From 16a4c8231f8679fffaf7c085438a43458aff04ef Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Tue, 3 Sep 2019 15:58:43 +0100 Subject: [PATCH] Remove isHandActive check from spectral bow reequip method, fixes part 7 of #217 --- src/main/java/electroblob/wizardry/item/ItemSpectralBow.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/main/java/electroblob/wizardry/item/ItemSpectralBow.java b/src/main/java/electroblob/wizardry/item/ItemSpectralBow.java index 421b5b8c..2930a583 100644 --- a/src/main/java/electroblob/wizardry/item/ItemSpectralBow.java +++ b/src/main/java/electroblob/wizardry/item/ItemSpectralBow.java @@ -71,9 +71,10 @@ public class ItemSpectralBow extends ItemBow implements IConjuredItem { if(!oldStack.isEmpty() || !newStack.isEmpty()){ // We only care about the situation where we specifically want the animation NOT to play. - if(oldStack.getItem() == newStack.getItem() && !slotChanged + if(oldStack.getItem() == newStack.getItem() && !slotChanged) // This code should only run on the client side, so using Minecraft is ok. - && !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive()) + // Why the heck was this here? + //&& !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive()) return false; }