
]
}
}
},
"wizard_armour": {
"title": "Wizard Armor",
"include_in_contents": "main_contents",
"text": [
"As a wizard, you will need something to protect you from the creatures you fight. No ordinary armor will do though. To make the most of your spells, you will need wizard armor: hat, robes, leggings and boots. Unlike ordinary armor, these will not break. Instead, they use arcane energy to shield the wearer. This of course means that they must be charged with magic crystals, just like wands. Fortunately, these garments do not consume much mana. Charge them as you would a wand in the arcane workbench or with a mana flask, but be careful - if they run out of mana, you will find yourself defenseless.",
"You can obtain wizard armor by crafting it from magical silk, obtained by crafting string with a magic crystal.",
"Those wizards who devote themselves to the practise of one element sometimes wear special garments which grant bonuses for that element. Full sets of such garments are very sought after among wizards and are not easy to find.",
"Legend speaks of an arcane seal used by the most powerful wizards to greatly improve their armor."
]
},
"magical_world": {
"title": "Magic in the World",
"include_in_contents": "main_contents",
"contents": {
"id": "magical_world_subsections",
"hyperlinks": true,
"page_numbers": true,
"separator": "."
},
"text": [
"One cannot master the arcane just by staying at home - there is a world full of magic out there to explore! Ancient ruins, relics and mysterious beings good and bad await discovery - if you know where to look. The greatest wizards are also the most curious, and gain much of their knowledge and power through exploration of the environment around them, and experimenting with what they find.",
"Whilst much of a wizard's time is inevitably spent alone, the sharing of knowledge is also vital to learning the arcane arts. Seek out fellow practicioners of magic, and learn as much as you can from them: communication is arguably the greatest power of all."
],
"sections": {
"crystal_flowers": {
"title": "Crystal Flowers",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:handbook/crystal_flowers"
],
"text": [
"During your travels, you will probably come across curious glowing flowers growing in the wild from time to time. These distinctive blooms are known as crystal flowers, and they are strangely effective at concentrating mana - to this day, nobody is quite sure why. We do know, however, that they can be harvested and crafted to extract the mana as crystals, making them a rather useful above-ground source of mana. The amount of mana obtainable this way is limited, though, by the small size of the flowers and due to them only growing in small patches.",
"#image crystal_flower"
]
},
"wizard_towers": {
"title": "Wizard Towers",
"include_in_contents": "magical_world_subsections",
"text": [
"Fear not - you are not the only practicioner of magic in this world. On your travels, you may well encounter a tall tower or two with a distinctive pointed roof. This is the residence of a fellow wizard. A life of solitude can make wizards a little grumpy at times, but they are usually friendly folk who are willing to share their knowledge with you - albeit for a price. Expect to pay precious metals and gems, and in return you will recieve many a great arcane wonder. If, however, it is a master spell you seek, you will need to speak to a specialist.",
"Unfortunately, there are a few wizards out there who do not welcome visitors. These wizards are typically outcasts, and are hostile to anyone crossing their path. Approach these individuals with caution, and be prepared to defend yourself against powerful magic. Defeat them however, and their knowledge is yours for the taking.",
"It should also be noted that no wizard will take kindly to being attacked or stolen from - and will readily take the law into their own hands."
]
},
"obelisks": {
"title": "Obelisks",
"include_in_contents": "magical_world_subsections",
"text": [
"Vestiges of ancient magic are scattered throughout the world, the most notable of which are carved stone structures which bear a great many symbols and runes. These ruins are all that remain of what appears to have been some kind of ancient civilisation. Whoever, or whatever, built them, they clearly had a considerable knowledge of magic, and used it to place protective enchantments over such locations that still persist to this day.",
"These stuctures fit broadly into two types. The first, and more common, of these are obelisks: tall spikes of carved stone, known as runestone, with an open structure at the bottom that usually contains minor arcane relics from the forgotten past. These structures are typically protected by an enchantment that summons hostile magical creatures should any human stray too close. Fend off these creatures and destroy their source, and the relics are yours."
]
},
"shrines": {
"title": "Shrines",
"include_in_contents": "magical_world_subsections",
"text": [
"The second, and rarer, kind of structure is known as a shrine. These structures consist of a circle of runestone pillars surrounding a central platform, upon which sits a chest filled with ancient artifacts. This chest is typically protected by an arcane lock enchantment, preventing anyone except the owner from opening it. The entire structure is also protected by a containment field, which prevents anything that strays too close from escaping.",
"Due to their great arcane power and significance, not to mention the riches within, these structures are particularly attractive to any aspiring wizard - but be cautious. There are numerous reports of wizards becoming trapped within containment fields and slowly being driven insane, perhaps by claustrophobia. A growing number, however, believe such occurences to be a deliberate part of the shrine's protective magic, and that the wizards trapped within are in fact being controlled to protect the structure. A chilling prospect, surely, for anyone who dares to venture near..."
