Split up and reorganise WizardryUtilities

This commit is contained in:
Electroblob77
2020-06-13 23:29:01 +01:00
parent 57e96458d5
commit 238b9d04bb
189 changed files with 1724 additions and 1731 deletions
@@ -4,7 +4,7 @@ import electroblob.wizardry.Wizardry;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Shield;
import electroblob.wizardry.util.WizardryUtilities;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
@@ -34,7 +34,7 @@ public class RenderShield {
EntityPlayer player = Minecraft.getMinecraft().player;
if(WizardData.get(player).getVariable(Shield.SHIELD_KEY) != null && WizardryUtilities.isCasting(player, Spells.shield)){
if(WizardData.get(player).getVariable(Shield.SHIELD_KEY) != null && EntityUtils.isCasting(player, Spells.shield)){
GlStateManager.pushMatrix();
@@ -76,7 +76,7 @@ public class RenderShield {
EntityPlayer player = event.getEntityPlayer();
if(WizardData.get(player).getVariable(Shield.SHIELD_KEY) != null && WizardryUtilities.isCasting(player, Spells.shield)){
if(WizardData.get(player).getVariable(Shield.SHIELD_KEY) != null && EntityUtils.isCasting(player, Spells.shield)){
GlStateManager.pushMatrix();