Reorganise and clean up client event handlers
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package electroblob.wizardry.client;
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import electroblob.wizardry.Wizardry;
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import net.minecraft.client.Minecraft;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.relauncher.Side;
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@EventBusSubscriber(Side.CLIENT)
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public class ScreenShakeHandler {
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/** The remaining time for which the screen shake effect will be active. */
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private static int screenShakeCounter = 0;
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private static final float SHAKINESS = 0.5f;
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/** Starts the client-side screen shake effect. */
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public static void shakeScreen(float intensity){
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if(Wizardry.settings.screenShake){
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screenShakeCounter = (int)(intensity / SHAKINESS);
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Minecraft.getMinecraft().player.rotationPitch -= intensity * 0.5f; // Start halfway down
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}
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}
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@SubscribeEvent
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public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
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if(event.player == Minecraft.getMinecraft().player && event.phase == TickEvent.Phase.END){
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if(Wizardry.settings.screenShake){
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if(screenShakeCounter > 0){
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float magnitude = screenShakeCounter * SHAKINESS;
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Minecraft.getMinecraft().player.rotationPitch += screenShakeCounter % 2 == 0 ? magnitude : -magnitude;
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screenShakeCounter--;
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}
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}else{
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screenShakeCounter = 0;
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}
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}
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}
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}
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