]
},
"creatures": {
"title": "Magical Creatures",
"include_in_contents": "magical_world_subsections",
"text": [
"Besides wizards, a multitude of other creatures also use magic. Many of these creatures are arcane in origin, and most can be summoned using certain magical spells. One may encounter these creatures guarding an obelisk, or perhaps a powerful summoner. Lesser arcane beings are even found occasionally in the wilderness."
]
},
"artefacts": {
"title": "Artifacts",
"include_in_contents": "magical_world_subsections",
"text": [
"When exploring a shrine, you may be lucky enough to uncover some kind of ancient magical artifact - an object capable of granting its wearer unique and powerful buffs and special powers. Three types are known to have been found: rings, which grant bonuses and effects to spells, amulets, which improve defensive abilities, and trinkets, which give utility effects. These artifacts appear to function only when worn appropriately; simply having them on one's person is insufficient."
]
}
}
},
"tiers": {
"title": "Tiers",
"include_in_contents": "main_contents",
"text":[
"Wands and spells come in four tiers: #colour_novicenovice#colour_reset, #colour_apprenticeapprentice#colour_reset, #colour_advancedadvanced #colour_resetand #colour_mastermaster#colour_reset. Each tier is more powerful than the last.",
"#colour_noviceNovice #colour_resetwands are the ones that can be crafted. They hold up to #novice_max_charge mana, and can only cast novice spells. Novice spells are simple enough to be cast by anyone and they do not usually cost much mana. This does not necessarily mean that they are useless at higher tiers however; their low cost makes some novice spells useful even when you have access to master spells.",
"#colour_apprenticeApprentice #colour_resetwands are the next tier up from novice wands. They hold up to #apprentice_max_charge mana and can cast novice and apprentice spells. Apprentice spells are a little more impressive than novice spells but usually cost more.",
"#colour_advancedAdvanced #colour_resetwands are quite rare and are much more powerful. They can cast all spells except master spells, and hold #advanced_max_charge mana. Advanced spells can grant superhuman powers such as invisibility and wreak havoc on enemies.",
"#colour_masterMaster #colour_resetwands are the most powerful wands in existence. They hold up to #master_max_charge mana, and can cast any spell. Master spell books are very rare and the spells can cause complete devastation not only to enemies but even the world itself. Use with caution."
]
},
"elements": {
"title": "Elements",
"include_in_contents": "main_contents",
"text": [
"Spells belong to different elements, which describe the nature of the spell and also have perks when used with certain wands.",
"#colour_fireFire#colour_reset \nPerhaps the most destructive element, fire concerns burning, lava, and explosions. A powerful pyromancer will unleash hell upon their enemies and probably set the world alight in the process. Most fire attack spells set fire to their target, causing ongoing damage over time. However, be wary that fire spells may have no effect on nether mobs.",
"#colour_iceIce#colour_reset \nThe element of ice is made of all that is cold. Frost spells often slow enemies down or freeze them completely, and are especially effective on creatures of fire. Frost magic can prove equally useful outside of combat, such as freezing water to cross a river.",
"#colour_lightningLightning#colour_reset \nThis element concerns lightning, storms, and the weather. A powerful storm mage is a force to be reckoned with, and some posess the ability to call down lightning at will. Lightning spells often damage multiple enemies at once and usually seek their target, making them an effective attack against any mob... but beware of creepers.",
"#colour_necromancyNecromancy#colour_reset \nNecromancy is the element of darkness, chaos and the undead. Necromancers are mysterious and often regarded as evil, though this is usually not the case. Necromancy spells are commonly used to summon creatures to fight for you or even bend the will of your enemies.",
"#colour_earthEarth#colour_reset \nThe element of earth is focused on the natural world: animals, plants, the wind, and such like. Earth magic is diverse and takes a wide variety of forms, from poisoning enemies to unleashing the fury of the weather. Earth spells are a mixture of attack, defense and utility.",
"#colour_sorcerySorcery#colour_reset \nSorcery is the element of force and change. Sorcerers manipulate light, gravity and even reality itself to fit their needs. Sorcery spells can be used, among other things, to grant their caster magical powers or move objects to their will.",
"#colour_healingHealing#colour_reset \nThe element of healing is concerned with defense and regeneration. Healers seek to protect themselves and their allies as much as possible and as such can be very difficult opponents. Though generally not used as an attack, the purifying light of some healing spells will do considerable damage to the undead. Healing spells are indispensable when in combat.",
"The boundaries between the different elements are not always distinct, and some spells bear traits of elements other than their own.",
"If you are lucky, you may happen upon an elemental wand. These wands will allow you to cast spells of the right element for more potency than usual."
