Split up and reorganise WizardryUtilities
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@@ -1,9 +1,9 @@
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package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.DrawingUtils;
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import electroblob.wizardry.client.renderer.RayHelper;
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import electroblob.wizardry.entity.construct.EntityBlackHole;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.entity.Render;
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@@ -50,7 +50,7 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
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float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(s, s, s);
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this.bindTexture(RAY_TEXTURE);
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