From 18920a24c5e97ab1402cb2e7260df3b1e29431ef Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Mon, 2 Sep 2019 18:24:07 +0100 Subject: [PATCH] Increase default rarity of structures --- src/main/java/electroblob/wizardry/Settings.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main/java/electroblob/wizardry/Settings.java b/src/main/java/electroblob/wizardry/Settings.java index 60bd5068..52546851 100644 --- a/src/main/java/electroblob/wizardry/Settings.java +++ b/src/main/java/electroblob/wizardry/Settings.java @@ -89,7 +89,7 @@ public final class Settings { /** [Server-only] List of dimension ids in which to generate wizard towers. */ public int[] towerDimensions = {0}; /** [Server-only] The rarity of wizard towers, used by the world generator. Larger numbers are rarer. */ - public int towerRarity = 600; + public int towerRarity = 900; /** [Server-only] List of structure file locations for wizard towers without loot chests. */ public ResourceLocation[] towerFiles = {new ResourceLocation(Wizardry.MODID, "wizard_tower_0"), new ResourceLocation(Wizardry.MODID, "wizard_tower_1"), @@ -103,7 +103,7 @@ public final class Settings { /** [Server-only] List of dimension ids in which to generate obelisks. */ public int[] obeliskDimensions = {0, -1}; /** [Server-only] The rarity of obelisks, used by the world generator. Larger numbers are rarer. */ - public int obeliskRarity = 550; + public int obeliskRarity = 800; /** [Server-only] List of structure file locations for obelisks. */ public ResourceLocation[] obeliskFiles = {new ResourceLocation(Wizardry.MODID, "obelisk_0"), new ResourceLocation(Wizardry.MODID, "obelisk_1"), @@ -113,7 +113,7 @@ public final class Settings { /** [Server-only] List of dimension ids in which to generate shrines. */ public int[] shrineDimensions = {0, -1}; /** [Server-only] The rarity of shrines, used by the world generator. Larger numbers are rarer. */ - public int shrineRarity = 1000; + public int shrineRarity = 1500; /** [Server-only] List of structure file locations for shrines. */ public ResourceLocation[] shrineFiles = {new ResourceLocation(Wizardry.MODID, "shrine_0"), new ResourceLocation(Wizardry.MODID, "shrine_1"), @@ -706,7 +706,7 @@ public final class Settings { towerDimensions = property.getIntList(); propOrder.add(property.getName()); - property = config.get(WORLDGEN_CATEGORY, "towerRarity", 600, "Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.", 20, 5000); + property = config.get(WORLDGEN_CATEGORY, "towerRarity", 900, "Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.", 20, 5000); property.setLanguageKey("config." + Wizardry.MODID + ".tower_rarity"); property.setRequiresWorldRestart(true); Wizardry.proxy.setToNumberSliderEntry(property); @@ -744,7 +744,7 @@ public final class Settings { obeliskDimensions = property.getIntList(); propOrder.add(property.getName()); - property = config.get(WORLDGEN_CATEGORY, "obeliskRarity", 550, "Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.", 20, 5000); + property = config.get(WORLDGEN_CATEGORY, "obeliskRarity", 800, "Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.", 20, 5000); property.setLanguageKey("config." + Wizardry.MODID + ".obelisk_rarity"); property.setRequiresWorldRestart(true); Wizardry.proxy.setToNumberSliderEntry(property); @@ -764,7 +764,7 @@ public final class Settings { shrineDimensions = property.getIntList(); propOrder.add(property.getName()); - property = config.get(WORLDGEN_CATEGORY, "shrineRarity", 1000, "Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.", 20, 5000); + property = config.get(WORLDGEN_CATEGORY, "shrineRarity", 1500, "Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.", 20, 5000); property.setLanguageKey("config." + Wizardry.MODID + ".shrine_rarity"); property.setRequiresWorldRestart(true); Wizardry.proxy.setToNumberSliderEntry(property);