diff --git a/src/main/java/electroblob/wizardry/item/ItemSpectralBow.java b/src/main/java/electroblob/wizardry/item/ItemSpectralBow.java index 421b5b8c..2930a583 100644 --- a/src/main/java/electroblob/wizardry/item/ItemSpectralBow.java +++ b/src/main/java/electroblob/wizardry/item/ItemSpectralBow.java @@ -71,9 +71,10 @@ public class ItemSpectralBow extends ItemBow implements IConjuredItem { if(!oldStack.isEmpty() || !newStack.isEmpty()){ // We only care about the situation where we specifically want the animation NOT to play. - if(oldStack.getItem() == newStack.getItem() && !slotChanged + if(oldStack.getItem() == newStack.getItem() && !slotChanged) // This code should only run on the client side, so using Minecraft is ok. - && !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive()) + // Why the heck was this here? + //&& !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive()) return false; }