Split up and reorganise WizardryUtilities
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@@ -4,7 +4,7 @@ import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.spell.Shield;
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import electroblob.wizardry.util.WizardryUtilities;
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import electroblob.wizardry.util.EntityUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@@ -34,7 +34,7 @@ public class RenderShield {
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EntityPlayer player = Minecraft.getMinecraft().player;
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if(WizardData.get(player).getVariable(Shield.SHIELD_KEY) != null && WizardryUtilities.isCasting(player, Spells.shield)){
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if(WizardData.get(player).getVariable(Shield.SHIELD_KEY) != null && EntityUtils.isCasting(player, Spells.shield)){
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GlStateManager.pushMatrix();
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@@ -76,7 +76,7 @@ public class RenderShield {
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EntityPlayer player = event.getEntityPlayer();
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if(WizardData.get(player).getVariable(Shield.SHIELD_KEY) != null && WizardryUtilities.isCasting(player, Spells.shield)){
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if(WizardData.get(player).getVariable(Shield.SHIELD_KEY) != null && EntityUtils.isCasting(player, Spells.shield)){
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GlStateManager.pushMatrix();
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