fix: Fixed Containment spell for entities
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@@ -59,10 +59,9 @@ public class PotionContainment extends PotionMagicEffect {
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if(x != target.posX || y != target.posY || z != target.posZ)
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{
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target.addVelocity(0.15 * Math.signum(x - target.posX), 0.15 * Math.signum(y - target.posY), 0.15 * Math.signum(z - target.posZ));
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EntityUtils.undoGravity(target);
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if(target.world.isRemote){
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EntityUtils.undoGravity(target);
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target.addVelocity(0.15 * Math.signum(x - target.posX), 0.15 * Math.signum(y - target.posY), 0.15 * Math.signum(z - target.posZ));
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target.world.playSound(target.posX, target.posY, target.posZ, WizardrySounds.ENTITY_FORCEFIELD_DEFLECT,
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WizardrySounds.SPELLS, 0.3f, 1f, false);
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}
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