Probably should be this one
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@@ -78,7 +78,7 @@ public class Mine extends SpellRay {
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boolean flag = false;
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int blastUpgradeCount = (int)((modifiers.get(WizardryItems.blast_upgrade) - 1) / Constants.RANGE_INCREASE_PER_LEVEL + 0.5f);
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int blastUpgradeCount = (int)((modifiers.get(WizardryItems.blast_upgrade) - 1) / Constants.BLAST_RADIUS_INCREASE_PER_LEVEL + 0.5f);
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// Results in the following patterns:
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// 0 blast upgrades: single block
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// 1 blast upgrade: 3x3 without corners or edges
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