Reorganise and clean up client event handlers
This commit is contained in:
@@ -1,61 +1,46 @@
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package electroblob.wizardry.client;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.block.BlockMagicLight;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.client.renderer.overlay.RenderBlinkEffect;
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import electroblob.wizardry.data.DispenserCastingData;
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import electroblob.wizardry.data.SpellEmitterData;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.item.ItemSpectralBow;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.potion.PotionSlowTime;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardryTabs;
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import electroblob.wizardry.spell.*;
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import electroblob.wizardry.util.RayTracer;
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import electroblob.wizardry.util.WizardryUtilities;
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import electroblob.wizardry.spell.Possession;
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import electroblob.wizardry.spell.SixthSense;
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import electroblob.wizardry.spell.SlowTime;
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import electroblob.wizardry.spell.Transience;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiMerchant;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.gui.inventory.GuiContainerCreative;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityArmorStand;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityDispenser;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.village.MerchantRecipe;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.*;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import org.lwjgl.opengl.GL11;
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import java.lang.reflect.Field;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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/**
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* Event handler responsible for client-side only events, mostly rendering.
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*
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* General-purpose client-side event handler for things that don't fit anywhere else or groups of related behaviours
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* that are better kept together.
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*
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* @author Electroblob
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* @since Wizardry 1.0
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*/
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@@ -63,76 +48,19 @@ import java.util.Locale;
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@Mod.EventBusSubscriber(Side.CLIENT)
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public final class WizardryClientEventHandler {
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private static final ResourceLocation SIXTH_SENSE_MARKER_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_marker.png");
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private static final ResourceLocation SIXTH_SENSE_OVERLAY_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_overlay.png");
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private static final ResourceLocation FROST_OVERLAY_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/frost_overlay.png");
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private static final ResourceLocation BLINK_OVERLAY_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/blink_overlay.png");
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private static final ResourceLocation POINTER_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/pointer.png");
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private static final ResourceLocation TARGET_POINTER_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/target_pointer.png");
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private WizardryClientEventHandler(){} // No instances!
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/** The remaining time for which the blink screen overlay effect will be displayed in first-person. Since this is
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* only for the first-person player (the instance of which is itself stored in a static variable), this can simply
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* be stored statically here, rather than needing to be in {@code WizardData}. */
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private static int blinkEffectTimer;
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/** The number of ticks the blink effect lasts for. */
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private static final int BLINK_EFFECT_DURATION = 8;
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// Tick Events
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// ===============================================================================================================
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/** The remaining time for which the screen shake effect will be active. */
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private static int screenShakeCounter = 0;
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private static final float SHAKINESS = 0.5f;
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/** Reflected into {@code GuiContainerCreative#searchField} */
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private static final Field searchField;
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private static GuiTextField currentSearchField = null;
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static {
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searchField = ObfuscationReflectionHelper.findField(GuiContainerCreative.class, "field_147062_A");
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}
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/** Starts the first-person blink overlay effect. */
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public static void playBlinkEffect(){
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if(Wizardry.settings.blinkEffect) blinkEffectTimer = BLINK_EFFECT_DURATION;
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}
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/** Starts the client-side screen shake effect. */
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public static void shakeScreen(float intensity){
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if(Wizardry.settings.screenShake){
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screenShakeCounter = (int)(intensity / SHAKINESS);
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Minecraft.getMinecraft().player.rotationPitch -= intensity * 0.5f; // Start halfway down
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}
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}
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@SubscribeEvent
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public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
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if(event.player == Minecraft.getMinecraft().player && event.phase == TickEvent.Phase.END){
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if(Wizardry.settings.blinkEffect){
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if(blinkEffectTimer > 0) blinkEffectTimer--;
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}else{
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blinkEffectTimer = 0;
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}
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if(Wizardry.settings.screenShake){
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if(screenShakeCounter > 0){
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float magnitude = screenShakeCounter * SHAKINESS;
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Minecraft.getMinecraft().player.rotationPitch += screenShakeCounter % 2 == 0 ? magnitude : -magnitude;
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screenShakeCounter--;
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}
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}else{
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screenShakeCounter = 0;
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}
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// Only seems to work here...
