Reorganise and clean up client event handlers
This commit is contained in:
+70
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package electroblob.wizardry.client.renderer.entity.layers;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.spell.Disintegration;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.MathHelper;
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import net.minecraftforge.client.event.RenderLivingEvent;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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/**
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* Layer used to render the appear/disappear animation for summoned creatures.
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*
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* @author Electroblob
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* @since Wizardry 4.3
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*/
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@EventBusSubscriber
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public class LayerDisintegrateAnimation<T extends EntityLivingBase> extends LayerTiledOverlay<T> {
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private static final int ANIMATION_TICKS = 19; // One less than the max death time
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private static final ResourceLocation[] TEXTURES = new ResourceLocation[ANIMATION_TICKS];
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static {
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for(int i=0; i<ANIMATION_TICKS; i++){
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TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/disintegrate_overlay/disintegrate_overlay_" + i + ".png");
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}
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}
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public LayerDisintegrateAnimation(RenderLivingBase<?> renderer){
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super(renderer, 32, 32);
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}
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@Override
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public boolean shouldRender(T entity, float partialTicks){
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return entity.getEntityData().hasKey(Disintegration.NBT_KEY);
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}
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@Override
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public ResourceLocation getTexture(T entity, float partialTicks){
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return TEXTURES[MathHelper.clamp(entity.ticksExisted - entity.getEntityData().getInteger(Disintegration.NBT_KEY), 0, ANIMATION_TICKS - 1)];
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}
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@Override
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public void doRenderLayer(T entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.enableLighting();
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Pre<EntityLivingBase> event){
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if(event.getEntity().getEntityData().hasKey(Disintegration.NBT_KEY)){
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event.getEntity().deathTime = 0;
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event.getEntity().setInvisible(true);
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}
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
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if(event.getEntity().getEntityData().hasKey(Disintegration.NBT_KEY)) event.getEntity().setInvisible(false);
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}
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}
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@@ -0,0 +1,49 @@
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package electroblob.wizardry.client.renderer.entity.layers;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.registry.WizardryPotions;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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/**
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* Layer used to render the frost texture on creatures with the frostbite effect.
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*
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* @author Electroblob
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* @since Wizardry 1.2
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*/
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public class LayerFrost extends LayerTiledOverlay<EntityLivingBase> {
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private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/frost_overlay.png");
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public LayerFrost(RenderLivingBase<?> renderer){
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super(renderer);
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}
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@Override
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public boolean shouldRender(EntityLivingBase entity, float partialTicks){
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return entity.isPotionActive(WizardryPotions.frost) || entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY);
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}
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@Override
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public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
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return TEXTURE;
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}
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@Override
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public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.disableBlend();
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}
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}
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@@ -0,0 +1,61 @@
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package electroblob.wizardry.client.renderer.entity.layers;
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import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.client.ClientProxy;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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/**
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* Layer used to render the stone texture on a petrified creature.
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*
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* @author Electroblob
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* @since Wizardry 1.2
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*/
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// N.B. The rule here is don't restrict the type any more than necessary, so even though we *know* petrified creatures
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// are always instances of EntityLiving, we don't need any methods/fields specific to EntityLiving so use ELB instead.
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public class LayerStone extends LayerTiledOverlay<EntityLivingBase> {
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private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/stone.png");
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public LayerStone(RenderLivingBase<?> renderer){
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super(renderer);
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}
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@Override
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public boolean shouldRender(EntityLivingBase entity, float partialTicks){
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return entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY);
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}
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@Override
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public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
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ResourceLocation breakingTexture = ClientProxy.renderStatue.getBlockBreakingTexture();
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return breakingTexture == null ? TEXTURE : breakingTexture;
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}
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// FIXME: Does not work with zombie pigmen, I have no idea why.
