Add boulder spell
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@@ -0,0 +1,48 @@
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package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.DrawingUtils;
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import electroblob.wizardry.client.model.ModelBoulder;
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import electroblob.wizardry.entity.construct.EntityBoulder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.util.ResourceLocation;
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public class RenderBoulder extends Render<EntityBoulder> {
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private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/boulder.png");
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private ModelBoulder model = new ModelBoulder();
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public RenderBoulder(RenderManager manager){
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super(manager);
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}
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@Override
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public void doRender(EntityBoulder entity, double x, double y, double z, float yaw, float partialTicks){
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GlStateManager.pushMatrix();
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GlStateManager.translate(x, y + 1.2, z);
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GlStateManager.rotate(180, 0F, 0F, 1F);
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GlStateManager.rotate(yaw - 90, 0, 1, 0);
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GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0, 0, 1);
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GlStateManager.translate(0, entity.height/2 - 1.5, 0);
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// Pass in -1 for the lifetime as the boulder crumbles when the time expires
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float s = DrawingUtils.smoothScaleFactor(-1, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(s, s, s);
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this.bindTexture(TEXTURE);
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model.render(entity, 0, 0, 0, 0, 0, 0.0625f);
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GlStateManager.popMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityBoulder entity){
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return TEXTURE;
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}
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}
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