From 18920a24c5e97ab1402cb2e7260df3b1e29431ef Mon Sep 17 00:00:00 2001
From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com>
Date: Mon, 2 Sep 2019 18:24:07 +0100
Subject: [PATCH] Increase default rarity of structures
---
src/main/java/electroblob/wizardry/Settings.java | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/main/java/electroblob/wizardry/Settings.java b/src/main/java/electroblob/wizardry/Settings.java
index 60bd5068..52546851 100644
--- a/src/main/java/electroblob/wizardry/Settings.java
+++ b/src/main/java/electroblob/wizardry/Settings.java
@@ -89,7 +89,7 @@ public final class Settings {
/** [Server-only] List of dimension ids in which to generate wizard towers. */
public int[] towerDimensions = {0};
/** [Server-only] The rarity of wizard towers, used by the world generator. Larger numbers are rarer. */
- public int towerRarity = 600;
+ public int towerRarity = 900;
/** [Server-only] List of structure file locations for wizard towers without loot chests. */
public ResourceLocation[] towerFiles = {new ResourceLocation(Wizardry.MODID, "wizard_tower_0"),
new ResourceLocation(Wizardry.MODID, "wizard_tower_1"),
@@ -103,7 +103,7 @@ public final class Settings {
/** [Server-only] List of dimension ids in which to generate obelisks. */
public int[] obeliskDimensions = {0, -1};
/** [Server-only] The rarity of obelisks, used by the world generator. Larger numbers are rarer. */
- public int obeliskRarity = 550;
+ public int obeliskRarity = 800;
/** [Server-only] List of structure file locations for obelisks. */
public ResourceLocation[] obeliskFiles = {new ResourceLocation(Wizardry.MODID, "obelisk_0"),
new ResourceLocation(Wizardry.MODID, "obelisk_1"),
@@ -113,7 +113,7 @@ public final class Settings {
/** [Server-only] List of dimension ids in which to generate shrines. */
public int[] shrineDimensions = {0, -1};
/** [Server-only] The rarity of shrines, used by the world generator. Larger numbers are rarer. */
- public int shrineRarity = 1000;
+ public int shrineRarity = 1500;
/** [Server-only] List of structure file locations for shrines. */
public ResourceLocation[] shrineFiles = {new ResourceLocation(Wizardry.MODID, "shrine_0"),
new ResourceLocation(Wizardry.MODID, "shrine_1"),
@@ -706,7 +706,7 @@ public final class Settings {
towerDimensions = property.getIntList();
propOrder.add(property.getName());
- property = config.get(WORLDGEN_CATEGORY, "towerRarity", 600, "Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.", 20, 5000);
+ property = config.get(WORLDGEN_CATEGORY, "towerRarity", 900, "Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.", 20, 5000);
property.setLanguageKey("config." + Wizardry.MODID + ".tower_rarity");
property.setRequiresWorldRestart(true);
Wizardry.proxy.setToNumberSliderEntry(property);
@@ -744,7 +744,7 @@ public final class Settings {
obeliskDimensions = property.getIntList();
propOrder.add(property.getName());
- property = config.get(WORLDGEN_CATEGORY, "obeliskRarity", 550, "Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.", 20, 5000);
+ property = config.get(WORLDGEN_CATEGORY, "obeliskRarity", 800, "Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.", 20, 5000);
property.setLanguageKey("config." + Wizardry.MODID + ".obelisk_rarity");
property.setRequiresWorldRestart(true);
Wizardry.proxy.setToNumberSliderEntry(property);
@@ -764,7 +764,7 @@ public final class Settings {
shrineDimensions = property.getIntList();
propOrder.add(property.getName());
- property = config.get(WORLDGEN_CATEGORY, "shrineRarity", 1000, "Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.", 20, 5000);
+ property = config.get(WORLDGEN_CATEGORY, "shrineRarity", 1500, "Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.", 20, 5000);
property.setLanguageKey("config." + Wizardry.MODID + ".shrine_rarity");
property.setRequiresWorldRestart(true);
Wizardry.proxy.setToNumberSliderEntry(property);