Split up and reorganise WizardryUtilities

This commit is contained in:
Electroblob77
2020-06-13 23:29:01 +01:00
parent 57e96458d5
commit 238b9d04bb
189 changed files with 1724 additions and 1731 deletions
@@ -1,9 +1,9 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.client.renderer.RayHelper;
import electroblob.wizardry.entity.construct.EntityBlackHole;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.entity.Render;
@@ -50,7 +50,7 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
GlStateManager.scale(s, s, s);
this.bindTexture(RAY_TEXTURE);
@@ -1,8 +1,9 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.entity.construct.EntityBubble;
import electroblob.wizardry.util.WizardryUtilities;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
@@ -33,7 +34,7 @@ public class RenderBubble extends Render<EntityBubble> {
float yOffset = 0;
Entity rider = WizardryUtilities.getRider(entity);
Entity rider = EntityUtils.getRider(entity);
if(rider != null){
yOffset = rider.height / 2;
@@ -66,7 +67,7 @@ public class RenderBubble extends Render<EntityBubble> {
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
// Bubble 'bursts' so doesn't shrink when is disappears
float s = 3 * WizardryUtilities.smoothScaleFactor(entity.isDarkOrb ? entity.lifetime : -1, entity.ticksExisted, partialTicks, 10, 10);
float s = 3 * DrawingUtils.smoothScaleFactor(entity.isDarkOrb ? entity.lifetime : -1, entity.ticksExisted, partialTicks, 10, 10);
GlStateManager.scale(s, s, s);
double pixelwidth = (1.0d / 128);
@@ -1,8 +1,8 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.entity.construct.EntityDecay;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
@@ -44,7 +44,7 @@ public class RenderDecay extends Render<EntityDecay> {
GlStateManager.rotate(-90, 1, 0, 0);
float s = 2 * WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 50);
float s = 2 * DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 50);
GlStateManager.scale(s, s, s);
Tessellator tessellator = Tessellator.getInstance();
@@ -1,7 +1,7 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.entity.construct.EntityFireRing;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
@@ -47,7 +47,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
GlStateManager.rotate(-90, 1, 0, 0);
float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
GlStateManager.scale(scale * s, scale * s, scale * s);
Tessellator tessellator = Tessellator.getInstance();
@@ -1,9 +1,9 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.entity.construct.EntityHealAura;
import electroblob.wizardry.entity.construct.EntityMagicConstruct;
import electroblob.wizardry.util.AllyDesignationSystem;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
@@ -61,7 +61,7 @@ public class RenderSigil extends Render<EntityMagicConstruct> {
// Healing aura rotates slowly
if(entity instanceof EntityHealAura) GlStateManager.rotate(entity.ticksExisted / 3.0f, 0, 0, 1);
float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
GlStateManager.scale(scale * s, scale * s, scale * s);
Tessellator tessellator = Tessellator.getInstance();
@@ -1,8 +1,9 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.entity.construct.EntityZombieSpawner;
import electroblob.wizardry.util.WizardryUtilities;
import electroblob.wizardry.util.GeometryUtils;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
@@ -19,7 +20,7 @@ public class RenderZombieSpawner extends Render<EntityZombieSpawner> {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/zombie_spawner.png");
private static final Vec3d[] HIDDEN_BOX = WizardryUtilities.getVertices(new AxisAlignedBB(-1, 0, -1, 1, 2.5, 1));
private static final Vec3d[] HIDDEN_BOX = GeometryUtils.getVertices(new AxisAlignedBB(-1, 0, -1, 1, 2.5, 1));
public RenderZombieSpawner(RenderManager renderManager){
super(renderManager);
@@ -42,14 +43,14 @@ public class RenderZombieSpawner extends Render<EntityZombieSpawner> {
// The visible bit
GlStateManager.pushMatrix();
float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
GlStateManager.scale(s, s, s);
GlStateManager.rotate((entity.ticksExisted + partialTicks) * 2, 0, 1, 0);
this.bindTexture(TEXTURE);
Vec3d[] vertices = WizardryUtilities.getVertices(entity.getEntityBoundingBox().offset(entity.getPositionVector().scale(-1)));
Vec3d[] vertices = GeometryUtils.getVertices(entity.getEntityBoundingBox().offset(entity.getPositionVector().scale(-1)));
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0, 0, 1, 1); // Bottom