Move block, item, potion and enchantment registries over to the @ObjectHolder system and reorganise the potion classes a bit

This commit is contained in:
Electroblob77
2019-01-05 22:59:45 +00:00
parent eb2abdfbe9
commit 212fbe51df
8 changed files with 474 additions and 420 deletions
@@ -1,19 +1,19 @@
package electroblob.wizardry.registry;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.potion.PotionDecay;
import electroblob.wizardry.potion.PotionFrost;
import electroblob.wizardry.potion.PotionMagicEffect;
import electroblob.wizardry.potion.PotionMagicEffectParticles;
import electroblob.wizardry.potion.*;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.attributes.AbstractAttributeMap;
import net.minecraft.potion.Potion;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder;
import net.minecraftforge.registries.IForgeRegistry;
/**
@@ -22,73 +22,39 @@ import net.minecraftforge.registries.IForgeRegistry;
* @author Electroblob
* @since Wizardry 2.1
*/
@ObjectHolder(Wizardry.MODID)
@Mod.EventBusSubscriber
public final class WizardryPotions {
/* Interestingly, setting the colour to black stops the particles from rendering. This is great, however, the black
* colour then 'mixes' with other potions that are applied. Whilst this is a bit annoying, for the amount it is
* likely to get noticed it is certainly preferable to always making showParticles false, because now I can give the
* user the option (via commands) of having one of my potion effects without particles, and more importantly the
* potion effect HUD still gets displayed. TODO: Backport to 1.7.10, assuming it also works in that version. This
* means also changing whenever the potion effect is added such that it is NOT ambient. */
public static final Potion frost = new PotionFrost(true, 0); // Colour was 0x38ddec (was arbitrary anyway)
public static final Potion transience = new PotionMagicEffectParticles(false, 0, 0){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
ParticleBuilder.create(Type.DUST).pos(x, y, z).colour(0.8f, 0.8f, 1.0f).shaded(true).spawn(world);
}
}.setBeneficial(); // 0xffe89b
public static final Potion fireskin = new PotionMagicEffectParticles(false, 0, 1){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
world.spawnParticle(EnumParticleTypes.FLAME, x, y, z, 0, 0, 0);
}
@Override
public void performEffect(EntityLivingBase entitylivingbase, int strength){
entitylivingbase.extinguish(); // Stops melee mobs that are on fire from setting the player on fire,
// without allowing the player to actually stand in fire or swim in lava without taking damage.
};
}.setBeneficial(); // 0xff2f02
public static final Potion ice_shroud = new PotionMagicEffectParticles(false, 0, 2){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
float brightness = 0.5f + (world.rand.nextFloat() / 2);
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).colour(brightness, brightness + 0.1f, 1.0f).gravity(true).spawn(world);
ParticleBuilder.create(Type.SNOW).pos(x, y, z).spawn(world);
}
}.setBeneficial(); // 0x52f1ff
public static final Potion static_aura = new PotionMagicEffectParticles(false, 0, 3){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
ParticleBuilder.create(Type.SPARK).pos(x, y, z).spawn(world);
}
}.setBeneficial(); // 0x0070ff
public static final Potion decay = new PotionDecay(true, 0x3c006c);
public static final Potion sixth_sense = new PotionMagicEffect(false, 0xc6ff01, 4).setBeneficial();
public static final Potion arcane_jammer = new PotionMagicEffect(false, 0xcf4aa2, 5);
public static final Potion mind_trick = new PotionMagicEffect(true, 0x601683, 6);
public static final Potion mind_control = new PotionMagicEffect(true, 0x320b44, 7);
public static final Potion font_of_mana = new PotionMagicEffect(false, 0xffe5bb, 8).setBeneficial();
public static final Potion fear = new PotionMagicEffect(true, 0xbd0100, 9);
public static final Potion frost = null;
public static final Potion transience = null;
public static final Potion fireskin = null;
public static final Potion ice_shroud = null;
public static final Potion static_aura = null;
public static final Potion decay = null;
public static final Potion sixth_sense = null;
public static final Potion arcane_jammer = null;
public static final Potion mind_trick = null;
public static final Potion mind_control = null;
public static final Potion font_of_mana = null;
public static final Potion fear = null;
public static final Potion curse_of_soulbinding = null;
public static final Potion paralysis = null;
public static final Potion muffle = null;
public static final Potion ward = null;
public static final Potion slow_time = null;
/**
* Sets both the registry and unlocalised names of the given potion, then registers it with the given registry. Use
* this instead of {@link Potion#setRegistryName(String)} and {@link Potion#setUnlocalizedName(String)} during
* this instead of {@link Potion#setRegistryName(String)} and {@link Potion#setPotionName(String)} during
* construction, for convenience and consistency.
*
* @param registry The registry to register the given potion to.
* @param potion The potion to register.
* @param name The name of the potion, without the mod ID or the .name stuff. The registry name will be
* {@code ebwizardry:[name]}. The unlocalised name will be {@code potion.ebwizardry:[name].name}.
* @param potion The potion to register.
