Cleanup
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@@ -79,7 +79,6 @@ public class Wizardry {
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// TODO: Switch from IInventory to IItemHandler (Or don't. It's only useful for automation really.)
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// TODO: Have particles obey Minecraft's particle setting where appropriate
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// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
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// TODO: Interfaces for various things, like 'stuff that can be put in the central slot of an arcane workbench'
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// TODO: Go over all the worldgen code, use IWorldGenerator
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// TODO: Implement a continuous sound system using MovingSoundEntity, allowing continuous spells to have a long sound
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// loop as well as a start and end sound
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@@ -88,6 +87,9 @@ public class Wizardry {
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// TODO: Replace spell IDs in packets with ResourceLocation strings
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// TODO: Forcefield needs looking at, esp. with regards to projectiles and explosions
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// TODO: TileEntityArcaneWorkbench needs looking at, esp. regarding inventory and markDirty
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// TODO: Fireskin somehow lost its particles
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// TODO: Convert settings over to the @Config system
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// TODO: Go through listeners of LivingHurtEvent and decide whether they should change to LivingDamageEvent
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// NOTE: Add melee upgrades to loot tables when they are added.
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@@ -208,7 +210,7 @@ public class Wizardry {
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for(RegistryEvent.MissingMappings.Mapping<Item> mapping : event.getAllMappings()){
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if(mapping.key.getResourceDomain().equals(Wizardry.MODID)){
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Item replacement = null;
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Item replacement;
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switch(mapping.key.getResourcePath()){
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