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// EntityLiving victim = Possession.getPossessee(Minecraft.getMinecraft().player);
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// if(victim != null && victim.getHeldItemMainhand().isEmpty()){
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// Minecraft.getMinecraft().player.setHeldItem(EnumHand.MAIN_HAND, ItemStack.EMPTY);
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// }
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// Reset shaders if their respective potions aren't active
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// This is a player so the potion effects are synced by vanilla
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if(Minecraft.getMinecraft().entityRenderer.getShaderGroup() != null){
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if(Minecraft.getMinecraft().entityRenderer.getShaderGroup() != null){ // IntelliJ is wrong, this can be null
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String activeShader = Minecraft.getMinecraft().entityRenderer.getShaderGroup().getShaderGroupName();
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@@ -141,49 +69,16 @@ public final class WizardryClientEventHandler {
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|| (activeShader.equals(Transience.SHADER.toString()) && !Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.transience))){
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if(activeShader.equals(SixthSense.SHADER.toString())
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|| activeShader.equals(Transience.SHADER.toString())) playBlinkEffect();
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|| activeShader.equals(Transience.SHADER.toString())) RenderBlinkEffect.playBlinkEffect();
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Minecraft.getMinecraft().entityRenderer.stopUseShader();
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}
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}
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}
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}
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@SubscribeEvent
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public static void onRenderHandEvent(RenderHandEvent event){
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EntityLiving victim = Possession.getPossessee(Minecraft.getMinecraft().player);
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if(victim != null){
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victim.rotationYawHead = Minecraft.getMinecraft().player.rotationYaw;
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if(Minecraft.getMinecraft().player.getHeldItemMainhand().isEmpty()){
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event.setCanceled(true);
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}
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}
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}
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// This event is called every tick, not just when a movement key is pressed
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@SubscribeEvent
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public static void onInputUpdateEvent(InputUpdateEvent event){
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// Prevents the player moving when paralysed
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if(event.getEntityPlayer().isPotionActive(WizardryPotions.paralysis)){
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event.getMovementInput().moveForward = 0;
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event.getMovementInput().moveStrafe = 0;
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event.getMovementInput().jump = false;
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event.getMovementInput().sneak = false;
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}
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if(ItemArtefact.isArtefactActive(event.getEntityPlayer(), WizardryItems.charm_move_speed)
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&& event.getEntityPlayer().isHandActive()
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&& event.getEntityPlayer().getActiveItemStack().getItem() instanceof ItemWand){
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// Normally speed is set to 20% when using items, this makes it 80%
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event.getMovementInput().moveStrafe *= 4;
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event.getMovementInput().moveForward *= 4;
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}
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}
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// The classes referenced here used to handle their own client tick events, but since they're not client-only
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// classes, that crashed the dedicated server...
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@SubscribeEvent
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public static void onClientTickEvent(TickEvent.ClientTickEvent event){
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@@ -208,10 +103,13 @@ public final class WizardryClientEventHandler {
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PotionSlowTime.cleanUpEntities(world);
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}
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}
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// Input and Controls
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// ===============================================================================================================
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@SubscribeEvent
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public static void onMouseEvent(MouseEvent event){
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// Prevents the player looking around when paralysed
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if(Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.paralysis)
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&& Minecraft.getMinecraft().inGameHasFocus){
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@@ -223,6 +121,45 @@ public final class WizardryClientEventHandler {
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}
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}
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// This event is called every tick, not just when a movement key is pressed
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@SubscribeEvent
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public static void onInputUpdateEvent(InputUpdateEvent event){
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// Prevents the player moving when paralysed
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if(event.getEntityPlayer().isPotionActive(WizardryPotions.paralysis)){
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event.getMovementInput().moveForward = 0;
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event.getMovementInput().moveStrafe = 0;
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event.getMovementInput().jump = false;
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event.getMovementInput().sneak = false;
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}
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if(ItemArtefact.isArtefactActive(event.getEntityPlayer(), WizardryItems.charm_move_speed)
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&& event.getEntityPlayer().isHandActive()
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&& event.getEntityPlayer().getActiveItemStack().getItem() instanceof ItemWand){
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// Normally speed is set to 20% when using items, this makes it 80%
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event.getMovementInput().moveStrafe *= 4;
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event.getMovementInput().moveForward *= 4;
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}
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}
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// Rendering
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// ===============================================================================================================
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@SubscribeEvent
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public static void onRenderHandEvent(RenderHandEvent event){
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// Hide the player's empty hand in first-person when possessing
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EntityLiving victim = Possession.getPossessee(Minecraft.getMinecraft().player);
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if(victim != null){
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victim.rotationYawHead = Minecraft.getMinecraft().player.rotationYaw;
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if(Minecraft.getMinecraft().player.getHeldItemMainhand().isEmpty()){
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event.setCanceled(true);
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}
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}
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}
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@SubscribeEvent
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public static void onFOVUpdateEvent(FOVUpdateEvent event){
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@@ -241,26 +178,6 @@ public final class WizardryClientEventHandler {
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event.setNewfov(event.getFov() * 1.0F - maxUseSeconds * 0.15F);
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}
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if(blinkEffectTimer > 0){
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float f = ((float)Math.max(blinkEffectTimer - 2, 0))/BLINK_EFFECT_DURATION;
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event.setNewfov(event.getFov() + f * f * 0.7f);
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}
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}
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@SubscribeEvent
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public static void onDrawBlockHighlightEvent(DrawBlockHighlightEvent event){
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// Hide the block outline for magic light blocks unless the player can dispel them
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if(event.getTarget().typeOfHit == RayTraceResult.Type.BLOCK
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&& event.getPlayer().world.getBlockState(event.getTarget().getBlockPos()).getBlock() instanceof BlockMagicLight){
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if((!(event.getPlayer().getHeldItemMainhand().getItem() instanceof ISpellCastingItem)
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&& !(event.getPlayer().getHeldItemOffhand().getItem() instanceof ISpellCastingItem))
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|| !ItemArtefact.isArtefactActive(event.getPlayer(), WizardryItems.charm_light)){
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event.setCanceled(true);
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}
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}
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}
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// Brute-force fix for crystals not showing up when a wizard is given a spell book in the trade GUI.