*/
public static void registerPotion(IForgeRegistry<Potion> registry, Potion potion, String name){
public static void registerPotion(IForgeRegistry<Potion> registry, String name, Potion potion){
potion.setRegistryName(Wizardry.MODID, name);
// For some reason, Potion#getName() doesn't prepend "potion." itself, so it has to be done here.
potion.setPotionName("potion." + potion.getRegistryName().toString());
@@ -100,18 +66,101 @@ public final class WizardryPotions {
IForgeRegistry<Potion> registry = event.getRegistry();
registerPotion(registry, frost, "frost");
registerPotion(registry, transience, "transience");
registerPotion(registry, fireskin, "fireskin");
registerPotion(registry, ice_shroud, "ice_shroud");
registerPotion(registry, static_aura, "static_aura");
registerPotion(registry, decay, "decay");
registerPotion(registry, sixth_sense, "sixth_sense");
registerPotion(registry, arcane_jammer, "arcane_jammer");
registerPotion(registry, mind_trick, "mind_trick");
registerPotion(registry, mind_control, "mind_control");
registerPotion(registry, font_of_mana, "font_of_mana");
registerPotion(registry, fear, "fear");
// Interestingly, setting the colour to black stops the particles from rendering.
registerPotion(registry, "frost", new PotionFrost(true, 0)); // Colour was 0x38ddec (was arbitrary anyway)
registerPotion(registry, "transience", new PotionMagicEffectParticles(false, 0,
new ResourceLocation(Wizardry.MODID, "potion_icon_transience")){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
ParticleBuilder.create(Type.DUST).pos(x, y, z).clr(0.8f, 0.8f, 1.0f).shaded(true).spawn(world);
}
}.setBeneficial()); // 0xffe89b
registerPotion(registry, "fireskin", new PotionMagicEffectParticles(false, 0,
new ResourceLocation(Wizardry.MODID, "potion_icon_fireskin")){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
world.spawnParticle(EnumParticleTypes.FLAME, x, y, z, 0, 0, 0);
}
@Override
public void performEffect(EntityLivingBase entitylivingbase, int strength){
entitylivingbase.extinguish(); // Stops melee mobs that are on fire from setting the player on fire,
// without allowing the player to actually stand in fire or swim in lava without taking damage.
};
}.setBeneficial()); // 0xff2f02
registerPotion(registry, "ice_shroud", new PotionMagicEffectParticles(false, 0,
new ResourceLocation(Wizardry.MODID, "potion_icon_ice_shroud")){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
float brightness = 0.5f + (world.rand.nextFloat() / 2);
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).clr(brightness, brightness + 0.1f, 1.0f).gravity(true).spawn(world);
ParticleBuilder.create(Type.SNOW).pos(x, y, z).spawn(world);
}
}.setBeneficial()); // 0x52f1ff
registerPotion(registry, "static_aura", new PotionMagicEffectParticles(false, 0,
new ResourceLocation(Wizardry.MODID, "potion_icon_static_aura")){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
ParticleBuilder.create(Type.SPARK).pos(x, y, z).spawn(world);
}
}.setBeneficial()); // 0x0070ff
registerPotion(registry, "decay", new PotionDecay(true, 0x3c006c));
registerPotion(registry, "sixth_sense", new PotionMagicEffect(false, 0xc6ff01,
new ResourceLocation(Wizardry.MODID, "potion_icon_sixth_sense")){
@Override
public void removeAttributesModifiersFromEntity(EntityLivingBase target, AbstractAttributeMap attributeMapIn, int amplifier){
// Reset the shader
if(target.world.isRemote && target == net.minecraft.client.Minecraft.getMinecraft().player){
net.minecraft.client.Minecraft.getMinecraft().entityRenderer.stopUseShader();
}
}
}.setBeneficial());
registerPotion(registry, "arcane_jammer", new PotionMagicEffect(true, 0xcf4aa2,
new ResourceLocation(Wizardry.MODID, "potion_icon_arcane_jammer")));
registerPotion(registry, "mind_trick", new PotionMagicEffect(true, 0x601683,
new ResourceLocation(Wizardry.MODID, "potion_icon_mind_trick")));
registerPotion(registry, "mind_control", new PotionMagicEffect(true, 0x320b44,
new ResourceLocation(Wizardry.MODID, "potion_icon_mind_control")));
registerPotion(registry, "font_of_mana", new PotionMagicEffect(false, 0xffe5bb,
new ResourceLocation(Wizardry.MODID, "potion_icon_font_of_mana")).setBeneficial());
registerPotion(registry, "fear", new PotionMagicEffect(true, 0xbd0100,
new ResourceLocation(Wizardry.MODID, "potion_icon_fear")));
registerPotion(registry, "curse_of_soulbinding", new Curse(true, 0x0f000f,
new ResourceLocation(Wizardry.MODID, "potion_icon_curse_of_soulbinding")){
@Override // We're not removing any attributes, but it's called when we want it to be so...
public void removeAttributesModifiersFromEntity(EntityLivingBase entity, net.minecraft.entity.ai.attributes.AbstractAttributeMap attributeMapIn, int amplifier){
// TODO: Hmmmm...
}
});
registerPotion(registry, "paralysis", new PotionMagicEffectParticles(true, 0,
new ResourceLocation(Wizardry.MODID, "potion_icon_paralysis")){
@Override
public void spawnCustomParticle(World world, double x, double y, double z){
ParticleBuilder.create(Type.SPARK).pos(x, y, z).spawn(world);
}
});
registerPotion(registry, "muffle", new PotionMagicEffect(false, 0x4464d9,
new ResourceLocation(Wizardry.MODID, "potion_icon_muffle")).setBeneficial());
registerPotion(registry, "ward", new PotionMagicEffect(false, 0xc991d0,
new ResourceLocation(Wizardry.MODID, "potion_icon_ward")).setBeneficial());
registerPotion(registry, "slow_time", new PotionSlowTime(false, 0x5be3bb).setBeneficial());
}
}