Reorganise and clean up client event handlers

This commit is contained in:
Electroblob77
2020-06-06 23:25:56 +01:00
parent 6df0d2dc6e
commit 1a094e1970
50 changed files with 625 additions and 443 deletions
@@ -0,0 +1,42 @@
package electroblob.wizardry.client;
import electroblob.wizardry.Wizardry;
import net.minecraft.client.Minecraft;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
@EventBusSubscriber(Side.CLIENT)
public class ScreenShakeHandler {
/** The remaining time for which the screen shake effect will be active. */
private static int screenShakeCounter = 0;
private static final float SHAKINESS = 0.5f;
/** Starts the client-side screen shake effect. */
public static void shakeScreen(float intensity){
if(Wizardry.settings.screenShake){
screenShakeCounter = (int)(intensity / SHAKINESS);
Minecraft.getMinecraft().player.rotationPitch -= intensity * 0.5f; // Start halfway down
}
}
@SubscribeEvent
public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
if(event.player == Minecraft.getMinecraft().player && event.phase == TickEvent.Phase.END){
if(Wizardry.settings.screenShake){
if(screenShakeCounter > 0){
float magnitude = screenShakeCounter * SHAKINESS;
Minecraft.getMinecraft().player.rotationPitch += screenShakeCounter % 2 == 0 ? magnitude : -magnitude;
screenShakeCounter--;
}
}else{
screenShakeCounter = 0;
}
}
}
}