Add spectral dust
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@@ -154,6 +154,8 @@ public final class WizardryItems {
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public static final Item smoke_bomb = placeholder();
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public static final Item spark_bomb = placeholder();
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public static final Item spectral_dust = placeholder();
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public static final Item wizard_hat = placeholder();
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public static final Item wizard_robe = placeholder();
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public static final Item wizard_leggings = placeholder();
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@@ -500,6 +502,8 @@ public final class WizardryItems {
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registerItem(registry, "smoke_bomb", new ItemSmokeBomb());
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registerItem(registry, "spark_bomb", new ItemSparkBomb());
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registerItem(registry, "spectral_dust", new ItemSpectralDust());
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registerItem(registry, "wizard_hat", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, null), true);
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registerItem(registry, "wizard_robe", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, null));
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registerItem(registry, "wizard_leggings", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, null));
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@@ -540,8 +544,8 @@ public final class WizardryItems {
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registerItem(registry, "wizard_leggings_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.HEALING));
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registerItem(registry, "wizard_boots_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.HEALING));
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registerItem(registry, "spectral_helmet", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.HEAD));
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registerItem(registry, "spectral_chestplate", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.CHEST));
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registerItem(registry, "spectral_helmet", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.HEAD));
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registerItem(registry, "spectral_chestplate", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.CHEST));
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registerItem(registry, "spectral_leggings", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.LEGS));
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registerItem(registry, "spectral_boots", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.FEET));
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