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// I believe the issue is with the TESR actually, since LayerFrost works fine
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@Override
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public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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// N.B. It's one or the other because this effectively gets called twice via RenderStatue
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if(ClientProxy.renderStatue.getBlockBreakingTexture() != null){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.disableBlend();
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}else{
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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}
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}
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}
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+33
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package electroblob.wizardry.client.renderer.entity.layers;
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import electroblob.wizardry.entity.living.EntityStrayMinion;
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import net.minecraft.client.model.ModelSkeleton;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.client.renderer.entity.layers.LayerRenderer;
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import net.minecraft.util.ResourceLocation;
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/** Had to copy this entire class just because of one unnecessarily specific type parameter. The type parameter has been
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* changed to {@code EntityStrayMinion} and parameter types updated accordingly. Everything else is identical. */
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public class LayerStrayMinionClothing implements LayerRenderer<EntityStrayMinion> {
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private static final ResourceLocation STRAY_CLOTHES_TEXTURES = new ResourceLocation("textures/entity/skeleton/stray_overlay.png");
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private final RenderLivingBase<?> renderer;
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private final ModelSkeleton layerModel = new ModelSkeleton(0.25F, true);
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public LayerStrayMinionClothing(RenderLivingBase<?> renderer){
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this.renderer = renderer;
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}
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public void doRenderLayer(EntityStrayMinion entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale){
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this.layerModel.setModelAttributes(this.renderer.getMainModel());
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this.layerModel.setLivingAnimations(entity, limbSwing, limbSwingAmount, partialTicks);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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this.renderer.bindTexture(STRAY_CLOTHES_TEXTURES);
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this.layerModel.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
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}
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public boolean shouldCombineTextures(){
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return true;
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}
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}
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+88
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package electroblob.wizardry.client.renderer.entity.layers;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.living.ISummonedCreature;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.RenderLivingEvent;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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/**
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* Layer used to render the appear/disappear animation for summoned creatures.
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*
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* @author Electroblob
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* @since Wizardry 4.3
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*/
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@EventBusSubscriber
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public class LayerSummonAnimation<T extends EntityLivingBase> extends LayerTiledOverlay<T> {
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private static final int ANIMATION_TICKS = 19;
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private static final int HIDE_MODEL_TICKS = 9;
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private static final ResourceLocation[] TEXTURES = new ResourceLocation[ANIMATION_TICKS];
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static {
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for(int i=0; i<ANIMATION_TICKS; i++){
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TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/summon_overlay/summon_overlay_" + i + ".png");
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}
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}
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public LayerSummonAnimation(RenderLivingBase<?> renderer){
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super(renderer, 32, 32);
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}
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@Override
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public boolean shouldRender(T entity, float partialTicks){
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return entity instanceof ISummonedCreature && ((ISummonedCreature)entity).hasAnimation()
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&& getFrameNumber(entity) < ANIMATION_TICKS;
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}
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@Override
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public ResourceLocation getTexture(T entity, float partialTicks){
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return TEXTURES[getFrameNumber(entity)];
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}
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private int getFrameNumber(T entity){
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if(!(entity instanceof ISummonedCreature)) throw new IllegalArgumentException("Entity must be an ISummonedCreature");
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return Math.min(entity.ticksExisted, Math.max(((ISummonedCreature)entity).getLifetime() - entity.ticksExisted - 1, 0));
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}
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@Override
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public void doRenderLayer(T entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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if(!(entity instanceof ISummonedCreature)) return;
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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int colour = ((ISummonedCreature)entity).getAnimationColour((float)getFrameNumber(entity) / ANIMATION_TICKS);
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GlStateManager.color((colour >> 16 & 255) / 255f, (colour >> 8 & 255) / 255f, (colour & 255) / 255f);
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.disableBlend();
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Pre<EntityLivingBase> event){
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if(shouldHideMainModel(event.getEntity())) event.getEntity().setInvisible(true);
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
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if(shouldHideMainModel(event.getEntity())) event.getEntity().setInvisible(false);
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}
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private static boolean shouldHideMainModel(EntityLivingBase entity){
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return entity instanceof ISummonedCreature && ((ISummonedCreature)entity).hasAnimation()
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&& (entity.ticksExisted < HIDE_MODEL_TICKS
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|| ((ISummonedCreature)entity).getLifetime() - entity.ticksExisted < HIDE_MODEL_TICKS);
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}
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}
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+241
@@ -0,0 +1,241 @@
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package electroblob.wizardry.client.renderer.entity.layers;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.client.renderer.entity.RenderPlayer;
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import net.minecraft.client.renderer.entity.layers.LayerRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import org.lwjgl.opengl.GL11;
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import java.util.function.Function;
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/**
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* Base class for layers that overlay a tiled texture onto the entity model. Handles dynamic tiling of the texture,
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* scaling to preserve in-world pixel size (1/16 of a block), and the necessary GL state changes.
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*
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* @author Electroblob
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* @since Wizardry 4.3
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*/
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public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements LayerRenderer<T> {
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private final RenderLivingBase<?> renderer;
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private final int textureWidth;
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private final int textureHeight;
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/** Creates a new {@code LayerTiledOverlay} with the given renderer parameters. */
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public LayerTiledOverlay(RenderLivingBase<?> renderer, int textureWidth, int textureHeight){
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this.textureWidth = textureWidth;
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this.textureHeight = textureHeight;
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this.renderer = renderer;
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}
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/** Creates a new {@code LayerTiledOverlay} with the given renderer. Texture width and height default to 16. */
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public LayerTiledOverlay(RenderLivingBase<?> renderer){
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this(renderer, 16, 16);
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}
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/**
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* Returns true if this layer should be rendered for the given entity, false if not.
