Move block, item, potion and enchantment registries over to the @ObjectHolder system and reorganise the potion classes a bit
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@@ -26,20 +26,17 @@ public final class WizardryEnchantments {
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// All of these have custom classes, so the unlocalised name (referred to simply as 'name' for enchantments) is
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// dealt with inside those classes.
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public static final Enchantment magic_sword = new EnchantmentMagicSword().setRegistryName(Wizardry.MODID,
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"magic_sword");
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public static final Enchantment magic_bow = new EnchantmentTimed().setRegistryName(Wizardry.MODID, "magic_bow");
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public static final Enchantment flaming_weapon = new EnchantmentTimed().setRegistryName(Wizardry.MODID,
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"flaming_weapon");
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public static final Enchantment freezing_weapon = new EnchantmentTimed().setRegistryName(Wizardry.MODID,
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"freezing_weapon");
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public static final Enchantment magic_sword = null;
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public static final Enchantment magic_bow = null;
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public static final Enchantment flaming_weapon = null;
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public static final Enchantment freezing_weapon = null;
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@SubscribeEvent
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public static void register(RegistryEvent.Register<Enchantment> event){
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event.getRegistry().register(magic_sword);
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event.getRegistry().register(magic_bow);
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event.getRegistry().register(flaming_weapon);
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event.getRegistry().register(freezing_weapon);
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event.getRegistry().register(new EnchantmentMagicSword().setRegistryName(Wizardry.MODID, "magic_sword"));
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event.getRegistry().register(new EnchantmentTimed().setRegistryName(Wizardry.MODID, "magic_bow"));
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event.getRegistry().register(new EnchantmentTimed().setRegistryName(Wizardry.MODID, "flaming_weapon"));
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event.getRegistry().register(new EnchantmentTimed().setRegistryName(Wizardry.MODID, "freezing_weapon"));
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}
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}
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