Reorganise and clean up client event handlers

This commit is contained in:
Electroblob77
2020-06-06 23:25:56 +01:00
parent 6df0d2dc6e
commit 1a094e1970
50 changed files with 625 additions and 443 deletions
@@ -0,0 +1,148 @@
package electroblob.wizardry.client.renderer.effect;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.event.RenderPlayerEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
@Mod.EventBusSubscriber(Side.CLIENT)
public class RenderShadowWard {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/shadow_ward.png");
// First person
@SubscribeEvent
public static void onRenderWorldLastEvent(RenderWorldLastEvent event){
// Only render in first person
if(Minecraft.getMinecraft().gameSettings.thirdPersonView == 0){
EntityPlayer player = Minecraft.getMinecraft().player;
if(WizardryUtilities.isCasting(player, Spells.shadow_ward)){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
//GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.disableLighting();
//GlStateManager.disableAlpha();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.translate(0, 1.2, 0);
GlStateManager.rotate(-player.rotationYaw, 0, 1, 0);
GlStateManager.rotate(player.rotationPitch, 1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);
GlStateManager.pushMatrix();
GlStateManager.translate(0, 0, 1.2);
GlStateManager.rotate(player.world.getTotalWorldTime() * -2, 0, 0, 1);
GlStateManager.scale(1.1, 1.1, 1.1);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
//GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}
}
// Third person
@SubscribeEvent
public static void onRenderPlayerEvent(RenderPlayerEvent.Post event){
EntityPlayer player = event.getEntityPlayer();
if(WizardryUtilities.isCasting(player, Spells.shadow_ward)){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
Vec3d delta = player.getPositionEyes(event.getPartialRenderTick())
.subtract(Minecraft.getMinecraft().player.getPositionEyes(event.getPartialRenderTick()));
GlStateManager.translate(delta.x, delta.y, delta.z);
GlStateManager.rotate(180, 0, 1, 0);
GlStateManager.rotate(-player.renderYawOffset, 0, 1, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.translate(0, 1.2, 0);
GlStateManager.rotate(player.world.getTotalWorldTime() * -2, 0, 0, 1);
GlStateManager.scale(1.1, 1.1, 1.1);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}
}