Reorganise and clean up client event handlers
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@@ -0,0 +1,32 @@
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package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.model.ModelWizard;
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import electroblob.wizardry.entity.living.EntityEvilWizard;
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import net.minecraft.client.renderer.entity.RenderBiped;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
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import net.minecraft.util.ResourceLocation;
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//@SideOnly(Side.CLIENT)
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public class RenderEvilWizard extends RenderBiped<EntityEvilWizard> {
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static final ResourceLocation[] TEXTURES = new ResourceLocation[6];
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public RenderEvilWizard(RenderManager renderManager){
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super(renderManager, new ModelWizard(), 0.5F);
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for(int i = 0; i < 6; i++){
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TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/evil_wizard/evil_wizard_" + i + ".png");
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}
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// Just using the default without overriding models, since the armour sets its own model anyway.
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this.addLayer(new LayerBipedArmor(this));
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityEvilWizard wizard){
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return TEXTURES[wizard.textureIndex];
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}
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}
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