]
},
"growing_crystals": {
"title": "Growing Crystals",
"include_in_contents": "main_contents",
"text": [
"Magic crystals normally form naturally underground over thousands of years, by gradually drawing latent mana from the surrounding rock as they grow. Crystalline structures are very good at absorbing and holding mana, hence the mana is naturally drawn towards them. Given the right conditions, however, it is possible to greatly speed up this process. This has given rise to the advanced technique of crystal growing, which requires both great patience and attention to detail.",
"In order to encourage crystal growth, one must begin with a crystal seed. The most effective seeds have proven to be crystal shards, obtained by simply shattering a magic crystal into pieces. A crystal seed must then be planted into some kind of substrate, usually rock, although other materials are also viable. Left alone, this would produce a sizeable crystal in hundreds of years, depending on the conditions.",
"To reduce this length of time, several things can be done. Immersing the seed and substrate in mineral-rich water helps with crystal growth, but not with concentrating mana. To concentrate mana more quickly, two techniques can be employed: firstly, surrounding the growth site with lesser mana-gathering objects allows the crystal to draw from them, meaning the surrounding environment is constantly replenished with mana. Too many, however, and they begin to draw mana away from the growing crystal. Secondly, mana can be drawn through some materials better than others: air is very poor at this, whereas dense materials tend to be much better. Some wizards have taken to experimentation with exotic, magical, or even otherworldy materials to try and improve crystal growth. Some even claim to have altered the type of crystal that is formed in this way.",
"If conditions are exactly right, it is even possible for crystals to grow far beyond their natural size. Such crystals are known as grand magic crystals, and besides containing a great quantity of mana, they have a few specific uses."
]
},
"miscellaneous": {
"title": "Miscellaneous",
"include_in_contents": "main_contents",
"contents": {
"id": "miscellaneous_subsections",
"hyperlinks": true,
"page_numbers": true,
"separator": "."
},
"sections": {
"mana_flasks": {
"title": "Mana Flasks",
"include_in_contents": "miscellaneous_subsections",
"text": [
"Arkendur's Arcane Supplies Co. - magical items for your every need!",
"Need to recharge your wand on the go? No problem! Mana can now be bottled.** Simply craft a mana flask with a glass bottle and eight magic crystals and take it with you. When you need to use it, simply craft it with your wand and it will restore some of the charge.*",
"NEW! Introducing the brand-new large*** and small mana flasks - now you can choose a size of mana flask to meet your needs!",
"* This process will consume the bottle.",
"** Some mana is lost during bottling.",
"*** Large mana flask requires grand magic crystals."
]
},
"throwable_items": {
"title": "Throwable Items",
"include_in_contents": "miscellaneous_subsections",
"text": [
"Various spells conjure physical items, some of which can also be crafted directly. Firebombs, poison bombs, spark bombs and smoke bombs can all be crafted."
]
},
"automated_casting": {
"title": "Automated Casting",
"include_in_contents": "miscellaneous_subsections",
"text": [
"Recent experimentation has revealed that it is possible to automate spell casting, to a degree, using nothing more than a simple dispenser. Nobody is quite sure why, but it would appear that the strange properties of redstone even extend to triggering the activation of spell scrolls. Placing a few into a dispenser and powering it ought to do the trick..."
]
}
}
},
"crafting_recipes": {
"title": "Crafting Recipes",
"include_in_contents": "main_contents",
"text": [
"#recipe arcane_workbench",
"#recipe magic_wand",
"#recipe magic_missile_spell_book",
"#recipe wizard_handbook",
"#recipe crystal_flower_to_crystals",
"#recipe mana_flask",
"#recipe transportation_stone",
"#recipe magic_silk",
"#recipe wizard_hat",
"#recipe wizard_robe",
"#recipe wizard_leggings",
"#recipe wizard_boots",
"#recipe blank_scroll",
"#recipe firebomb",
"#recipe poison_bomb",
"#recipe smoke_bomb"
]
},
"credits": {
"title": "Credits",
"include_in_contents": "main_contents",
"text": [
"Electroblob's Wizardry \nVersion #version \nFor Minecraft #mcversion",
"For more information, check out the @https://github.com/Electroblob77/Wizardry/wiki wiki@.",
"Designed, coded and textured by Electroblob",
"Thanks to Minecraft Forge and MCP, without which this mod would not have been possible.",
"Thanks also to the Minecraft modding community, which always has an answer to my modding problems!",
"In addition, I'd like to thank the following individuals for their contributions to the mod:",
"Code:",
"- Corail31 \n- 12foo \n- Shadows-of-Fire",
"Translations:",
"- Russian: VilagVil \n- Spanish and Mexican Spanish: MadWrist \n- Chinese: ZHENGLOC",
"Lightning ray sound effect from OhhWowProductions"
]
}
}
}
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