Reorganise and clean up client event handlers
This commit is contained in:
@@ -0,0 +1,148 @@
|
||||
package electroblob.wizardry.client.renderer.effect;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.client.event.RenderPlayerEvent;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
public class RenderShadowWard {
|
||||
|
||||
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/shadow_ward.png");
|
||||
|
||||
// First person
|
||||
@SubscribeEvent
|
||||
public static void onRenderWorldLastEvent(RenderWorldLastEvent event){
|
||||
// Only render in first person
|
||||
if(Minecraft.getMinecraft().gameSettings.thirdPersonView == 0){
|
||||
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
|
||||
if(WizardryUtilities.isCasting(player, Spells.shadow_ward)){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
//GlStateManager.shadeModel(GL11.GL_SMOOTH);
|
||||
GlStateManager.disableLighting();
|
||||
//GlStateManager.disableAlpha();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
|
||||
GlStateManager.translate(0, 1.2, 0);
|
||||
GlStateManager.rotate(-player.rotationYaw, 0, 1, 0);
|
||||
GlStateManager.rotate(player.rotationPitch, 1, 0, 0);
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.translate(0, 0, 1.2);
|
||||
GlStateManager.rotate(player.world.getTotalWorldTime() * -2, 0, 0, 1);
|
||||
GlStateManager.scale(1.1, 1.1, 1.1);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
|
||||
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
|
||||
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
|
||||
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
|
||||
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
|
||||
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
|
||||
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
//GlStateManager.shadeModel(GL11.GL_FLAT);
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.disableBlend();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Third person
|
||||
@SubscribeEvent
|
||||
public static void onRenderPlayerEvent(RenderPlayerEvent.Post event){
|
||||
|
||||
EntityPlayer player = event.getEntityPlayer();
|
||||
|
||||
if(WizardryUtilities.isCasting(player, Spells.shadow_ward)){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
|
||||
Vec3d delta = player.getPositionEyes(event.getPartialRenderTick())
|
||||
.subtract(Minecraft.getMinecraft().player.getPositionEyes(event.getPartialRenderTick()));
|
||||
GlStateManager.translate(delta.x, delta.y, delta.z);
|
||||
|
||||
GlStateManager.rotate(180, 0, 1, 0);
|
||||
GlStateManager.rotate(-player.renderYawOffset, 0, 1, 0);
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
GlStateManager.translate(0, 1.2, 0);
|
||||
GlStateManager.rotate(player.world.getTotalWorldTime() * -2, 0, 0, 1);
|
||||
GlStateManager.scale(1.1, 1.1, 1.1);
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
|
||||
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
|
||||
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
|
||||
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
|
||||
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
|
||||
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
|
||||
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.disableBlend();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user