Split up and reorganise WizardryUtilities
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@@ -12,8 +12,7 @@ import org.lwjgl.opengl.GL11;
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import java.util.Random;
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/**
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* Utility class containing some useful static methods for drawing GUIs. Previously these were spread across the main
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* {@code WizardryUtilities} class and various individual GUI classes.
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* Utility class containing some useful static methods for drawing GUIs, as well as general rendering.
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*
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* @author Electroblob
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* @since Wizardry 4.2
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@@ -269,4 +268,22 @@ public final class DrawingUtils {
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RenderHelper.enableStandardItemLighting();
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}
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/**
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* Calculates a factor between 0 and 1 that results in a smooth, aesthetically-pleasing animation when used to scale
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* things. Mainly for rendering, but can be used anywhere since it's just a mathematical formula.
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* @param lifetime The lifetime of the thing being animated, in ticks (if this is negative, disappearing is ignored)
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* @param ticksExisted The current age of the thing being animated, in ticks
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* @param partialTicks The current partial tick time
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* @param startLength The length of the appearing animation, in ticks
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* @param endLength The length of the disappearing animation, in ticks
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* @return A fraction between 0 and 1, with the value at the very start and end being 0 and the constant middle
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* section having a value of 1.
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*/
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public static float smoothScaleFactor(int lifetime, int ticksExisted, float partialTicks, int startLength, int endLength){
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float age = ticksExisted + partialTicks;
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float s = MathHelper.clamp(age < startLength || lifetime < 0 ? age/startLength : (lifetime - age) / endLength, 0, 1);
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s = (float)Math.pow(s, 0.4); // Smooths the animation
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return s;
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}
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}
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