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* @param entity The entity being rendered
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* @param partialTicks The current partial tick time
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* @return True if this layer should be rendered, false if not.
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*/
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public abstract boolean shouldRender(T entity, float partialTicks);
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/**
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* Returns the texture to use for the overlay.
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* @param entity The entity being rendered
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* @param partialTicks The current partial tick time
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* @return A {@link ResourceLocation} specifying the texture to use.
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*/
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public abstract ResourceLocation getTexture(T entity, float partialTicks);
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/**
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* Returns the model to use for the overlay. Defaults to the renderer's main model.
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* @param entity The entity being rendered
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* @param partialTicks The current partial tick time
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* @return The model to use. Swapping different models in dynamically is fine, but don't create new ones each time.
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*/
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public ModelBase getModel(T entity, float partialTicks){
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return renderer.getMainModel();
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}
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/**
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* Returns whether to render the second layer of mob/player skins (which is not an <i>actual</i> render layer, but
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* part of the model) as part of this layer. Defaults to false.
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* @param entity The entity being rendered
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* @param partialTicks The current partial tick time
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* @return True to render any non-hidden second layer boxes, false to always hide them from this layer.
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*/
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public boolean renderSecondLayer(T entity, float partialTicks){
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return false; // Normally it looks kind of weird because second layers typically have holes in them
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}
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@Override
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public void doRenderLayer(T entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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if(shouldRender(entity, partialTicks)){
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this.renderer.bindTexture(getTexture(entity, partialTicks));
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this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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}
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}
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@Override
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public boolean shouldCombineTextures(){
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return false;
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}
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protected static int getBlockBrightnessForEntity(Entity entity){
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BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos(MathHelper.floor(entity.posX), 0,
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MathHelper.floor(entity.posZ));
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if(entity.world.isBlockLoaded(pos)){
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pos.setY(MathHelper.floor(entity.posY + (double)entity.getEyeHeight()));
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return entity.world.getCombinedLight(pos, 0);
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}else{
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return 0;
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}
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}
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private void renderEntityModel(T entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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GlStateManager.pushMatrix();
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// Enables texture tiling (Also used for guardian beam, beacon beam and ender crystal beam, amongst others)
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GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
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GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
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||||
|
||||
GlStateManager.depthMask(true); // Some entities set depth mask to false (i.e. no sorting of faces by depth)
|
||||
// In particular, LayerSpiderEyes sets it to false when the spider is invisible, for some reason.
|
||||
|
||||
// Changes the scale at which the texture is applied to the model. See LayerCreeper for a similar example,
|
||||
// but with translation instead of scaling.
|
||||
// You can do all sorts of fun stuff with this, just by applying transformations in the 2D texture space.
|
||||
GlStateManager.matrixMode(GL11.GL_TEXTURE); // Switch to the 2D texture space
|
||||
GlStateManager.loadIdentity();
|
||||
|
||||
ModelBase model = getModel(entity, partialTicks);
|
||||
|
||||
// Calculate the scaling required in each direction
|
||||
double scaleX = 1, scaleY = 1;
|
||||
// It's more logical to use the model's texture size, but some classes don't bother setting it properly
|
||||
// (e.g. ModelVillager), so to get the correct dimensions I'm getting them from the first box instead.
