diff --git a/src/main/java/electroblob/wizardry/spell/ShadowWard.java b/src/main/java/electroblob/wizardry/spell/ShadowWard.java index abd0da5e..594da63e 100644 --- a/src/main/java/electroblob/wizardry/spell/ShadowWard.java +++ b/src/main/java/electroblob/wizardry/spell/ShadowWard.java @@ -15,6 +15,7 @@ import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; +import net.minecraft.util.DamageSource; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.world.World; @@ -58,8 +59,10 @@ public class ShadowWard extends Spell { event.setCanceled(true); // Now we can preserve the original damage source (sort of) as long as we make it retaliatory. - event.getEntityLiving().attackEntityFrom( - MagicDamage.causeDirectMagicDamage(event.getSource().getTrueSource(), DamageType.MAGIC, true), event.getAmount() * 0.5f); + // For some reason this isn't working, so I've reverted to plain old magic damage for now. + //event.getEntityLiving().attackEntityFrom( + // MagicDamage.causeDirectMagicDamage(event.getSource().getTrueSource(), DamageType.MAGIC, true), event.getAmount() * 0.5f); + event.getEntityLiving().attackEntityFrom(DamageSource.MAGIC, event.getAmount() * 0.5f); ((EntityLivingBase)event.getSource().getTrueSource()).attackEntityFrom( MagicDamage.causeDirectMagicDamage(event.getEntityLiving(), DamageType.MAGIC, true), event.getAmount() * 0.5f); }