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@@ -289,237 +206,12 @@ public final class WizardryClientEventHandler {
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}
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}
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@SubscribeEvent
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public static void onInitGuiEvent(GuiScreenEvent.InitGuiEvent.Post event){
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// Reduces reflection as much as possible - searchField is created on GUI init and never reassigned so we need
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// not (and should not!) use reflection to retrieve it every time a key is typed
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if(event.getGui() instanceof GuiContainerCreative){
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try{
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currentSearchField = (GuiTextField)searchField.get(event.getGui());
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}catch(IllegalAccessException e){
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e.printStackTrace();
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}
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}
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}
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@SubscribeEvent
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public static void onKeyboardInputEvent(GuiScreenEvent.KeyboardInputEvent.Post event){
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// Custom creative tab search behaviour
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if(event.getGui() instanceof GuiContainerCreative){
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GuiContainerCreative gui = (GuiContainerCreative)event.getGui();
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CreativeTabs tab = CreativeTabs.CREATIVE_TAB_ARRAY[gui.getSelectedTabIndex()];
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if(tab == WizardryTabs.SPELLS){
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GuiContainerCreative.ContainerCreative container = (GuiContainerCreative.ContainerCreative)gui.inventorySlots;
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container.itemList.clear(); // Required or duplicates will appear!
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String searchText = currentSearchField.getText().toLowerCase(Locale.ROOT);
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tab.displayAllRelevantItems(container.itemList);
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if(!searchText.isEmpty()){
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container.itemList.removeIf(s -> !Spell.byMetadata(s.getMetadata()).matches(searchText));
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container.scrollTo(0); // Seems to refresh the GUI somehow so it displays correctly
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}
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}
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}
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
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Minecraft mc = Minecraft.getMinecraft();
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WizardData data = WizardData.get(mc.player);
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RenderManager renderManager = event.getRenderer().getRenderManager();
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ItemStack wand = mc.player.getHeldItemMainhand();
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if(!(wand.getItem() instanceof ISpellCastingItem)){
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wand = mc.player.getHeldItemOffhand();
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}
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// Target selection pointer
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if(mc.player.isSneaking() && wand.getItem() instanceof ISpellCastingItem && WizardryUtilities.isLiving(event.getEntity())
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&& data != null && data.selectedMinion != null){
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// -> Moved this in here so it isn't called every tick
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RayTraceResult rayTrace = RayTracer.standardEntityRayTrace(mc.world, mc.player, 16, false);
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if(rayTrace != null && rayTrace.entityHit == event.getEntity()){
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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GlStateManager.disableCull();
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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// Disabling depth test allows it to be seen through everything.
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GlStateManager.disableDepth();
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GlStateManager.color(1, 1, 1, 1);
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GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
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// This counteracts the reverse rotation behaviour when in front f5 view.
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// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
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float yaw = mc.gameSettings.thirdPersonView == 2 ? renderManager.playerViewX : -renderManager.playerViewX;
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GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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mc.renderEngine.bindTexture(TARGET_POINTER_TEXTURE);
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buffer.pos(-0.2, 0.24, 0).tex(0, 0).endVertex();
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buffer.pos(0.2, 0.24, 0).tex(9f / 16f, 0).endVertex();
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buffer.pos(0.2, -0.24, 0).tex(9f / 16f, 11f / 16f).endVertex();
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buffer.pos(-0.2, -0.24, 0).tex(0, 11f / 16f).endVertex();
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tessellator.draw();
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GlStateManager.enableCull();
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GlStateManager.enableLighting();
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GlStateManager.enableDepth();
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GlStateManager.popMatrix();
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}
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}
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// Summoned creature selection pointer
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if(data != null && data.selectedMinion != null && data.selectedMinion.get() == event.getEntity()){
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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GlStateManager.disableCull();
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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// Disabling depth test allows it to be seen through everything.
