Cleanup
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@@ -26,13 +26,6 @@ import net.minecraftforge.registries.IForgeRegistry;
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@Mod.EventBusSubscriber
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public final class WizardryBlocks {
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// I get registry events, they make sense - even I doubted myself with when to do various things in the load
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// process,
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// so I can see why the folks at Forge wanted to save us having to think about it.
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// What I do not understand is why you would use @ObjectHolder for your own blocks and items. What's the point in
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// making your code longer and more complicated, when you can just define the blocks as constants and register them
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// later?
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// Found a very nice way of registering things using arrays, which might make @ObjectHolder actually useful.
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// http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/
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