This commit is contained in:
Electroblob77
2019-01-05 22:18:14 +00:00
parent b374f71533
commit 224ee281ef
33 changed files with 160 additions and 273 deletions
@@ -26,13 +26,6 @@ import net.minecraftforge.registries.IForgeRegistry;
@Mod.EventBusSubscriber
public final class WizardryBlocks {
// I get registry events, they make sense - even I doubted myself with when to do various things in the load
// process,
// so I can see why the folks at Forge wanted to save us having to think about it.
// What I do not understand is why you would use @ObjectHolder for your own blocks and items. What's the point in
// making your code longer and more complicated, when you can just define the blocks as constants and register them
// later?
// Found a very nice way of registering things using arrays, which might make @ObjectHolder actually useful.
// http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/