Don't process unless the event type means it will actually draw something
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@@ -97,6 +97,9 @@ public class GuiSpellDisplay {
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// using any of them, so this class may as well not bother and just be a static event handler. Neat!
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@SubscribeEvent
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public static void draw(RenderGameOverlayEvent.Post event){
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if(event.getType() != RenderGameOverlayEvent.ElementType.TEXT
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&& event.getType() != RenderGameOverlayEvent.ElementType.HOTBAR) return;
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Minecraft mc = Minecraft.getMinecraft();
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