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GlStateManager.disableDepth();
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GlStateManager.color(1, 1, 1, 1);
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GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
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// This counteracts the reverse rotation behaviour when in front f5 view.
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// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
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float yaw = mc.gameSettings.thirdPersonView == 2 ? renderManager.playerViewX : -renderManager.playerViewX;
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GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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mc.renderEngine.bindTexture(POINTER_TEXTURE);
|
||||
|
||||
buffer.pos(-0.2, 0.24, 0).tex(0, 0).endVertex();
|
||||
buffer.pos(0.2, 0.24, 0).tex(9f / 16f, 0).endVertex();
|
||||
buffer.pos(0.2, -0.24, 0).tex(9f / 16f, 11f / 16f).endVertex();
|
||||
buffer.pos(-0.2, -0.24, 0).tex(0, 11f / 16f).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.enableCull();
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.enableDepth();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
// Sixth sense
|
||||
if(mc.player.isPotionActive(WizardryPotions.sixth_sense) && !(event.getEntity() instanceof EntityArmorStand)
|
||||
&& event.getEntity() != mc.player && mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null
|
||||
&& event.getEntity().getDistance(mc.player) < Spells.sixth_sense.getProperty(Spell.EFFECT_RADIUS).floatValue()
|
||||
* (1 + mc.player.getActivePotionEffect(WizardryPotions.sixth_sense).getAmplifier() * Constants.RANGE_INCREASE_PER_LEVEL)){
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.disableCull();
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
// Disabling depth test allows it to be seen through everything.
|
||||
GlStateManager.disableDepth();
|
||||
|
||||
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height * 0.6, event.getZ());
|
||||
|
||||
// This counteracts the reverse rotation behaviour when in front f5 view.
|
||||
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
|
||||
float yaw = mc.gameSettings.thirdPersonView == 2 ? renderManager.playerViewX : -renderManager.playerViewX;
|
||||
GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
mc.renderEngine.bindTexture(SIXTH_SENSE_MARKER_TEXTURE);
|
||||
|
||||
buffer.pos(-0.6, 0.6, 0).tex(0, 0).endVertex();
|
||||
buffer.pos(0.6, 0.6, 0).tex(1, 0).endVertex();
|
||||
buffer.pos(0.6, -0.6, 0).tex(1, 1).endVertex();
|
||||
buffer.pos(-0.6, -0.6, 0).tex(0, 1).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.enableCull();
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.enableDepth();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRenderGameOverlayEvent(RenderGameOverlayEvent.Post event){
|
||||
|
||||
if(event.getType() == RenderGameOverlayEvent.ElementType.HELMET){
|
||||
|
||||
if(Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.sixth_sense)){
|
||||
|
||||
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
GlStateManager.disableAlpha();
|
||||
|
||||
renderScreenOverlay(event, SIXTH_SENSE_OVERLAY_TEXTURE);
|
||||
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
if(Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.frost)){
|
||||
|
||||
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
GlStateManager.disableAlpha();
|
||||
|
||||
renderScreenOverlay(event, FROST_OVERLAY_TEXTURE);
|
||||
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
if(blinkEffectTimer > 0){
|
||||
|
||||
float alpha = ((float)blinkEffectTimer)/BLINK_EFFECT_DURATION;
|
||||
|
||||
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlStateManager.color(1, 1, 1, alpha);
|
||||
GlStateManager.disableAlpha();
|
||||
|
||||
renderScreenOverlay(event, BLINK_OVERLAY_TEXTURE);
|
||||
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void renderScreenOverlay(RenderGameOverlayEvent.Post event, ResourceLocation texture){
|
||||
/**
|
||||
* Renders an overlay across the entire screen.
|
||||
* @param resolution The screen resolution
|
||||
* @param texture The overlay texture to display
|
||||
*/
|
||||
public static void renderScreenOverlay(ScaledResolution resolution, ResourceLocation texture){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
@@ -532,11 +224,12 @@ public final class WizardryClientEventHandler {
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
buffer.pos(0.0D, (double)event.getResolution().getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
|
||||
buffer.pos((double)event.getResolution().getScaledWidth(), (double)event.getResolution().getScaledHeight(), -90.0D).tex(1.0D, 1.0D)
|
||||
.endVertex();
|
||||
buffer.pos((double)event.getResolution().getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
|
||||
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
|
||||
|
||||
buffer.pos(0, resolution.getScaledHeight(), -90).tex(0, 1).endVertex();
|
||||
buffer.pos(resolution.getScaledWidth(), resolution.getScaledHeight(), -90).tex(1, 1).endVertex();
|
||||
buffer.pos(resolution.getScaledWidth(), 0, -90).tex(1, 0).endVertex();
|
||||
buffer.pos(0, 0, -90).tex(0, 0).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.depthMask(true);
|
||||
|
||||
Reference in New Issue
Block a user