|
||||
if(model.boxList != null && model.boxList.get(0) != null){
|
||||
scaleX = (double)model.boxList.get(0).textureWidth / textureWidth;
|
||||
scaleY = (double)model.boxList.get(0).textureHeight / textureHeight;
|
||||
}else{ // Fallback to model fields; should never be needed
|
||||
scaleX = (double)model.textureWidth / textureWidth;
|
||||
scaleY = (double)model.textureHeight / textureHeight;
|
||||
}
|
||||
|
||||
GlStateManager.scale(scaleX, scaleY, 1);
|
||||
|
||||
GlStateManager.matrixMode(GL11.GL_MODELVIEW); // Switch back to the 3D model space
|
||||
|
||||
boolean headWearHidden = false;
|
||||
boolean bodyWearHidden = false;
|
||||
boolean leftArmWearHidden = false;
|
||||
boolean rightArmWearHidden = false;
|
||||
boolean leftLegWearHidden = false;
|
||||
boolean rightLegWearHidden = false;
|
||||
|
||||
if(!renderSecondLayer(entity, partialTicks)){
|
||||
// Hide the hat layer for bipeds, and all the other body part overlays for players
|
||||
if(model instanceof ModelBiped){
|
||||
headWearHidden = ((ModelBiped)model).bipedHeadwear.isHidden;
|
||||
((ModelBiped)model).bipedHeadwear.isHidden = true;
|
||||
}
|
||||
|
||||
if(model instanceof ModelPlayer){
|
||||
bodyWearHidden = ((ModelPlayer)model).bipedBodyWear.isHidden;
|
||||
leftArmWearHidden = ((ModelPlayer)model).bipedLeftArmwear.isHidden;
|
||||
rightArmWearHidden = ((ModelPlayer)model).bipedRightArmwear.isHidden;
|
||||
leftLegWearHidden = ((ModelPlayer)model).bipedLeftLegwear.isHidden;
|
||||
rightLegWearHidden = ((ModelPlayer)model).bipedRightLegwear.isHidden;
|
||||
((ModelPlayer)model).bipedBodyWear.isHidden = true;
|
||||
((ModelPlayer)model).bipedLeftArmwear.isHidden = true;
|
||||
((ModelPlayer)model).bipedRightArmwear.isHidden = true;
|
||||
((ModelPlayer)model).bipedLeftLegwear.isHidden = true;
|
||||
((ModelPlayer)model).bipedRightLegwear.isHidden = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Actually render the model
|
||||
model.setLivingAnimations(entity, limbSwing, limbSwingAmount, partialTicks);
|
||||
model.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
|
||||
|
||||
if(!renderSecondLayer(entity, partialTicks)){
|
||||
// Reset the hidden status of everything to how it was before
|
||||
if(model instanceof ModelBiped){
|
||||
((ModelBiped)model).bipedHeadwear.isHidden = headWearHidden;
|
||||
}
|
||||
|
||||
if(model instanceof ModelPlayer){
|
||||
((ModelPlayer)model).bipedBodyWear.isHidden = bodyWearHidden;
|
||||
((ModelPlayer)model).bipedLeftArmwear.isHidden = leftArmWearHidden;
|
||||
((ModelPlayer)model).bipedRightArmwear.isHidden = rightArmWearHidden;
|
||||
((ModelPlayer)model).bipedLeftLegwear.isHidden = leftLegWearHidden;
|
||||
((ModelPlayer)model).bipedRightLegwear.isHidden = rightLegWearHidden;
|
||||
}
|
||||
}
|
||||
|
||||
// Undo the texture scaling
|
||||
GlStateManager.matrixMode(GL11.GL_TEXTURE);
|
||||
GlStateManager.loadIdentity();
|
||||
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to initialise a layer renderer for all applicable renderers. This method will work for any layer
|
||||
* renderer, not just instances of {@code LayerTiledOverlay} (it is stored here purely for convenience).
|
||||
* @param entityType The class of entity to initialise this layer renderer for (including subclasses)
|
||||
* @param layerFactory A function that creates a layer for a given renderer, usually a constructor reference
|
||||
* @param <T> The type of entity this layer renderer is applicable for
|
||||
*/
|
||||
@SuppressWarnings("unchecked")
|
||||
public static <T extends EntityLivingBase> void initialiseLayers(Class<T> entityType, Function<RenderLivingBase<T>, LayerRenderer<? extends T>> layerFactory){
|
||||
|
||||
for(Class<? extends Entity> c : Minecraft.getMinecraft().getRenderManager().entityRenderMap.keySet()){
|
||||
if(entityType.isAssignableFrom(c)){
|
||||
Render<T> renderer = Minecraft.getMinecraft().getRenderManager().getEntityClassRenderObject(c);
|
||||
if(renderer instanceof RenderLivingBase<?>){ // Should always be true
|
||||
// For some reason IntelliJ is quite happy with this cast, even without suppress warnings
|
||||
// Instinct suggests Java shouldn't be happy casting to RenderLivingBase<T> but somehow it works
|
||||
((RenderLivingBase<T>)renderer).addLayer(layerFactory.apply((RenderLivingBase<T>)renderer));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Players have a separate renderer map
|
||||
if(entityType.isAssignableFrom(EntityPlayer.class)){
|
||||
for(RenderPlayer renderer : Minecraft.getMinecraft().getRenderManager().getSkinMap().values()){
|
||||
renderer.addLayer(layerFactory.apply((RenderLivingBase<T>)renderer)); // This does need suppress warnings
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to initialise a layer renderer for all living entity renderers. This is a shorthand version of
|
||||
* {@link LayerTiledOverlay#initialiseLayers(Class, Function)}.
|
||||
* @param layerFactory A function that creates a layer for a given renderer, usually a constructor reference
|
||||
*/
|
||||
public static void initialiseLayers(Function<RenderLivingBase<EntityLivingBase>, LayerRenderer<? extends EntityLivingBase>> layerFactory){
|
||||
initialiseLayers(EntityLivingBase.class, layerFactory);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user