Reorganise and clean up client event handlers

This commit is contained in:
Electroblob77
2020-06-06 23:25:56 +01:00
parent 6df0d2dc6e
commit 1a094e1970
50 changed files with 625 additions and 443 deletions
@@ -0,0 +1,104 @@
package electroblob.wizardry.client.renderer.overlay;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.WizardryClientEventHandler;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Spell;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
@EventBusSubscriber(Side.CLIENT)
public class RenderSixthSense {
private static final ResourceLocation MARKER_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_marker.png");
private static final ResourceLocation SCREEN_OVERLAY_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_overlay.png");
@SubscribeEvent
public static void onRenderGameOverlayEvent(RenderGameOverlayEvent.Post event){
if(event.getType() == RenderGameOverlayEvent.ElementType.HELMET){
if(Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.sixth_sense)){
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlStateManager.color(1, 1, 1, 1);
GlStateManager.disableAlpha();
WizardryClientEventHandler.renderScreenOverlay(event.getResolution(), SCREEN_OVERLAY_TEXTURE);
GlStateManager.enableAlpha();
GlStateManager.color(1, 1, 1, 1);
}
}
}
@SubscribeEvent
public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
Minecraft mc = Minecraft.getMinecraft();
RenderManager renderManager = event.getRenderer().getRenderManager();
if(mc.player.isPotionActive(WizardryPotions.sixth_sense) && !(event.getEntity() instanceof EntityArmorStand)
&& event.getEntity() != mc.player && mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null
&& event.getEntity().getDistance(mc.player) < Spells.sixth_sense.getProperty(Spell.EFFECT_RADIUS).floatValue()
* (1 + mc.player.getActivePotionEffect(WizardryPotions.sixth_sense).getAmplifier() * Constants.RANGE_INCREASE_PER_LEVEL)){
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// Disabling depth test allows it to be seen through everything.
GlStateManager.disableDepth();
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height * 0.6, event.getZ());
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = mc.gameSettings.thirdPersonView == 2 ? renderManager.playerViewX : -renderManager.playerViewX;
GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
mc.renderEngine.bindTexture(MARKER_TEXTURE);
buffer.pos(-0.6, 0.6, 0).tex(0, 0).endVertex();
buffer.pos(0.6, 0.6, 0).tex(1, 0).endVertex();
buffer.pos(0.6, -0.6, 0).tex(1, 1).endVertex();
buffer.pos(-0.6, -0.6, 0).tex(0, 1).endVertex();
tessellator.draw();
GlStateManager.enableCull();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
}
}