Cleanup
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@@ -17,12 +17,11 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@Mod.EventBusSubscriber
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public final class WizardryEnchantments {
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// At the moment these enchantments generate on books in dungeon chests due to a bad bit of code
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// (EnchantRandomly:50).
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// At the moment these enchantments generate on books in dungeon chests due to a bad bit of code (EnchantRandomly:49).
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// No idea how to fix this because I have no way of hooking into that code... removing the enchantments from the
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// registry works, but breaks everything else!
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// TODO: For the time being, a dynamic solution will have to do, i.e. intercept the book when it is generated and
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// For the time being, a dynamic solution will have to do, i.e. intercept the book when it is generated and
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// reassign its enchantment.
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// All of these have custom classes, so the unlocalised name (referred to simply as 'name' for enchantments) is
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